Kez'katu-pattern Phantom: Difference between revisions

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The role of the Phantom is to transport squads of Covenant troops and vehicles into a combat zone with speed and efficiency. While the [[Type-25 Troop Carrier|T-25 "Spirit" Troop Carrier]] serves primarily as a dropship, the Phantom, with its heavier armament, also fills the role of a ground support gunship. As their hull is heavily reinforced, Phantoms are invulnerable to small arms fire. The Phantom has three defensive weapons, making it a more challenging adversary than the Spirit. Like the Spirit, the Phantom is mostly scripted to deploy troops and leave, sometimes without coming to a halt, though in rarer cases it may stick around to lay siege on the player.
The role of the Phantom is to transport squads of Covenant troops and vehicles into a combat zone with speed and efficiency. While the [[Type-25 Troop Carrier|T-25 "Spirit" Troop Carrier]] serves primarily as a dropship, the Phantom, with its heavier armament, also fills the role of a ground support gunship. As their hull is heavily reinforced, Phantoms are invulnerable to small arms fire. The Phantom has three defensive weapons, making it a more challenging adversary than the Spirit. Like the Spirit, the Phantom is mostly scripted to deploy troops and leave, sometimes without coming to a halt, though in rarer cases it may stick around to lay siege on the player.


In ''Halo 2'', the Phantom was invincible and could not be destroyed, although its weapons can be taken out, forcing it to retreat. The two silver engine plates can also be destroyed, although it will have no effect on the Phantom's speed. In ''Halo 3'', ''Halo 3: ODST'' and ''Halo: Reach'', the Phantom's three guns, the side doors and platforms, the engine plates, and its hind flaps, as well as its entire well being, are destructible. The Phantom's rear is most susceptible to damage, although this weakness was removed in ''Halo: Reach''. When destroyed, the Phantom will float down, emit sparks and a loud whirring noise, then explode into wreckage, although in ''Halo: Reach'' the Phantom simply explodes.
In ''Halo 2'', the Phantom is invincible and can not be destroyed, although its weapons can be taken out, forcing it to retreat. The two silver engine plates can also be destroyed, although it will have no effect on the Phantom's speed. In ''Halo 3'', ''Halo 3: ODST'' and ''Halo: Reach'', the Phantom's three guns, the side doors and platforms, the engine plates, and its hind flaps, as well as its entire well being, are destructible. The Phantom's rear is most susceptible to damage, although this weakness was removed in ''Halo: Reach''. When destroyed, the Phantom will float down, emit sparks and a loud whirring noise, then explode into wreckage, although in ''Halo: Reach'' the Phantom simply explodes.


===Tactics===
===Tactics===