Grifball: Difference between revisions

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{{Article quote|In 2554, the Red Army introduced Grifball to the world. By 2557, all other sports had been abandoned.}}
{{Article quote|In 2554, the Red Army introduced Grifball to the world. By 2557, all other sports had been abandoned.}}
[[File:GB Wallpaper 1024x768.jpg|thumb|300px|right|The newest Grifball poster.]]
[[File:GB Wallpaper 1024x768.jpg|thumb|300px|right|The newest Grifball poster.]]
[[File:Sandbox Grifball.jpg|thumb|right|Grifball game in progress.]]
'''Grifball''' is a community created game-type made by Burnie Burns of [[Rooster Teeth Productions|Rooster Teeth]]. It was introduced as a custom game type in ''[[Halo 3]]'', subsequently introduced in [[matchmaking]], and was made a permanent game type in ''[[Halo: Reach]]'' and ''[[Halo 4]]''. In ''Halo 3'' and ''Halo: Reach'', the game is an [[Assault]] variant, while in ''Halo 4'' it is a variant of [[Oddball]].
== General features ==
[[File:Grifballcourt.jpg|250px|thumb|right|The wall graphic on the '[[Foundry]]' Grifball court.]]
The game is played like a Rooster Teeth-inspired game of [[wikipedia:Rugby|Rugby]]. Red and blue teams, both with three to four players, square off in a simple arena in which each team has a goal. The object is to take the ball in the middle of the court and put it in the other team’s goal. Irrespective of the team, the ball carrier's armor color always changes to orange when they are carrying the ball.
Scoring a goal earns one point. In ''Halo 3'', ''Halo: Reach'' and Grifball Pro of ''Halo 4'', this also ends the round. In ''Halo 3'', each match consists of 5 rounds (originally 9 rounds). ''Halo: Reach'' and Grifball Pro in ''Halo 4'' have up to five rounds with three victories to win, and unlike ''Halo 3'', the game will end after the third victory. There is a three minute time limit for each round. Grifball in ''Halo 4'' uses a single round.
Grifball games are typically played on open rectangular courts that do not have any obstacles; the only frequently available features of the levels are subtle narrow ledges at the edge of the court that often require Gravity Hammer-boosted jumping to utilise. Despite of that, the game becomes extremely intense and strategic as the game relies heavily on teamwork and a bit of luck.
Each player has a [[Type-2 Energy Weapon/Hammer|Gravity Hammer]] and an [[Type-1 Energy Weapon/Sword|Energy Sword]] (secondary), with infinite energy for both weapons. In some maps and game variants in ''Halo 3'' and ''Halo: Reach'', the [[7 wood]] is used instead of the Gravity Hammer, though the gameplay remains identical. In ''Halo: Reach'' and ''Halo 4'', there are two [[loadout]]s available: one has Gravity Hammer and Energy Sword, and the other has Energy Sword and Gravity Hammer. The purpose of this is to let the player pick their spawn weapon, as this can be crucial when respawning.
The game features very fast respawning, short distances, no places to hide, and often results in players getting several multi-kills up to Killionaires and occasionally an [[Extermination Medal|Extermination]] (usually due to exploding Bombs). A well-timed Gravity Hammer strike during the start-of-round "bomb rush" can also claim four—or seven, for that matter—lives at once. Skilled players can accrue very long [[Killing Spree|killing spree]]s.
Damage is set to 200% with player health set to 10%. One direct hit will kill a player. Dead players respawn in three seconds at their own goal.
The ball carrier has a 2x [[Overshield]], 150% speed, 150% damage resistance after a period of time in which these charge up, and turns orange, like Grif. Shield recharge speed has been increased since the inception. In some of the early Double EXP Weekends, Bungie made the mistake of making the bomb carrier was '''gold''', not '''orange''', resulting in the ball carrier becoming Dexter Grif's sister, Kakaina. This was corrected in subsequent updates.
Friendly players can hurt and betray each other, making use of the [[motion tracker]] encouraged. As accidents frequently happen, betrayal booting is disabled.


==Description==
== ''Halo 3'' ==
[[File:Sandbox Grifball.jpg|thumb|right|Grifball game in progress.]]
 
'''Grifball''' is a community created game-type made by Burnie Burns of [[Rooster Teeth Productions|Rooster Teeth]]. The game is played as an [[Assault]] variant, on a customized version of the [[Foundry]] map using [[Forge]]. ([[Sandbox|Grifbox]], the new [[Sandbox]] Crypt variant) Players are given infinite usage of the [[Type-2 Energy Weapon/Hammer|Gravity Hammer]] and [[Type-1 Energy Weapon/Sword|Energy Sword]] as a means to attack and defend the other players in the game as they help their ball carrier plant the Bomb in the opposing team's goal. While the arena lacks any obstacles, the game becomes extremely intense and strategic as the game relies heavily on teamwork and a bit of luck. The game is played like a Rooster Teeth-inspired game of [[wikipedia:Rugby|Rugby]], and often results in players getting several multi-kills up to Killionaires and occasionally an [[Extermination Medal|Extermination]] (usually due to exploding Bombs). A well-timed Gravity Hammer strike during the start-of-round "bomb rush" can also claim four—or seven, for that matter—lives at once.
Originally ''Halo 3'' Grifball was played on [[Forge]]d custom maps based on [[Foundry]] and [[Sandbox]] Crypt area.
 
Grifball appeared many times in ''Halo 3'' unranked [[Double EXP Weekend]] hoppers, since March 6 [which year?]. There was no set rotation for Grifball, although it has appeared many times.
 
In the unlikely event that a player finds themselves thrown outside of the arena (beyond the wall), [[teleporter]]s situated beyond the playing field have been provided. These teleporters will drop you outside the map, killing you instantly. You will respawn back at your goal. Play is not suspended when a player goes out of bounds. It is the player's duty to return to play. If a ball carrier goes out of bounds, they must return to play within 30 seconds (judged by time on Save Film) or they forfeit the entire match. If they leave the ball beyond the wall, it will reset within 15 seconds. Play is not suspended while the ball or ball carrier is out of bounds. (''Halo: Reach'' and ''Halo 4'' employ kill boundaries to limit the player movement and allow ball respawning.'')
 
The original Grifball courts were [[Foundry]] variants. During the development of [[Mythic Map Pack]], one of the ideas behind [[Sandbox]]'s Crypt area was to use it as a Grifball court, resulting in the Grifball map variant Grifbox and subsequent player-created Grifball maps. The tradition to put special areas in Forge canvas maps continued in ''Halo: Reach'' and ''Halo 4''.
 
Originally, ''Halo 3'' matchmaking had only one map available in Double EXP Weekends, such as "AGLA FL09" or "AGLA Foundry". As there were no game variants available, vetoing was disabled on Grifball playlist. As more maps were introduced, vetoing was enabled. Some of the new player-created variants were Mayan Grifball, Grifballupthere, and Aerial Grifball.
 
== ''Halo: Reach'' ==
 
In ''[[Halo: Reach]]'', Grifball became an official gametype with its own icon and [[The Announcer|Announcer]] line. It has been given a permanent playlist.
 
There are six different gametypes: regular Grifball, Grifball Evolved, Blargball, Zealot Blargball, Jetpack Grifball, and Jump Pack Grifball. In Grifball Evolved, the player is given the Evade armour ability. The Blargball variants feature Elites and often a differently-oriented court as well. Jump Pack Grifball features a goal that's high above ground level.
 
All maps are based off locations inside [[Forge World]], often in the "Coliseum" region, which got one of its inspirations from Grifball.
 
== ''Halo 4'' ==
 
''[[Halo 4]]'' Grifball matchmaking playlist was launched January 28, 2013. As ''Halo 4'' doesn't feature Assault, the ball has been replaced with the [[Oddball]] skull, is affected by physics (such as Gravity Hammer blows), and doesn't explode at the end of the round.


On March 6, it has been included in a special unranked "Double EXP" hopper in ''[[Halo 3]]'' [[matchmaking]]. There is no set rotation for Grifball, although it has appeared many times afterward.
There are two primary variants of Grifball in ''Halo 4'' matchmaking. Grifball Pro is similar to the earlier incarnations in that ball must be picked up with the X button and the game is divided into distinct rounds. Grifball doesn't feature distinct rounds, but instead the ball will respawn in the middle of the court after a short delay.


In ''[[Halo: Reach]]'', Grifball became an official gametype with its own icon and [[The Announcer|Announcer]] line. It has been given a permanent playlist. There are six different gametypes: regular Grifball, Grifball Evolved, Blargball, Zealot Blargball, Jetpack Grifball, and Jump Pack Grifball. In Grifball Evolved, the player is given the Evade armour ability. The Blargball variants feature Elites and often a differently-oriented court as well. Jump Pack Grifball features a goal that's high above ground level. All maps are based off locations inside [[Forge World]], often in the "Coliseum" region, which got one of its inspirations from Grifball.
The various Matchmaking Grifball map variants are based on [[Erosion]], [[Impact]] and [[Ravine]], the three Forge canvas maps shipped with ''Halo 4''. The built-in Grifball Court map is based on Erosion.


