BTS: Anniversary Campaign: Difference between revisions

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→‎Transcript: Fixing typos.
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*'''Frank O'Connor:''' "What we wanted was someone who could work with our existing physics and gameplay engine."
*'''Frank O'Connor:''' "What we wanted was someone who could work with our existing physics and gameplay engine."


*'''Dan Ayoub:''' "[[Wikipedia: Saber Interactive|Saber]] pooped up really quickly."
*'''Dan Ayoub:''' "[[Wikipedia: Saber Interactive|Saber]] popped up really quickly."


*'''Chad Armstrong:''' "They were like 'Yeah, we can make this look like a current generation game and we can do while using the original Halo engine.'"
*'''Chad Armstrong:''' "They were like 'Yeah, we can make this look like a current generation game and we can do while using the original Halo engine.'"
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*'''[[David Ellis]]:''' "I remember when I first saw someone switch the graphics; I didn't know that was going to be a feature."  
*'''[[David Ellis]]:''' "I remember when I first saw someone switch the graphics; I didn't know that was going to be a feature."  


*'''Greg Hermann:''' "In a lot of ways, it was a fine balancing act because we were running all of the original Halo animations. So it was the original Halo skeletons for those characters. It needed to be rebound into the updated meshes that we had brought over from ''[[Halo: Reach]]'' and ''[[Halo 3]]''. For example, the [[Sangheili|Elite]] has an elongated neck, so now they're a little more squat and compact."  
*'''Greg Hermann:''' "In a lot of ways, it was a fine balancing act because we were running all of the original Halo animations. So it was the original Halo skeletons for those characters. It needed to be rebound into the updated meshes that we had brought over from ''[[Halo: Reach]]'' and ''[[Halo 3]]''. For example, the [[Sangheili|Elites]] had an elongated neck, so now they're a little more squat and compact."  
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