Motion tracker: Difference between revisions
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{{Era|Covenant|UNSC|HCW|Post}} | {{Era|Covenant|UNSC|HCW|Post}} | ||
The '''Motion tracker''',<ref>'''Halo: Combat Evolved''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]'' ('''Cortana''': ''"… Activating motion tracker. Let's find a safe exit."'')</ref><ref>'''Halo: The Fall of Reach''', "Chapter 27", ''page 257'' (''"<nowiki>'New targets. Seven contacts on the motion tracker.' Cortana reported.</nowiki>"'')</ref> is a feature built into the [[heads-up display]] in the [[HRUNTING/YGGDRASIL Mark I Prototype Exoskeleton|HRUNTING/YGGDRASIL Mark I Exoskeleton]], the [[MJOLNIR Powered Assault Armor|MJOLNIR armor]] and [[Sangheili combat harness]]. The tracker, located on the heads-up display's lower left corner, indicates individual allies, enemies and vehicles in relation to the location of the armor's operator.<ref name="ce">'''Halo: Combat Evolved'''</ref><ref name="h2">'''Halo 2'''</ref><ref name="h3">'''Halo 3'''</ref><ref name="reach">'''Halo: Reach'''</ref> | |||
The '''Motion | |||
==Overview== | ==Overview== | ||
The motion | The motion tracker is a circle with a central dot, which represents the user's location. The tracker shows individual allies as yellow dots and enemies as red dots. The size of the dot is depended on the size of the individual, with normal infantry represented by a normal dot, smaller life forms, such as rats, fishes, or even [[Flood infection form]]s, are represented by smaller dots<ref>'''Halo 3''', campaign level ''[[Crow's Nest (level)|Crow's Nest]]''</ref><ref>'''Halo 3''', campaign level ''[[The Covenant (level)|The Covenant]]''</ref>, and large dots representing vehicles or large infantry, notably the [[Mgalekgolo]]. Unmanned vehicles appear as large gray dots. | ||
===Advantage=== | ===Advantage=== | ||
The motion | The motion tracker allows the user to locate enemies or allies behind cover, and is proved to be important for predicting enemy activities behind obstacles. | ||
===Disadvantage=== | ===Disadvantage=== | ||
The motion | The motion tracker is apparently be vulnerable to sea water, as indicated when [[SPARTAN-II Program|Spartan-II]] [[Fred-104]]'s motion tracker froze due to a crusting of sea salt.<ref>'''Halo: Ghosts of Onyx''', "Chapter ??", page ??</ref> Equipments like Covenant [[radar jammer]] can be used to scramble the motion tracker's signal, effectively obliterating its use.<ref name="h3"/><ref name="reach"/> The tracker is also shown to be susceptible to slow moving objects, which will not shown up on the motion tracker if within its range. | ||
==Usage== | ==Usage== | ||
===UNSC version=== | ===UNSC version=== | ||
The first known UNSC motion | The first known UNSC motion tracker was integrated in the [[MJOLNIR Powered Assault Armor#Mark I exoskeleton|MJOLNIR Mark I exoskeleton]]. These exoskeletons never saw use in battle.<ref>'''Halo: The Fall of Reach''', "Chapter 8", ''page 71'', '''2010''', ''page 90'', '''definitive''', ''page 81''</ref> The [[HRUNTING/YGGDRASIL Mark I Prototype Exoskeleton]], which was developed in [[Algolis]], included a 1400m+ tracker and a map mode. Unlike other iterations, enemies were indicated by short yellow lines.<ref>'''Halo Legends''', ''The Package''</ref> | ||
The [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR Mark IV]]'s heads-up display features a limited function motion | The [[MJOLNIR Powered Assault Armor/Mark IV|MJOLNIR Mark IV]]'s heads-up display features a limited function motion tracker.<ref>'''Dr. Halsey's personal journal''', ''January 7, 2535 entry''</ref> | ||
The prototype [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] includes a motion | The prototype [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] includes a motion tracker with a radius of 25 meters. This motion tracker also takes into account vertical positioning. Allies, enemies, and vehicles will appear as properly colored triangles when they are a considerable height above, and appear as faded-out dots when they are a considerable height below.<ref name="reach"/> The radius of the motion tracker in the MJOLNIR Mark V's final iteration has been reduced by 10 meters, at only 15 meters.<ref name="ce"/> | ||
The [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]] features motion | The [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR Mark VI]] features motion trackers with the range of 20<ref name="h2"/> or 25<ref name="h3"/> meters, possibly depending on the operator's choice. [[Navigation point]]s appear on the sides of the motion tracker as small white triangles.<ref name="h3"/> | ||
