Era-rw.png

Halo 4: Difference between revisions

From Halopedia, the Halo wiki

(I'll believe it's a shield world when I get a cited source of Frank or someone else from 343i saying it is one. And no, the new vidoc doesn't say that. Only an MP map has been confirmed to be set on a shield world.)
Line 21: Line 21:
{{Quote|Set in the aftermath of [[Halo 3]], Master Chief returns to confront his own destiny and face an ancient evil that threatens the fate of the entire universe. Halo 4 marks the start of a new trilogy that begins with its release in 2012.|Official summary<ref name="waypoint"/><ref name="marketplace"/>}}
{{Quote|Set in the aftermath of [[Halo 3]], Master Chief returns to confront his own destiny and face an ancient evil that threatens the fate of the entire universe. Halo 4 marks the start of a new trilogy that begins with its release in 2012.|Official summary<ref name="waypoint"/><ref name="marketplace"/>}}


''Halo 4'' marks the return of [[John-117]] as a playable protagonist after three ''Halo'' games focusing on different sets of characters.<ref name="waypoint"/><ref name="marketplace"/> Having been lost in space for five years after the finale of ''Halo 3''<ref>[http://www.gametrailers.com/video/interview-story-halo-4/727566 '''Gametrailers.com:''' ''Interview: Story And Vision HD'']</ref>, John-117 and [[Cortana]], adrift aboard the wreckage of the [[United Nations Space Command|UNSC]] [[Charon-class light frigate|frigate]] ''[[UNSC Forward Unto Dawn|Forward Unto Dawn]]'', find themselves near a [[unidentified planet|mysterious Forerunner planet]], first seen in the [[Legendary]] ending of ''Halo 3''.<ref>'''[[Awakening]]'''</ref><ref name="h4panel"/><ref name="CVG">[http://www.computerandvideogames.com/328204/features/halo-4-why-the-trilogy-ends-on-next-gen/ '''Computer and Video Games''' - Halo 4: Why the trilogy ends on next-gen]</ref>
''Halo 4'' marks the return of [[John-117]] as a playable protagonist after three ''Halo'' games focusing on different sets of characters.<ref name="waypoint"/><ref name="marketplace"/> Having been lost in space for five years after the finale of ''Halo 3'',<ref>[http://www.gametrailers.com/video/interview-story-halo-4/727566 '''Gametrailers.com''': ''Interview: Story And Vision HD'']</ref> John-117 and [[Cortana]], adrift aboard the wreckage of the [[United Nations Space Command|UNSC]] [[Charon-class light frigate|frigate]] ''[[UNSC Forward Unto Dawn|Forward Unto Dawn]]'', find themselves near a [[unidentified planet|mysterious Forerunner planet]], first seen in the [[Legendary]] ending of ''Halo 3''.<ref>'''[[Awakening]]'''</ref><ref name="h4panel"/><ref name="CVG">[http://www.computerandvideogames.com/328204/features/halo-4-why-the-trilogy-ends-on-next-gen/ '''Computer and Video Games''' - Halo 4: Why the trilogy ends on next-gen]</ref>


The story of ''Halo 4'' will be heavily focused on mystery, exploration and discovery, and has been described as being grand in scope and scale. Forerunner elements will be featured extensively. It has also been suggested that the game will reveal how humanity and the UNSC have adapted to the post-war world, particularly how they have co-opted Forerunner technology.<ref name="h4panel"/>
The story of ''Halo 4'' will be heavily focused on mystery, exploration and discovery, and has been described as being grand in scope and scale. Forerunner elements will be featured extensively. It has also been suggested that the game will reveal how humanity and the UNSC have adapted to the post-war world, particularly how they have co-opted Forerunner technology.<ref name="h4panel"/>
Line 38: Line 38:


===Locations===
===Locations===
*[[Unidentified Shield World]]<ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714846 '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream) HD'']</ref>
*[[Unidentified planet]]<ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714846 '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream) HD'']</ref>


===Vehicles===
===Vehicles===
Line 44: Line 44:
**{{UNSCShip|Forward Unto Dawn}}
**{{UNSCShip|Forward Unto Dawn}}
*[[M12 Force Application Vehicle]]
*[[M12 Force Application Vehicle]]
*[[Cyclops|HRUNTING Mark III [B] Exoskeleton]]
*[[HRUNTING Mark III (B) Exoskeleton|Mark II Cyclops]]<ref name="metacafe">[http://www.metacafe.com/watch/8185354/frank_oconnor_halo_4_interview_at_microsoft_spring_shocase_2012/ '''MetaCafe''': ''Frank O'Connor Halo 4 Interview at Microsoft Spring Shocase 2012'']</ref>


