Overshield: Difference between revisions

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In ''Halo 2'',  ''Halo 3'' and ''Halo 4'' the wearer is awarded a visual effect which gives off a full-body glowing effect. This visual effect negates the effects of an [[active camouflage]] and makes the wearer more visible to other players, often drawing unwanted attention.
In ''Halo 2'',  ''Halo 3'' and ''Halo 4'' the wearer is awarded a visual effect which gives off a full-body glowing effect. This visual effect negates the effects of an [[active camouflage]] and makes the wearer more visible to other players, often drawing unwanted attention.


When provided by an Engineer, overshielding is alternatingly white or purple. White overshielding functions almost identically to traditionally energy shields, and is also able to be routed into protection for vehicles, as shown by Vergil's modifications to an [[Oliphant]] in New Mombasa. Purple energy shielding is somewhat weaker, as the shield fades on and off the wearer at various intervals. It also does not reduce recoil, meaning that enemies without shields underneath, such as [[Unggoy]], will still react as they had no shields when shot, albeit with more health.
When provided by an Engineer, overshielding is alternatingly white or purple. White overshielding functions almost identically to traditionally energy shields, and is also able to be routed into protection for vehicles, as shown by Vergil's modifications to an [[Oliphant]] in New Mombasa. Purple energy shielding is somewhat weaker, as the shield fades on and off the wearer at various intervals. It also does not reduce recoil, meaning that enemies without shields underneath, such as [[Unggoy]], will still react as if they have no shields when shot, albeit with more health.


== Appearances ==
== Appearances ==