List of REQ cards/Visors: Difference between revisions
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|Common | |Common | ||
| style="text-align:left;" | ''Even when Spartans lose, the Vandal VISR ensures they do it with style and panache.'' | | style="text-align:left;" | ''Even when Spartans lose, the Vandal VISR ensures they do it with style and panache.'' | ||
|- | |||
|[[File:REQ Card - Clockwork.png|100px]] | |||
| '''[[Visor color|Clockwork]]''' | |||
|Uncommon | |||
| style="text-align:left;" |''The Clockwork VISR is a piece of technical art, appreciated as a masterwork of programming and engineering by the handful of AI and human experts who understand the complexity of Mjolnir HUD design.'' | |||
|- | |- | ||
|[[File:REQ Card - Ecto.png|100px]] | |[[File:REQ Card - Ecto.png|100px]] | ||
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|Uncommon | |Uncommon | ||
| style="text-align:left;" |''The pattern-matching subsystem of the Ecto VISR can be set to look for specific hyperspectral and multi-modal sensory traces, a useful function when tracking stealthy xenomorphs and transient electronic whispers.'' | | style="text-align:left;" |''The pattern-matching subsystem of the Ecto VISR can be set to look for specific hyperspectral and multi-modal sensory traces, a useful function when tracking stealthy xenomorphs and transient electronic whispers.'' | ||
|- | |||
|[[File:REQ Card - Gallows.png|100px]] | |||
| '''[[Visor color|Gallows]]''' | |||
|Uncommon | |||
| style="text-align:left;" |''Made for special forward observation teams operating in quarantine zones, failsafe charges in the Gallows VISR will destroy the helmet (and everything in it) in case of compromise.'' | |||
|- | |||
|[[File:REQ Card - King.png|100px]] | |||
| '''[[Visor color|King]]''' | |||
|Uncommon | |||
| style="text-align:left;" |''The first King VISR was an enigmatic artifact produced as a one-off by a bored Huragok. Subsequent attempts to copy the design have been met with varying levels of failure.'' | |||
|- | |||
|[[File:REQ Card - Midnight.png|100px]] | |||
| '''[[Visor color|Midnight]]''' | |||
|Uncommon | |||
| style="text-align:left;" |''Materials Group uses Midnight VISR's as the basis for their next-generation battlespace management software, but proper use requires significant technical expertise.'' | |||
|- | |||
|[[File:REQ Card - Sluagh.png|100px]] | |||
| '''[[Visor color|Sluagh]]''' | |||
|Uncommon | |||
| style="text-align:left;" |''A small percentage of SPARTAN-IV candidates experience augmentation defects. Those related to vision can usually be corrected with implants or custom HUD's such as the Sluagh VISR.'' | |||
|- | |||
|[[File:REQ Card - Sunspot.png|100px]] | |||
| '''[[Visor color|Sunspot]]''' | |||
|Uncommon | |||
| style="text-align:left;" |''The Sunspot VISR system utilizes a dedicated deconfliction agent which effectively curates the deluge of information competing for the Spartan's attention.'' | |||
|- | |||
|[[File:REQ Card - Verdant.png|100px]] | |||
| '''[[Visor color|Verdant]]''' | |||
|Uncommon | |||
| style="text-align:left;" |''Verdant VISR's has been updated to comply with the latest industrial cyberlink standards, as well as expanded support for legacy interfaces.'' | |||
|- | |- | ||
|[[File:Dianthus Visor Card LQ.jpg|100px]] | |[[File:Dianthus Visor Card LQ.jpg|100px]] |