===Organizations===
===Organizations===
Line 57: Line 57:
*[[Unidentified UNSC weapon (Halo 4)|Unidentified UNSC weapon]] {{1st}}
*[[Unidentified UNSC weapon (Halo 4)|Unidentified UNSC weapon]] {{1st}}
*Unidentified [[MA5 Series]] variant
*Unidentified [[MA5 Series]] variant
*Unidentified [[M6 Series]] variant
*Unidentified [[Battle Rifle]] variant
*Unidentified [[Battle Rifle]] variant
*Unidentified [[M6 Series]] variant


==Development==
==Development==
Line 69: Line 69:


===Audio===
===Audio===
[[Sotaro Tojima]], best known for his work on [[Wikipedia:Konami|Konami's]] ''[[Wikipedia:Castlevania: Circle of the Moon|Castlevania: Circle of the Moon]]'' and ''[[Wikipedia: Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4: Guns of the Patriots]]'', serves as ''Halo 4'''s audio director and composer.<ref name="h4panel"/> The team has performed many live audio recording sessions, several of which occurred in [[Wikipedia:Tasmania|Tasmania, Australia]]. Some of these recording sessions have taken place in generally inhospitable environments, such as underwater, in fire, and in ice, through the use of specially designed microphones;<ref name="h4panel"/> other recording sessions have utilized "home made" explosives.<ref name="Audio">[http://www.youtube.com/user/HaloWaypoint#p/a/u/0/CUB7BeRoa-w '''Halo Waypoint''': ''Halo 4 Audio Field Recording'']</ref> Tojima intends for the game's audio to be clearly grounded in the ''Halo'' universe, though to also have a more realistic quality than in past titles.<ref name="h4panel"/> A video was released on February 23rd depicting 343i recording weapon and explosion audio alongside the [[Wikipedia:United States Army Special Forces|U.S. Army Special Forces]].<ref name="Audio2">[http://www.youtube.com/watch?feature=player_embedded&v=Lci6hIWxZss'''Halo Waypoint''': ''Halo 4 Field Audio Recording'']</ref> Weapons such as the [[Wikipedia:M4 carbine|M4 carbine]], [[Wikipedia:M240 machine gun|M240 general purpose machine gun]], [[Wikipedia:M2 Browning|M2 heavy machine gun]], and the [[Wikipedia:M72 LAW|M72 LAW]] were used in the recording.<ref name="Audio2"/>
[[Sotaro Tojima]], best known for his work on [[Wikipedia:Konami|Konami's]] ''[[Wikipedia:Castlevania: Circle of the Moon|Castlevania: Circle of the Moon]]'' and ''[[Wikipedia: Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4: Guns of the Patriots]]'', serves as ''Halo 4'''s audio director and composer.<ref name="h4panel"/> The team has performed many live audio recording sessions, several of which occurred in [[Wikipedia:Tasmania|Tasmania, Australia]]. Some of these recording sessions have taken place in generally inhospitable environments, such as underwater, in fire, and in ice, through the use of specially designed microphones;<ref name="h4panel"/> other recording sessions have utilized "home made" explosives.<ref name="Audio">[http://www.youtube.com/watch?feature=player_embedded&v=Lci6hIWxZss'''Halo Waypoint''': ''Halo 4 Field Audio Recording'']</ref> Tojima intends for the game's audio to be clearly grounded in the ''Halo'' universe, though to also have a more realistic quality than in past titles.<ref name="h4panel"/> A video was released on February 23rd depicting 343i recording weapon and explosion audio alongside the [[Wikipedia:United States Army Special Forces|U.S. Army Special Forces]]. Weapons such as the [[Wikipedia:M4 carbine|M4 carbine]], [[Wikipedia:M240 machine gun|M240 general purpose machine gun]], [[Wikipedia:M2 Browning|M2 heavy machine gun]], and the [[Wikipedia:M72 LAW|M72 LAW]] were used in the recording.<ref name="Audio"/>
 
==Multiplayer==
In multiplayer, players will take control of [[SPARTAN-IV Program|SPARTAN-IV supersoldiers]]. There will also be an in-universe explanation as to the previously unexplained multiplayer setting where Spartans are pitted against one another.<ref name="first look">[http://www.youtube.com/watch?v=f6UL63Zo-uo&feature=player_embedded '''YouTube''': ''Making Halo 4: First Look'']</ref>


==Marketing promotions==
==Marketing promotions==
Line 97: Line 100:
File:H4 MC proto.jpg|Another view of the prototype action figure, holding an [[unidentified UNSC weapon (Halo 4)|unidentified weapon]].
File:H4 MC proto.jpg|Another view of the prototype action figure, holding an [[unidentified UNSC weapon (Halo 4)|unidentified weapon]].
File:Halo4ChiefRifle.jpg|The prototype, holding an unknown [[MA5 Series]] variant. This version is largely similar to the [[MA5C Individual Combat Weapon System|MA5C]], but with the shorter barrel and flash suppressor of the [[MA37 Individual Combat Weapon System|MA37]].
File:Halo4ChiefRifle.jpg|The prototype, holding an unknown [[MA5 Series]] variant. This version is largely similar to the [[MA5C Individual Combat Weapon System|MA5C]], but with the shorter barrel and flash suppressor of the [[MA37 Individual Combat Weapon System|MA37]].
</gallery>
===Screenshots===
<gallery>
File:Halo4hud.jpg|The [[HUD]] utilized in ''Halo 4''.
File:Master Chief in Halo 4.jpg|A screenshot of [[John-117]] in ''Halo 4''.
File:Master Chief in Halo 4 (2).jpg|Another screenshot of John-117 from a different angle and background.
File:Master Chief in Halo 4 (3).jpg|A close-up of John-117 in ''Halo 4''.
File:Halo 4 Multiplayer.jpg|A screenshot of Halo 4 [[multiplayer]] from the player's perspective.
File:Halo 4 Multiplayer (2).jpg|A screenshot of a [[SPARTAN-IV]] jumping in ''Halo 4'''s multiplayer.
File:Halo 4 Multiplayer (3).jpg|A screenshot of a SPARTAN-IV firing at another player in ''Halo 4'''s multiplayer.
</gallery>
</gallery>


Line 111: Line 125:
File:UNSC Infinity.jpg|Concept art of the prototype warship {{UNSCShip|Infinity}}.
File:UNSC Infinity.jpg|Concept art of the prototype warship {{UNSCShip|Infinity}}.
File:H4- Ancient threat.jpg|A compilation of screen captures from the end of the concept art trailer depicting what appears to be an as of yet unknown creature or machine.<ref name="concept glimpse"/>
File:H4- Ancient threat.jpg|A compilation of screen captures from the end of the concept art trailer depicting what appears to be an as of yet unknown creature or machine.<ref name="concept glimpse"/>
</gallery>
===Screenshots===
<gallery>
File:Master Chief in Halo 4.jpg|A screenshot of [[John-117]] in Halo 4.
File:Master Chief in Halo 4 (2).jpg|Another screenshot of John-117 from a different angle and background.
File:Master Chief in Halo 4 (3).jpg|A close-up of John-117 in Halo 4.
File:Halo4hud.jpg|The [[HUD]] utilized in Halo 4.
File:Halo 4 Multiplayer.jpg|A screenshot of Halo 4 [[multiplayer]] from the player's perspective.
File:Halo 4 Multiplayer (2).jpg|A screenshot of a [[SPARTAN-IV]] jumping in Halo 4's multiplayer.
File:Halo 4 Multiplayer (3).jpg|A screenshot of a [[SPARTAN-IV]] firing at another player in Halo 4's multiplayer.
</gallery>
</gallery>



Revision as of 10:36, March 5, 2012

Template:New Content

This article is about an upcoming work. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice. For more information, see the citation policy.

Template:Game Infobox

"Wake up, John."
— Official tagline[1][2]

Halo 4 is the seventh installment in the bestselling Halo franchise for the Xbox 360.[1][3] A teaser trailer shown at Microsoft's E3 Media Briefing on June 6th, 2011 confirmed that Halo 4 is to be the first installment in a new trilogy of games,[4] which was identified as the Reclaimer Trilogy during Halo Fest at PAX Prime 2011.[5][6]

Plot

"Set in the aftermath of Halo 3, Master Chief returns to confront his own destiny and face an ancient evil that threatens the fate of the entire universe. Halo 4 marks the start of a new trilogy that begins with its release in 2012."
— Official summary[1][2]

Halo 4 marks the return of John-117 as a playable protagonist after three Halo games focusing on different sets of characters.[1][2] Having been lost in space for five years after the finale of Halo 3,[7] John-117 and Cortana, adrift aboard the wreckage of the UNSC frigate Forward Unto Dawn, find themselves near a mysterious Forerunner planet, first seen in the Legendary ending of Halo 3.[8][6][9]

