Havok (software): Difference between revisions
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(Hall of mirrors occurs because the GRAPHICS engine doesn't clear the framebuffer between frames. That has nothing to do with the physics engine. - Cobb) |
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{{SeeWikipedia|Havok (software)}} | {{SeeWikipedia|Havok (software)}} | ||
The '''HAVOK Physics''' is a [[Wikipedia:physics engine|physics engine]] developed by Irish company [[Wikipedia:Havok (company)|Havok]] and has been used by a large number of projects, both in the video game and movie industries, by using dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects | The '''HAVOK Physics''' is a [[Wikipedia:physics engine|physics engine]] developed by Irish company [[Wikipedia:Havok (company)|Havok]] and has been used by a large number of projects, both in the video game and movie industries, by using dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects. | ||
==HAVOK in Halo titles== | ==HAVOK in Halo titles== |
Revision as of 17:58, May 7, 2012
The HAVOK Physics is a physics engine developed by Irish company Havok and has been used by a large number of projects, both in the video game and movie industries, by using dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects.