Requiem (level)/Walkthrough: Difference between revisions

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The cartographer deactivated. That never happened before. That's too bad. Don't worry though, because we can fix this. Head to the right side first, activate the light bridge, and activate the core. After you activated the core, Covenant will enter the chamber. Stay on the core chamber's entrance, activate your active camouflage, and start sniping the Grunts, Jackals, and Elites. If your Carbine is out of ammo, move down the ramp and restock your ammo from a Carbine on the floor, next to a [[Covenant communication node]]. Feel free to take the last Elite head on once all the Covenant are dead. Activate the second core, and more Covenant will spawn into the chamber. Immediately, stick to the wall to your right. There is a Jackal Sniper on the raised platform on your right, so take him out first. Take out the Grunts and Jackals  second. Head to the raised platform (where the Jackal Sniper was), and tackle the last two Elites. If you are running out of ammo for your Carbine, the supply cache mentioned earlier will provide you what you need. On Heroic (particularly with skulls activated), if you find this battle somewhat difficult, use the active camouflage, crouch, and sneak up on them. Once the last Elite is dead, Cortana will direct you to the Cartographer. Note that you can still activate the cartographer even when the Jackals and Grunts are alive.
The cartographer deactivated. That never happened before. That's too bad. Don't worry though, because we can fix this. Head to the right side first, activate the light bridge, and activate the core. After you activated the core, Covenant will enter the chamber. Stay on the core chamber's entrance, activate your active camouflage, and start sniping the Grunts, Jackals, and Elites. If your Carbine is out of ammo, move down the ramp and restock your ammo from a Carbine on the floor, next to a [[Covenant communication node]]. Feel free to take the last Elite head on once all the Covenant are dead. Activate the second core, and more Covenant will spawn into the chamber. Immediately, stick to the wall to your right. There is a Jackal Sniper on the raised platform on your right, so take him out first. Take out the Grunts and Jackals  second. Head to the raised platform (where the Jackal Sniper was), and tackle the last two Elites. If you are running out of ammo for your Carbine, the supply cache mentioned earlier will provide you what you need. On Heroic (particularly with skulls activated), if you find this battle somewhat difficult, use the active camouflage, crouch, and sneak up on them. Once the last Elite is dead, Cortana will direct you to the Cartographer. Note that you can still activate the cartographer even when the Jackals and Grunts are alive.


==A Star to Steer By==
==A Star to Steer By (Rally Point Bravo)==
===This Bridge Looks Familiar...===
===This Bridge Looks Familiar...===
Don't pick up the Hard light shield if you find it difficult to fight Elites. The active camouflage would be much more useful with its sneak attacks.  
Don't pick up the Hard light shield if you find it difficult to fight Elites. The active camouflage would be much more useful with its sneak attacks. Take out your Carbine and start sniping the Jackals and Grunts on the bridge below. Watch out for the Phantom, which will drop more troops and its side gunner will fire at you, even if you haven't gotten down on the bridge yet. Once most of the Covenant are dead, move down to the bridge. On the left side, there are two UNSC weapon crates: a box of Assault Rifles, and a box of Battle Rifles. You can keep your Carbine, or swap it for a Battle Rifle. If you are more comfortable with making headshots, feel free to take both the Carbine and battle rifle. If you have the Tilt Skull activated, take the Carbine instead.  


{{Expand-section}}
Move on to the middle of the bridge. There is a Jackal Sniper next to the parked Banshee, so take him out first. After that, start taking out the Covenant on the floor below you. Feel free to harass them with your grenades. Move on, and at this point, another Phantom will arrive and drop off more troops. Banshees will also start attacking you. First, take out the Phantom's side gunner. Then quickly dispatch the approaching Grunts and Jackals. There are two UNSC crates here, but they don't contain anything. Instead, there are two human weapons next to them. A Rocket Launcher on the left, and a shotgun on the right. Take the rocket launcher and stay behind the rock. Wait for the Banshee to get close to you. Just like in ''[[Halo: Reach]]'', the Rocket Launcher is capable of locking on to aircrafts. Once the Banshee is align with your reticule, fire your weapon. Once the Banshees are down, move on. The remaining Elite wields a Concussion rifle, so get close to him so he wouldn't fire it at point blank range. The next part only requires your Carbine/Battle Rifle, so go on as long as you have something with a headshot-capable weapon.
 
==The Gateway==
===The Amount of Covenant Here is Too Damn High!===
As soon as you enter the area, there is a Phantom. Fear not, as long as you remain at the entrance. Quickly take out the Grunts in front of you. On your left, there are more dropped human weapons: a box of Assault Rifles, a box of Battle Rifles, one Magnum, and Two SAWs. Watch out for the Shade turrets. If it isn't manned, keep watch for Grunts who will make a run for it. If there is someone on it, aim for their head, which is slightly above the turret's barrel. There are snipers on both side of the structure, so watch out. If the Ghosts haven't gotten to you yet after you took out the Shade turret, head to the side platforms, since you have more cover there. Take out the Covenant from here. Use the Plasma Cannon for Ghosts. After clearing the ground floor, take a Ghost and enter the structure. Since there is a pole blocking the ramp to the second floor, get off and melee one of the wings. As soon as it comes off, you can drive it up to the second floor ('''Note''': This is not completely necessary if you are confident with just using firearms). Use the Ghost's boost to take out Elites, but don't slow down next to them, or they will board you. As you get to the third floor, a Phantom will enter the area and drop off Covenant. Stay behind cover until it flies away, or its gunners will kill you. If you didn't bring the Ghost with you, take the Jackal Sniper's dropped Beam Rifle and snipe the two Elites. Head to the top floor, where Sentinel Aggressors are fending off a pair of Hunters. There is a (Fuel Rod Gun-filled) Covenant supply case next to the ramps that leads to the top floor, so grab one before heading up. If you have trouble dodging a Hunter's Assault canon fire, stay on the ramp, so that when it fires its canon at you, the fuel rod would bounce off the floor. Use the Fuel Rod Gun and grenades to take them out. Once you're done, head on in to the Terminus. Congratulations, you just completed ''Requiem'' on Legendary.