Promethean: Difference between revisions

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{{Era|Forerunner|Post}}
{{Era|Forerunner|Post}}
[[File:H4 - Warrior-Servant.jpg|250px|thumb|A Promethean warrior.]]
[[File:H4 - Warrior-Servant.jpg|250px|thumb|A Promethean warrior.]]
{{Quote|Oh, but what I would not give to have even a single company of Prometheans here right now... oh, they would most certainly restore order with their trademark lethality...|[[343 Guilty Spark]] musing to himself as [[Installation 04|his Installation]] is about to be destroyed.<ref name="terminal10">'''Halo: Combat Evolved Anniversary''' - ''[[Terminal/Halo: Combat Evolved Anniversary#Terminal 10|Terminal 10]]''</ref>}}
{{Quote|Oh, but what I would not give to have even a single company of Prometheans here right now... oh, they would most certainly restore order with their trademark lethality...|[[343 Guilty Spark]] musing to himself as [[Installation 04|his Installation]] is about to be destroyed.<ref name="terminal10">'''Halo: Combat Evolved Anniversary''' - ''[[Terminal/Halo: Combat Evolved Anniversary#Terminal 10|Terminal 10]]''</ref>}}
The '''Prometheans''' were the highest and most respected group of [[Warrior-Servant]]s in the [[Forerunner]] [[ecumene]].<ref>'''Halo: Cryptum''', ''page 54''</ref> During and after the [[human-Forerunner wars]], they were led by the [[Ur-Didact|Didact]]. The Prometheans' main base of operations was the [[shield world]] known as [[Requiem]].<ref name="h4guide">[http://www.halowaypoint.com/en-US/halo4guide '''Halo Waypoint''': ''Halo 4 Interactive Guide'']</ref>
The '''Prometheans''' were the highest and most respected group of [[Warrior-Servant]]s in the [[Forerunner]] [[ecumene]].<ref>'''Halo: Cryptum''', ''page 54''</ref> During and after the [[human-Forerunner wars]], they were led by the [[Ur-Didact|Didact]]. The Prometheans' main base of operations was the [[shield world]] known as [[Requiem]].<ref name="h4guide">[http://www.halowaypoint.com/en-US/halo4guide '''Halo Waypoint''': ''Halo 4 Interactive Guide'']</ref>


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==Background==
==Background==
[[File:H4-Terminal-Didact.jpg|thumb|250px|The [[Didact]], the commander of the Prometheans, in his original [[form]].]]
[[File:H4-Terminal-Didact.jpg|thumb|250px|The [[Didact]], the commander of the Prometheans, in his original [[form]].]]
Physically, Prometheans were the highest [[form]] a Warrior-Servant could [[Forerunner mutation|mutate]] to. With a height of 350 centimeters or more,<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 16''</ref><ref>'''Halo: Silentium''', ''page 245''</ref> a fully mature Promethean was two times the height of a Forerunner [[Manipular]] and weighed about four or five times a Manipular's mass.<ref>'''Halo: Cryptum''', ''page 65''</ref> They were heavily muscled, their hands capable of easily crushing a [[human]].<ref>'''Halo: Cryptum''', ''page 77''</ref> Their mental capabilities were also very sophisticated; Prometheans—and Warriors in general—perceived reality in a markedly different way from baseline Forerunners or [[human]]s, particularly during battle when their mental processes were at their peak. Thousands of Prometheans shared their sensory information with their commanders and individual Warriors observed the battle unfold in a number of separate frames of reference whilst their experience of the surrounding world slowed down, allowing them to perform multiple separate tasks simultaneously and granting them a significantly faster reaction time than baseline Forerunners.<ref>'''Halo: Cryptum''', ''page 162''</ref><ref>'''Halo: Cryptum''', ''page 316''</ref> This heightened state of perception is somewhat comparable to—although considerably more powerful than—the "Spartan time" experienced by the [[SPARTAN-II program|SPARTAN-II]] and [[SPARTAN-III program|SPARTAN-III]] supersoldiers due to their [[SPARTAN-II augmentation procedures|neural enhancements]].<ref>'''Halo: First Strike''', ''page 12'' (2003)</ref>
Physically, Prometheans were the highest [[form]] a Warrior-Servant could [[Forerunner mutation|mutate]] to. With a height of {{Convert|350|cm|ftin}}  or more,<ref>'''[[Halo 4: The Essential Visual Guide]]''', ''page 16''</ref><ref>'''Halo: Silentium''', ''page 245''</ref> a fully mature Promethean was two times the height of a Forerunner [[Manipular]] and weighed about four or five times a Manipular's mass.<ref>'''Halo: Cryptum''', ''page 65''</ref> They were heavily muscled, their hands capable of easily crushing a [[human]].<ref>'''Halo: Cryptum''', ''page 77''</ref> Their mental capabilities were also very sophisticated; Prometheans—and Warriors in general—perceived reality in a markedly different way from baseline Forerunners or [[human]]s, particularly during battle when their mental processes were at their peak. Thousands of Prometheans shared their sensory information with their commanders and individual Warriors observed the battle unfold in a number of separate frames of reference whilst their experience of the surrounding world slowed down, allowing them to perform multiple separate tasks simultaneously and granting them a significantly faster reaction time than baseline Forerunners.<ref>'''Halo: Cryptum''', ''page 162''</ref><ref>'''Halo: Cryptum''', ''page 316''</ref> This heightened state of perception is somewhat comparable to—although considerably more powerful than—the "Spartan time" experienced by the [[SPARTAN-II program|SPARTAN-II]] and [[SPARTAN-III program|SPARTAN-III]] supersoldiers due to their [[SPARTAN-II augmentation procedures|neural enhancements]].<ref>'''Halo: First Strike''', ''page 12'' (2003)</ref>