''[[Halo 4]]'' Grifball matchmaking playlist was launched January 28, 2013. As ''Halo 4'' doesn't feature Assault, the ball has been replaced with the [[Oddball]] skull, is affected by physics (such as Gravity Hammer blows), and doesn't explode at the end of the round. There are two primary variants of Grifball in ''Halo 4'' matchmaking. Grifball Pro is similar to the earlier incarnations in that ball must be picked up with the X button and the game is divided into distinct rounds. Grifball doesn't feature distinct rounds, but instead the ball will respawn in the middle of the court after a short delay.
== Origin ==


==Origin==
The origin of Grifball can be traced back to an interview with its creator:
The origin of Grifball can be traced back to an interview with its creator:


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A basic instruction is shown on youtube<ref>http://www.youtube.com/watch?v=rmOzAE-CbLY</ref>.
A basic instruction is shown on youtube<ref>http://www.youtube.com/watch?v=rmOzAE-CbLY</ref>.


==Rules==
== Tips & Tactics ==
[[File:Grifballcourt.jpg|250px|thumb|right|The wall graphic on the '[[Foundry]]' Grifball court.]]
Grifball is a simple game, akin to modern-day rugby. Two teams of three-four players square off in a simple arena in which each team has a goal. The object is to take the ball in the middle of the court and put it in the other team’s goal.
 
#Scoring a goal earns one point and ends the round.
#Each match consists of 9 rounds, with a three minute time limit for each round.
#Each player has a [[Type-2 Energy Weapon/Hammer|Gravity Hammer]] and an [[Type-1 Energy Weapon/Sword|Energy Sword]] (secondary), with infinite energy for both weapons.
#In some maps the 7-WOOD can be found when you first spawn.
#Damage is set to 200% with player health set to 10%. One direct hit will kill a player.
#Dead players respawn in three seconds at their own goal.
#The ball carrier has a 2x [[Overshield]], 150% speed, 150% damage resistance after a period of time in which these charge up, and turns orange, like Grif.
#Friendly players can hurt each other, making use of the radar encouraged.
#In the unlikely event that a player finds themselves thrown outside of the arena (beyond the wall), [[teleporter]]s situated beyond the playing field have been provided. These teleporters will drop you outside the map, killing you instantly. You will respawn back at your goal. Play is not suspended when a player goes out of bounds. It is the player's duty to return to play.
#If a ball carrier goes out of bounds, they must return to play within 30 seconds (judged by time on Save Film) or they forfeit the entire match. If they leave the ball beyond the wall, it will reset within 15 seconds. Play is not suspended while the ball or ball carrier is out of bounds.
 
There have also been some variants of small rule changes for change of game play for the Double EXP Weekend, here are some examples:
 
#The bomb carrier was '''gold''', not '''orange''', resulting in the ball carrier becoming Dexter Grif's Sister, Kakaina. This would still be a Grif regardless of whether it was orange or yellow (this was a mistake by Bungie in one of the Double EXP Weekends, and has now been corrected).
#The bomb carrier has a faster recharge.
#There are only 5 rounds, with a 3 minute time limit each.
 
==Tips & Tactics==
*Table on weapon tactics (The normal writing is what you are holding, the '''bold''' writing is what your opponent has).
*Table on weapon tactics (The normal writing is what you are holding, the '''bold''' writing is what your opponent has).


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==Trivia==
==Trivia==
*The original name Grifball was going to be "Halo Rugby" but was later changed when Gustavo Sorola thought the original title was weak.{{Citation needed}}
*The original name Grifball was going to be "Halo Rugby" but was later changed when Gustavo Sorola thought the original title was weak.{{Citation needed}}
*Every couple of seasons, the map variant for Grifball changes. The current ones are the "AGLA FL09" or the "AGLA Foundry"&nbsp;variants.
*Originally, vetoing was disabled on Grifball playlist, as there were no variants available. Now, however, it is possible to veto in the Grifball playlist. They have added some player creations to the Grifball playlist, such as Mayan Grifball, Grifballupthere, and Aerial Grifball, on their own respective courts.
*The Blargball variant of Grifball is a reference to the only word Elites in Red vs Blue say, aside from occasional grunts.
*The Blargball variant of Grifball is a reference to the only word Elites in Red vs Blue say, aside from occasional grunts.
*The multiplayer map Sandbox has [[Sandbox|Grifbox]], a Sandbox crypt variant specifically made for Grifball.
*Grifball is the only [[Double EXP Weekend]] event that is entirely [[Assault]] based.
*Grifball is the only [[Double EXP Weekend]] event that is entirely [[Assault]] based.
*[[McFarlane Toys]] produced a [[McFarlane Toys/Miscellaneous#Grifball Spartan|Grifball action figure]] in orange [[MJOLNIR Powered Assault Armor/Mark VI/R variant|Recon]] armor.
*[[McFarlane Toys]] produced a [[McFarlane Toys/Miscellaneous#Grifball Spartan|Grifball action figure]] in orange [[MJOLNIR Powered Assault Armor/Mark VI/R variant|Recon]] armor.