===Covenant version=== | ===Covenant version=== | ||
The [[Sangheili]] seems to be the only [[Covenant]] species that included motion | The [[Sangheili]] seems to be the only [[Covenant]] species that included motion tracker into their armor. The Sangheili combat harness' motion tracker operates exactly like that of the MJOLNIR armor, having the inclusion of navigation points, verticality, and varying range.<ref name="h2"/><ref name="h3"/><ref name="reach"/> | ||
==Gameplay== | ==Gameplay== | ||
In ''Halo 2'', if a player were to look up or down, the motion sensor "plane" will adjust to be parallel to the player view, allowing them to see how far someone is above or below them. The [[Halo 2 Skulls#Blind|Blind skull]] in campaign removes the entire HUD, including the motion | In ''Halo 2'', if a player were to look up or down, the motion sensor "plane" will adjust to be parallel to the player view, allowing them to see how far someone is above or below them. The [[Halo 2 Skulls#Blind|Blind skull]] in campaign removes the entire HUD, including the motion tracker. In [[multiplayer]], when the motion tracker is disabled through game settings, the tracker will remain on the HUD, but with an "X" above it. | ||
In ''Halo 3'' campaign, the [[Halo 3 Skulls#Blind|Blind skull]] once again removes the motion | In ''Halo 3'' campaign, the [[Halo 3 Skulls#Blind|Blind skull]] once again removes the motion tracker with the rest of the HUD, but the Fog skull removes only the motion tracker. In multiplayer, the motion tracker's range can be set to 15 meters, 25 meters, 50 meters, 75 meters or even 150 meters with blips becoming increasingly smaller the larger the range gets. During the game through [[Xbox LIVE]], when an opposing team player speaks, their red blip is surrounded by a white glow and it becomes bigger. | ||
In ''Halo: Reach'', the [[Halo: Reach skulls#Blind|Blind skull]] returns again and when activated, removes the entire HUD, including the motion | In ''Halo: Reach'', the [[Halo: Reach skulls#Blind|Blind skull]] returns again and when activated, removes the entire HUD, including the motion tracker. The Fog skull, when activated, wields the same effect as ''Halo 3'''s Cloud skull, removing the motion tracker. The [[armor abilities|armor ability]] icon is then relocated from the top left of the motion tracker to the lower left of the HUD. In multiplayer, the motion tracker's lower right corner displays the name of the area the player is located in. This feature is absent in campaign, unless the player leaves the playable area, then the label is shown as "OUT OF BOUNDS". | ||
==Trivia== | ==Trivia== | ||
*In ''Halo 2'', if the player's [[energy shielding]] is critical, the motion | *In ''Halo 2'', if the player's [[energy shielding]] is critical, the motion tracker will flicker on and off.{{citation needed}} | ||
*The yellow dot at the center of the motion | *The yellow dot at the center of the motion tracker's display is the player themselves. If the player isn't moving, this dot will disappear, then reappear once the player is moving with enough speed to register. | ||
*Vehicles that are moving, but are not currently manned (i.e. If someone jumps out of a [[M12 Force Application Vehicle|Warthog]] that keeps moving), will appear as manned by a friendly. | *Vehicles that are moving, but are not currently manned (i.e. If someone jumps out of a [[M12 Force Application Vehicle|Warthog]] that keeps moving), will appear as manned by a friendly. | ||
Revision as of 14:42, June 12, 2012
The Motion tracker,[1][2] is a feature built into the heads-up display in the HRUNTING/YGGDRASIL Mark I Exoskeleton, the MJOLNIR armor and Sangheili combat harness. The tracker, located on the heads-up display's lower left corner, indicates individual allies, enemies and vehicles in relation to the location of the armor's operator.[3][4][5][6]
Overview
The motion tracker is a circle with a central dot, which represents the user's location. The tracker shows individual allies as yellow dots and enemies as red dots. The size of the dot is depended on the size of the individual, with normal infantry represented by a normal dot, smaller life forms, such as rats, fishes, or even Flood infection forms, are represented by smaller dots[7][8], and large dots representing vehicles or large infantry, notably the Mgalekgolo. Unmanned vehicles appear as large gray dots.
Advantage
The motion tracker allows the user to locate enemies or allies behind cover, and is proved to be important for predicting enemy activities behind obstacles.
