Headhunters: Difference between revisions

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m (Been meaning to add this for a while. Since I never actually got gold on all the missions I didn't know there was a second Headhunter until I saw Toa's review of Spartan Strike.)
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==Equipment==
==Equipment==
During the [[Human-Covenant War]], the Headhunters wore a more advanced version of the standard-issue [[Semi-Powered Infiltration armor]] used by most SPARTAN-IIIs. This armor includes [[motion tracker]]s, [[energy shielding]], [[Visual Intelligence System, Reconnaissance|VISR]] technology, and a prototype [[active camouflage]] module. The active camouflage system can only be sustained for three and a half to four minutes and diverts power from other systems while it recharges.<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "Headhunters" ; '''Volume 1''', ''page 212''</ref>
During the [[Human-Covenant War]], the Headhunters wore a more advanced version of the standard-issue [[Semi-Powered Infiltration armor]] used by most SPARTAN-IIIs. This armor includes [[motion tracker]]s, [[energy shielding]], [[Visual Intelligence System, Reconnaissance|VISR]] technology, and a prototype [[active camouflage]] module. The active camouflage system can only be sustained for three and a half to four minutes and diverts power from other systems while it recharges.<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "Headhunters" ; '''Volume 1''', ''page 212''</ref>
Following the war, the [[MJOLNIR Powered Assault Armor (GEN2)|Mjolnir [GEN2]]] [[WAR MASTER-class Mjolnir|WAR MASTER]] variant became the ''de facto'' standard among Spartan-IV Headhunters.<ref>''Halo 5: Guardians'' War Master armor description</ref>


==Known Headhunters==
==Known Headhunters==