Unlimited enemies: Difference between revisions
From Halopedia, the Halo wiki
SPARTAN-501 (talk | contribs) |
mNo edit summary |
||
Line 5: | Line 5: | ||
==[[Halo: Combat Evolved]]== | ==[[Halo: Combat Evolved]]== | ||
'''[[343 Guilty Spark ( | '''[[343 Guilty Spark (level)|343 Guilty Spark]]''' | ||
*In the ending swamp area, [[Flood Combat Forms]] and [[Infection Forms]] will spawn continually until the player approaches the structure. | *In the ending swamp area, [[Flood Combat Forms]] and [[Infection Forms]] will spawn continually until the player approaches the structure. | ||
'''[[ | '''[[Keyes]] | ||
*Endless Flood Carrier Forms spawn from a pool of coolant. In the same area, infinite Combat Forms will spawn from a bridge above. | *Endless Flood Carrier Forms spawn from a pool of coolant. In the same area, infinite Combat Forms will spawn from a bridge above. | ||
*Inside the ship, in the corridor before the cargo bay, infinite Carrier Forms will drop down from gaps in the ceiling. | *Inside the ship, in the corridor before the cargo bay, infinite Carrier Forms will drop down from gaps in the ceiling. | ||
*At the end of the level, an unlimited amount of [[Covenant]] [[Covenant Special Operations|Special Operations]] infantry will occupy the [[hangar bay]]'s lowest floor. | |||
'''[[ | '''[[The Maw]]''' | ||
*An infinite number of Flood forms will spawn from the attached boarding craft with the Overshield if the player stalls. | *An infinite number of Flood forms will spawn from the attached boarding craft with the [[Overshield]] if the player stalls. | ||
*In the Engine Room, Flood Combat Forms and Infection Forms will spawn continually until the engines are destabilized. | *In the Engine Room, Flood Combat Forms and Infection Forms will spawn continually until the engines are destabilized. | ||
==[[Halo 2]]== | ==[[Halo 2]]== | ||
'''[[ | '''[[Metropolis]]''' | ||
*When the player is offered control of the [[M68 Gauss Cannon]], [[ | *When the player is offered control of the [[M12G1 Light Anti-Armor Vehicle|Warthog]]'s [[M68 Gauss Cannon]], [[Kig-yar Sniper]]s will continue to spawn and run to the bridge until the alleyway they are coming out from are cleared. | ||
'''[[ | '''[[The Oracle]]''' | ||
*At the beginning of the level, when the | *At the beginning of the level, when the player gets to the first elevator (after meeting the [[Sesa 'Refumee|Heretic Leader]]'s hologram), goes on it and gets off immediately to face four [[Sentinel]]s. An endless amount of [[Flood Combat Form]]s are climbing up and jumping on to the elevator. It is imperative that the elevator does not go down. | ||
'''[[Delta Halo ( | '''[[Delta Halo (level)|Delta Halo]]''' | ||
*After acquiring the [[Scorpion Tank]], fight through the level. When Pelican drops [[Resupply canister|resupply canister]]s, Up on the structure where all the [[Covenant]] shields are, there are endless supply of [[ | *After acquiring the [[Scorpion Tank]], fight through the level. When [[D77-TC Pelican]] drops [[Resupply canister|resupply canister]]s, Up on the structure where all the [[Covenant]] shields are, there are endless supply of [[Unggoy]]. They appear from the middle of the structure about three or four at a time. Once the player leaves the tank, the supply will end. | ||
'''[[Regret ( | '''[[Regret (level)|Regret]]''' | ||
*Inside the [[Temple (Installation 05)|Temple]], if the player does not interact with the [[Prophet of Regret]], an unlimited supply of | *Inside the [[Temple (Installation 05)|Temple]], if the player does not interact with the [[Prophet of Regret]], an unlimited supply of Unggoy and occasionally [[Sangheili Honor Guard]] will enter through doors to protect the [[Hierarch]]. | ||
'''[[ | '''[[Sacred Icon]]''' | ||
*The [[Sentinel Launcher]]s at the beginning have an unlimited amount of Sentinels to launch. | *The [[Sentinel Launcher]]s at the beginning have an unlimited amount of Sentinels to launch. | ||
*After de-activating the [[Containment Shield]], if most of the Sentinels in the gondola area are kept alive, endless supply of Flood Combat Forms will enter the area. | *After de-activating the [[Containment Shield]], if most of the Sentinels in the gondola area are kept alive, endless supply of Flood Combat Forms will enter the area. | ||
Line 41: | Line 42: | ||
==[[Halo 3]]== | ==[[Halo 3]]== | ||
'''[[Halo (Halo 3 | '''[[Halo (Halo 3 level)|Halo]]''' | ||
