MA5B assault rifle: Difference between revisions

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==Advanced Tactics==
==Advanced Tactics==
The Assault Rifle is weakened for multiplayer. however there a couple things you can do to make the most of this weapon, when no other close range weapon is around.
The Assault Rifle is weakened for multiplayer. however there a couple things you can do to make the most of this weapon, when no other close range weapon is around.
*The AR's accuracy degrades after EXACTLY 1.5 seconds. Check the tag files using Bungie's utilities for CE, you'll see. Although it is not extremely significant, when in a medium range situation it can save your life.
*The AR's accuracy degrades after EXACTLY 1.5 seconds of sustained fire. In order to use this weapon to it's fullest, you must learn the most efficient bursts to use at different ranges. Failure to do so results in missed shots, wasted ammo, and lives lost.
*The AR's melee attack is extremely quick, the fastest other than the Plasma Pistol. When up against anything short of a shotgun, use it. However, be wary of the Plasma Rifle. Its attack is almost as fast, and the plasma bolts rip apart shields. Plus the PR is more accurate then the AR.
*The AR's melee attack is extremely quick, the fastest other than the Plasma Pistol. When up against anything other than a [[shotgun]] or a [[plasma rifle]], use it.
*When used with effective grenades, the AR can hold its own. (Depending on the range, use the 1.5 second bursts or go "all out". Practice makes perfect.) Backpedal and use any 'nade you have handy, and let the gun take care of your enemy after his shields are down.
*When used with effective grenades, the AR can hold its own. Backpedal and use any 'nade you have handy, and let the gun take care of your enemy after his shields are down.
*In Halo PC, you have to lead your target, just like all of the other weapons. In the Xbox, this isnt a problem due to autoaim.
*In Halo PC, you have to lead your target, just like all of the other weapons. In the Xbox, this isnt a problem due to autoaim.
*Bunny Hop with the AR. It's your best defense against anything but a sniper.  
*Bunny Hop with the AR. It's your best defense against anything but a sniper. But watch out for ledges!
*When up against a Sniper (or in some cases, a pitol-wielder) use 'nades and strafe in a circle. Only open up when you're within range. There's nothing worse then an empty mag when you're finally able to take the kill.
*When up against a Sniper (or in some cases, a pistol-wielder) use 'nades and strafe in a circle. Only open up when you're within range. There's nothing worse then an empty mag when you're finally able to take the kill.
*The AR's Mag drops quickly, try to stand behind a wall when using it. Pump out 3-5 bursts, throw a cover 'nade, drop to cover and reload. Don't be afraid to crouch for extra safety.
*Even at long ranges, you can still use the AR to protect youself from snipers. Remember: it only takes one shot to knock them out of their scope! Use this when you accidentaly expose yourself, or when you just need to get to a better position.


==Multiplayer Role==
==Multiplayer Role==