Talk:Energy shielding: Difference between revisions

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:Knew I should've checked that cutscene and not rely on an image before I posted that comment. Damn you memory! Anyway, as I said previously, any attempt to make sense of shielding is almost impossible and cannot be realistically explained, given the amount of description Fall of Reach has provided. I guess I'll just leave this as it is for now.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  14:15, 6 October 2012 (EDT)
:Knew I should've checked that cutscene and not rely on an image before I posted that comment. Damn you memory! Anyway, as I said previously, any attempt to make sense of shielding is almost impossible and cannot be realistically explained, given the amount of description Fall of Reach has provided. I guess I'll just leave this as it is for now.— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  14:15, 6 October 2012 (EDT)
::Reviving this interesting discussion. :)
::I wonder if the shield is only visible when it receives enough force (that is, you apply force on it). Sara's melee on Jorge's armour was not strong enough to cause tension on the shielding technology; she's your average human after all. I would think that Emile's armor charged faster since he had a smoother terrain than Six when they jumped but this might be a bit far fetched.
::I would think that that scene is canon since it is not affected by the game's difficulty setting or any gameplay settings. Difficulty settings is purely gameplay (and the fact that there is no such thing as "true canon difficulty").— <span style="font-size:16px; font-family:OrbitronMedium;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  09:22, 21 October 2012 (EDT)