Kig-Yar Minor: Difference between revisions
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*[[Plasma Rifle]] | *[[Plasma Rifle]] | ||
*[[Needler]] | *[[Needler]] | ||
|equipment=[[Kig- | |equipment=[[Kig-Yar Point Defense Gauntlet]] | ||
|notable= | |notable= | ||
}} | }} | ||
A '''Kig- | A '''Kig-Yar Minor''' is the lowest rank in the [[Kig-Yar]] [[Kig-Yar#Rank Structure|rank structure]]. They are effectively equal in rank to the [[United Nations Space Command|UNSC]] [[Private]], [[Private First Class]], or [[Lance Corporal]]. They are commonly seen wielding turquoise [[Kig-Yar Point Defense Gauntlet|Point Defense Gauntlets]] on their right arm and wielding [[Type-25 Directed Energy Pistol|Plasma Pistols]] on their left, as opposed to their [[Kig-Yar Major|superior officers]], who wield orange (''[[Halo: CE]]'' and ''[[Halo 2]]'') or purple (''[[Halo 3]]'') shields. | ||
==Description== | ==Description== | ||
Like [[Unggoy]], the [[Kig- | Like [[Unggoy]], the [[Kig-Yar]] are commonly seen in combat and are deployed as ''cannon fodder''. Because of this, they are seen in almost every engagement with other types of Covenant forces. Kig-Yar Minors simply devote their combat time to bombard enemy forces with rapid-fire volleys of plasma bolts from behind their arm shields, on the ground. | ||
==Combat== | ==Combat== | ||
Kig- | Kig-Yar Minors are known for wielding Plasma Pistols as their standard weapon of choice. When engaging an enemy, they tend to overcharge their Plasma Pistols to eliminate enemy [[Spartan-II|Spartans']] energy shields and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, Minors will use its personal arm shields to block enemy fire. | ||
When engaging a Kig- | When engaging a Kig-Yar Minor from afar, it is best to use a precision weapon such as an [[M6 series|M6 pistol]], [[Battle Rifle]], or [[Type-51 Carbine|Covenant Carbine]] and aim at their exposed left hand. From medium range, weapons such as the [[Type-25 Directed Energy Rifle|Plasma Rifle]], the [[M7/Caseless Submachine Gun|SMG]] and the [[MA5 series|Assault Rifle]] provide good suppressive fire against a Minor, as a hit on their body will cause the Jackal to stumble, momentarily exposing it to a [[melee]] or [[headshot]]. Alternatively, one can eliminate the Kig-Yar's personal arm shield by firing a volley from a Plasma Rifle or an overcharged shot from a Plasma Pistol. Once the personal arm shield collapses, the Kig-Yar Minor is open to all attacks. | ||
On higher difficulties, it is advisable for players to utilize either the long-range firing technique using a precision weapon or the overcharged plasma bolt. | On higher difficulties, it is advisable for players to utilize either the long-range firing technique using a precision weapon or the overcharged plasma bolt. |
Revision as of 14:16, January 21, 2012
Minor | |
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Function: |
Ground Assault, Infiltration, Defense |
Species: |
|
Other role(s): |
Infantry, Support |
A Kig-Yar Minor is the lowest rank in the Kig-Yar rank structure. They are effectively equal in rank to the UNSC Private, Private First Class, or Lance Corporal. They are commonly seen wielding turquoise Point Defense Gauntlets on their right arm and wielding Plasma Pistols on their left, as opposed to their superior officers, who wield orange (Halo: CE and Halo 2) or purple (Halo 3) shields.
Description
Like Unggoy, the Kig-Yar are commonly seen in combat and are deployed as cannon fodder. Because of this, they are seen in almost every engagement with other types of Covenant forces. Kig-Yar Minors simply devote their combat time to bombard enemy forces with rapid-fire volleys of plasma bolts from behind their arm shields, on the ground.
Combat
Kig-Yar Minors are known for wielding Plasma Pistols as their standard weapon of choice. When engaging an enemy, they tend to overcharge their Plasma Pistols to eliminate enemy Spartans' energy shields and release volleys of plasma bolts to quickly eliminate them. When engaged by an enemy, Minors will use its personal arm shields to block enemy fire.
When engaging a Kig-Yar Minor from afar, it is best to use a precision weapon such as an M6 pistol, Battle Rifle, or Covenant Carbine and aim at their exposed left hand. From medium range, weapons such as the Plasma Rifle, the SMG and the Assault Rifle provide good suppressive fire against a Minor, as a hit on their body will cause the Jackal to stumble, momentarily exposing it to a melee or headshot. Alternatively, one can eliminate the Kig-Yar's personal arm shield by firing a volley from a Plasma Rifle or an overcharged shot from a Plasma Pistol. Once the personal arm shield collapses, the Kig-Yar Minor is open to all attacks.
On higher difficulties, it is advisable for players to utilize either the long-range firing technique using a precision weapon or the overcharged plasma bolt.
List of appearances
- Halo: Combat Evolved (First appearance)
- Halo 2
- Halo 3
- Halo 3: ODST
- Halo: Reach
Gallery
A Jackal Minor and Major shielding themselves.
A Halo 2 Jackal Minor charges a Plasma Pistol.