Disadvantage
The motion tracker is apparently be vulnerable to sea water, as indicated when Spartan-II Fred-104's motion tracker froze due to a crusting of sea salt.[9] Equipments like Covenant radar jammer can be used to scramble the motion tracker's signal, effectively obliterating its use.[5][6] The tracker is also shown to be susceptible to slow moving objects, which will not shown up on the motion tracker if within its range.
Usage
UNSC version
The first known UNSC motion tracker was integrated in the MJOLNIR Mark I exoskeleton. These exoskeletons never saw use in battle.[10] The HRUNTING/YGGDRASIL Mark I Prototype Exoskeleton, which was developed in Algolis, included a 1400m+ tracker and a map mode. Unlike other iterations, enemies were indicated by short yellow lines.[11]
The MJOLNIR Mark IV's heads-up display features a limited function motion tracker.[12]
The prototype MJOLNIR Mark V includes a motion tracker with a radius of 25 meters. This motion tracker also takes into account vertical positioning. Allies, enemies, and vehicles will appear as properly colored triangles when they are a considerable height above, and appear as faded-out dots when they are a considerable height below.[6] The radius of the motion tracker in the MJOLNIR Mark V's final iteration has been reduced by 10 meters, at only 15 meters.[3]
The MJOLNIR Mark VI features motion trackers with the range of 20[4] or 25[5] meters, possibly depending on the operator's choice. Navigation points appear on the sides of the motion tracker as small white triangles.[5]
Covenant version
The Sangheili seems to be the only Covenant species that included motion tracker into their armor. The Sangheili combat harness' motion tracker operates exactly like that of the MJOLNIR armor, having the inclusion of navigation points, verticality, and varying range.[4][5][6]
Gameplay
In Halo 2, if a player were to look up or down, the motion sensor "plane" will adjust to be parallel to the player view, allowing them to see how far someone is above or below them. The Blind skull in campaign removes the entire HUD, including the motion tracker. In multiplayer, when the motion tracker is disabled through game settings, the tracker will remain on the HUD, but with an "X" above it.
In Halo 3 campaign, the Blind skull once again removes the motion tracker with the rest of the HUD, but the Fog skull removes only the motion tracker. In multiplayer, the motion tracker's range can be set to 15 meters, 25 meters, 50 meters, 75 meters or even 150 meters with blips becoming increasingly smaller the larger the range gets. During the game through Xbox LIVE, when an opposing team player speaks, their red blip is surrounded by a white glow and it becomes bigger.
In Halo: Reach, the Blind skull returns again and when activated, removes the entire HUD, including the motion tracker. The Fog skull, when activated, wields the same effect as Halo 3's Cloud skull, removing the motion tracker. The armor ability icon is then relocated from the top left of the motion tracker to the lower left of the HUD. In multiplayer, the motion tracker's lower right corner displays the name of the area the player is located in. This feature is absent in campaign, unless the player leaves the playable area, then the label is shown as "OUT OF BOUNDS".
Trivia
- In Halo 2, if the player's energy shielding is critical, the motion tracker will flicker on and off.[citation needed]
- The yellow dot at the center of the motion tracker's display is the player themselves. If the player isn't moving, this dot will disappear, then reappear once the player is moving with enough speed to register.
- Vehicles that are moving, but are not currently manned (i.e. If someone jumps out of a Warthog that keeps moving), will appear as manned by a friendly.
List of appearances
- Halo: The Fall of Reach (First appearance)
- Halo: Combat Evolved
- Halo 2
- Halo: Ghosts of Onyx
- Halo 3
- Halo Legends
- Deliver Hope
- Halo: Reach
- Halo 4
Sources
- ^ Halo: Combat Evolved, campaign level The Pillar of Autumn (Cortana: "… Activating motion tracker. Let's find a safe exit.")
- ^ Halo: The Fall of Reach, "Chapter 27", page 257 ("'New targets. Seven contacts on the motion tracker.' Cortana reported.")
- ^ a b Halo: Combat Evolved
- ^ a b c Halo 2
- ^ a b c d e Halo 3
- ^ a b c d Halo: Reach
- ^ Halo 3, campaign level Crow's Nest
- ^ Halo 3, campaign level The Covenant
- ^ Halo: Ghosts of Onyx, "Chapter ??", page ??
- ^ Halo: The Fall of Reach, "Chapter 8", page 71, 2010, page 90, definitive, page 81
- ^ Halo Legends, The Package
- ^ Dr. Halsey's personal journal, January 7, 2535 entry