Promethean warriors utilized an assortment of [[combat skin]]s, ranging from various conventional battle armor designs to much larger models, including midsize fighting suits known as [[war sphinx]]es; more akin to vehicles than armor, they possessed enough firepower to destroy cities.<ref>'''Halo: Cryptum''', ''page 95''</ref> In large-scale engagements, individual Prometheans could control automated phalanxes of up to a million [[weapon-ship]]s.<ref>'''Halo: Cryptum''', ''page 174''</ref> Prometheans organized their forces into [[legion]]s,<ref>'''Halo: Cryptum''', ''page 177''</ref> [[Company (Promethean)|companies]]<ref name="terminal10"/> and tactical squadrons.<ref>'''Halo: Silentium''', ''page 76''</ref>
Promethean warriors utilized an assortment of [[combat skin]]s, ranging from various conventional battle armor designs to much larger models, including midsize fighting suits known as [[war sphinx]]es; more akin to vehicles than armor, they possessed enough firepower to destroy cities.<ref>'''Halo: Cryptum''', ''page 95''</ref> In large-scale engagements, individual Prometheans could control automated phalanxes of up to a million [[weapon-ship]]s.<ref>'''Halo: Cryptum''', ''page 174''</ref> Prometheans organized their forces into [[legion]]s,<ref>'''Halo: Cryptum''', ''page 177''</ref> [[Company (Promethean)|companies]]<ref name="terminal10"/> and tactical squadrons.<ref>'''Halo: Silentium''', ''page 76''</ref>
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===Mechanical Prometheans===
===Mechanical Prometheans===
;Composed Prometheans
[[File:Knight Battlewagon.jpg|thumb|250px|A [[Knight Battlewagon]], one of the types of Promethean inhabiting Requiem]]
[[File:Knight Battlewagon.jpg|thumb|250px|A [[Knight Battlewagon]], one of the types of Promethean inhabiting Requiem]]
{{Quote|The human essences will go where all but [[Endurance-of-Will|one]] of my Prometheans have already gone. Their loyalty is now past question. They are our only hope against the parasite.|The Ur-Didact explaining his scheme to the [[Librarian]].<ref>'''Halo: Silentium''', ''page 294''</ref>}}
{{Quote|The human essences will go where all but [[Endurance-of-Will|one]] of my Prometheans have already gone. Their loyalty is now past question. They are our only hope against the parasite.|The Ur-Didact explaining his scheme to the [[Librarian]].<ref>'''Halo: Silentium''', ''page 294''</ref>}}
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The AI of each Promethean Knight is based on the neural pattern, or essence, of an individual organic being, [[mind transfer|extracted and converted]] to machine data by the [[Composer]]. The original Knights were created from the Promethean warriors still loyal enough to the Ur-Didact to willingly comply with his scheme. As the numbers of these constructs began to rapidly dwindle, the Didact composed [[Omega Halo]]'s transplanted [[human]] population and used their essences to create thousands of more Knights; he also saw this as a way to neutralize the humans whom he saw as a threat, and to further punish them for their [[Human-Forerunner War|past aggression]].<ref name="h4terminals"/>
The AI of each Promethean Knight is based on the neural pattern, or essence, of an individual organic being, [[mind transfer|extracted and converted]] to machine data by the [[Composer]]. The original Knights were created from the Promethean warriors still loyal enough to the Ur-Didact to willingly comply with his scheme. As the numbers of these constructs began to rapidly dwindle, the Didact composed [[Omega Halo]]'s transplanted [[human]] population and used their essences to create thousands of more Knights; he also saw this as a way to neutralize the humans whom he saw as a threat, and to further punish them for their [[Human-Forerunner War|past aggression]].<ref name="h4terminals"/>
;Armigers
[[File:H5G-Render-PrometheanSoldier.png|thumb|200px|A [[Promethean Soldier]].]]
Unlike the Knights, [[Armiger]]s operate through artificial intelligence instead of composed organic beings. The Didact issued the use of a certain type of Armiger called the [[Promethean Soldier]] to fight along side his forces. The Promethean Soldiers are proficient in close quarters combat and so were used for the raiding of Ancient Human ships during the [[Human-Forerunner war]]. After the Didact's exile, the ecumene found themselves dangerously unprepared for the return of the Flood and so recommissioned the Armigers. While most Armigers were fighting the Flood, some were tasked with guarding key Forerunner sites in the event the [[Halo Array]] was fired.<ref name="canonfodder">[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-under-locke-keynote '''Halo Waypoint''': ''Canon Fodder - Under Locke & Keynote'']</ref>


Unlike most Forerunner technology, which is chiefly angular and geometric, these Promethean machines have a more curved, almost organic aesthetic. Various Promethean units, including Knights and Watchers, have distinct heads embedded in their mechanical carapaces, complete with stylized facial features; this feature was shared by the [[war sphinx]]es used by the original Prometheans. Correlating with their role as weapons designed to fight the Flood, the Promethean machines' arsenal of weapons was specifically tailored to disintegrate targets to prevent the Flood from repurposing any available biomass.<ref name="gi">'''GameInformer''', ''October 2012 edition'' (digital content)</ref>
Unlike most Forerunner technology, which is chiefly angular and geometric, these Promethean machines have a more curved, almost organic aesthetic. Various Promethean units, including Knights and Watchers, have distinct heads embedded in their mechanical carapaces, complete with stylized facial features; this feature was shared by the [[war sphinx]]es used by the original Prometheans. Correlating with their role as weapons designed to fight the Flood, the Promethean machines' arsenal of weapons was specifically tailored to disintegrate targets to prevent the Flood from repurposing any available biomass.<ref name="gi">'''GameInformer''', ''October 2012 edition'' (digital content)</ref>