Loadout: Difference between revisions
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In ''Halo: Reach'', loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring to Matchmaking. They can, however, create custom loadouts for Custom Games and user-created Firefight modes. Each loadout has particular weapon, grenade, and [[Armor Abilities]] combinations.<ref name="Game Trailers TV">[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0='''Game Trailers TV''': ''Halo Reach Multiplayer Exposed'']</ref><ref name="Carnàge Carnivàle Vidoc">[http://www.youtube.com/watch?v=ZUv98eWVnL0'''Youtube''': ''Halo Reach Carnàge Carnivàle Vidoc'']</ref> | In ''Halo: Reach'', loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring to Matchmaking. They can, however, create custom loadouts for Custom Games and user-created Firefight modes. Each loadout has particular weapon, grenade, and [[Armor Abilities]] combinations.<ref name="Game Trailers TV">[http://www.gametrailers.com/episode/gametrailers-tv/89&ch=1&sd=0?ep=89&ch=1&sd=0='''Game Trailers TV''': ''Halo Reach Multiplayer Exposed'']</ref><ref name="Carnàge Carnivàle Vidoc">[http://www.youtube.com/watch?v=ZUv98eWVnL0'''Youtube''': ''Halo Reach Carnàge Carnivàle Vidoc'']</ref> | ||
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==Default loadouts in ''Halo: Reach''== | ==Default loadouts in ''Halo: Reach''== | ||
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=== | === Spartan === | ||
;'''Airborne''', '''Air Assault''' | ;'''Airborne''', '''Air Assault''' | ||
:Armor Ability: [[Jetpack]] | :Armor Ability: [[Jetpack]] | ||
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=== | === Elite === | ||
;'''Ranger''' | ;'''Ranger''' |
Revision as of 01:23, September 4, 2012
Loadouts is a multiplayer feature first introduced in Halo: Reach. They are classes that a player picks at both the beginning of a multiplayer match and during respawn in Halo: Reach and Halo 4.
Overview
When a game begins the player is given the option of choosing a particular loadout.
In Halo: Reach, loadouts are gametype specific and vary between playlists, meaning players cannot create their own custom loadout to bring to Matchmaking. They can, however, create custom loadouts for Custom Games and user-created Firefight modes. Each loadout has particular weapon, grenade, and Armor Abilities combinations.[1][2]
Default loadouts in Halo: Reach
Spartan
|
Elite
|
Additional names
Loadouts in Halo: Reach are fully customizable in Custom Games and local Firefight matches. Along with Armor Ability, grenade type, main weapon, and secondary weapon, players can also choose a name for their loadout. In addition to the names of existing loadouts, many additional name options are provided. These include: Template:Scroll box
Tiers
When players go into game settings and select Spartan/Elite loadouts, they will see which tier will correspond with which loadouts players will spawn with. Most gametypes only used 1 tier (Tier 1), in which players can only get loadouts from that tier. Infection uses 2 tiers, in which Tier 2 loadouts belong to zombies, and Invasion and Invasion Slayer use 3 tiers, which each tier number corresponds with each phase.