The story of Halo 4 will be heavily focused on mystery, exploration and discovery, and has been described as being grand in scope and scale. Forerunner elements will be featured extensively. It has also been suggested that the game will reveal how humanity and the UNSC have adapted to the post-war world, particularly how they have co-opted Forerunner technology.[6]

Unlike the original trilogy, the story has been designed to be part of a three-game arc from the beginning. In addition, 343 Industries strives for more complete connectivity among all of their future media than before;[6] therefore, the Forerunner Saga novel Halo: Primordium, the post-war novel Halo: Glasslands,[10] and the terminals in Halo: Combat Evolved Anniversary, will "definitely" have "resonant connections" to Halo 4's story.[11][6]

Gameplay

Multiplayer

Appearances

Characters

Locations

Vehicles

Organizations

Weapons

Development

Gameplay and design

Halo 4 is being developed for the Xbox 360 console, though the two subsequent installments in the Reclaimer Trilogy will be developed for next-generation hardware.[3] The game's creative team, which comprises nearly 200 individuals who have been developing the game for nearly two years, is led by creative director Josh Holmes.[6] The game will continue the Halo series' tradition of inspiring wonder in the player while providing engaging, visceral gameplay. The game will utilize much of the "sandbox" that has been featured across all six prior Halo games and other media, in addition to introducing new characters, weapons, vehicles, and other elements.[6] The game's "sandbox" and overall style are meant to be evocative of Halo: Combat Evolved moreso than of later installments.[9]

John-117's experience and the player's experience are meant to be intertwined, with the Master Chief essentially serving as the player's avatar within the Halo universe. John's character will also be explored and developed in more depth than in the prior games, and the relationship between John and Cortana will be heavily featured and greatly expanded. The new design of the Master Chief's armor has undergone a number of iterations, and it has been confirmed that the design from the announcement trailer is not the final version.[6]

The art director for Halo 4 is Kenneth Scott. He described the visual style of Halo 4 as being more ingrained in the expanded universe fiction, and more "mature" than before. With the game's increased focus on the Forerunners, the artists have invested heavily on the look and feel of Forerunner technology. It has also been stated that there will be more diversity to Forerunner structures, including fully active Forerunner technology as opposed to the mostly inert and abandoned structures seen in the earlier games.[6]

Audio

Sotaro Tojima, best known for his work on Konami's Castlevania: Circle of the Moon and Metal Gear Solid 4: Guns of the Patriots, serves as Halo 4's audio director and composer.[6] The team has performed many live audio recording sessions, several of which occurred in Tasmania, Australia. Some of these recording sessions have taken place in generally inhospitable environments, such as underwater, in fire, and in ice, through the use of specially designed microphones;[6] other recording sessions have utilized "home made" explosives.[14] Tojima intends for the game's audio to be clearly grounded in the Halo universe, though to also have a more realistic quality than in past titles.[6] A video was released on February 23rd depicting 343i recording weapon and explosion audio alongside the U.S. Army Special Forces. Weapons such as the M4 carbine, M240 general purpose machine gun, M2 heavy machine gun, and the M72 LAW were used in the recording.[14]

Multiplayer

In multiplayer, players will take control of SPARTAN-IV supersoldiers. There will also be an in-universe explanation as to the previously unexplained multiplayer setting where Spartans are pitted against one another.[15]

Marketing promotions

Announcement trailer

Main article: Awakening

Released during Microsoft's E3 2011 media briefing, the trailer depicts Cortana awakening John-117 from cryo sleep on the wreckage of Forward Unto Dawn, followed by John securing Cortana's storage chip and rushing through the wreckage to witness the ship being pulled into an enormous opening on the surface of a mysterious planet.

Director's cut

This version of the Awakening trailer, which was released during GamesCom 2011, features a few changes from the original version. The background melody is different from original video, and continues until the end of the trailer. When John reaches the holotank, he does not speak to Cortana. Near the end of the trailer, he throws away his weapon rather than reloading it.[16]

Concept Art Glimpse

A video presenting several pieces of concept art was initially presented at Halo Fest and was subsequently released on Halo Waypoint.[17] The trailer presents concept art of an Earth-like alien world, several location drafts which feature buildings and ships that follow the Forerunners' style of architecture and design, concepts of the Forward Unto Dawn's wreckage, and some concepts of the unidentified planet. Two of these images were repurposed as the cover art for Halo: Cryptum and Halo: Primordium.[6]

Trivia

Template:Images link

Gallery

Promotional images

Screenshots

Concept art

Sources

External links

Template:Halo Games