*The a large beam that rises out of the ground and slants up towards the Control Room has an unlimited amount of [[Stalker forms|Stalker Forms]] scaling it. | *The a large beam that rises out of the ground and slants up towards the Control Room has an unlimited amount of [[Stalker forms|Stalker Forms]] scaling it. | ||
==[[Halo: Reach]]== | ==[[Halo: Reach]]== | ||
'''[[ONI: Sword Base (level)|ONI: Sword Base]]''' | '''[[ONI: Sword Base (level)|ONI: Sword Base]]''' | ||
*At [[Airview Base]], an unlimited amount of [[ | *At [[Airview Base]], an unlimited amount of [[Type-52 Troop Carrier|T-52 TC "Phantoms" dropships]] will arrive and hover over the area until the [[M71 Anti-Aircraft Gun]] is activated. They can be destroyed for a large amount of points. | ||
'''[[Long Night of Solace (level)|Long Night of Solace]]''' | '''[[Long Night of Solace (level)|Long Night of Solace]]''' | ||
*After the player has fought through the Covenant on the beach and reached the Sword Base entrance, [[Spirit]] | *After the player has fought through the Covenant on the beach and reached the Sword Base entrance, [[Type-25 Troop Carrier|T-25 TC "Spirit" dropships]] will continuously drop off more Covenant to assault the beach. UNSC Pelicans will also fly in to drop off squads of army troopers. | ||
'''[[New Alexandria (level)|New Alexandria]]''' | '''[[New Alexandria (level)|New Alexandria]]''' | ||
Line 58: | Line 59: | ||
'''[[Lone Wolf]]''' | '''[[Lone Wolf]]''' | ||
*Infinite amounts of [[Sangheili General | *Infinite amounts of [[Sangheili General]]s will attack the player, and will not stop until the player's death, which will trigger the ending cutscene. | ||
[[Category:Tricks and Cheats]] | [[Category:Tricks and Cheats]] |
Revision as of 05:05, November 17, 2011
There are certain points in the Halo games where it is possible to face unlimited waves of enemies in Campaign mode.
Halo: Combat Evolved
- In the ending swamp area, Flood Combat Forms and Infection Forms will spawn continually until the player approaches the structure.
- Endless Flood Carrier Forms spawn from a pool of coolant. In the same area, infinite Combat Forms will spawn from a bridge above.
- Inside the ship, in the corridor before the cargo bay, infinite Carrier Forms will drop down from gaps in the ceiling.
- At the end of the level, an unlimited amount of Covenant Special Operations infantry will occupy the hangar bay's lowest floor.
- An infinite number of Flood forms will spawn from the attached boarding craft with the Overshield if the player stalls.
- In the Engine Room, Flood Combat Forms and Infection Forms will spawn continually until the engines are destabilized.
Halo 2
- When the player is offered control of the Warthog's M68 Gauss Cannon, Kig-yar Snipers will continue to spawn and run to the bridge until the alleyway they are coming out from are cleared.
- At the beginning of the level, when the player gets to the first elevator (after meeting the Heretic Leader's hologram), goes on it and gets off immediately to face four Sentinels. An endless amount of Flood Combat Forms are climbing up and jumping on to the elevator. It is imperative that the elevator does not go down.
- After acquiring the Scorpion Tank, fight through the level. When D77-TC Pelican drops resupply canisters, Up on the structure where all the Covenant shields are, there are endless supply of Unggoy. They appear from the middle of the structure about three or four at a time. Once the player leaves the tank, the supply will end.
- Inside the Temple, if the player does not interact with the Prophet of Regret, an unlimited supply of Unggoy and occasionally Sangheili Honor Guard will enter through doors to protect the Hierarch.
- The Sentinel Launchers at the beginning have an unlimited amount of Sentinels to launch.
- After de-activating the Containment Shield, if most of the Sentinels in the gondola area are kept alive, endless supply of Flood Combat Forms will enter the area.
- Inside the first structure, where Ghosts will continuously attack the player, an unlimited amount of Ghosts will enter the structure, fighting the player.
- The outdoor area after meeting Needler Sentinel has an endless amount of Sentinels.
- At the end of the level, where the conduit leading to the Forerunner Dreadnought, an infinite amount of Flood Combat Forms and Flood combat forms will spawn, eventually overwhelming the limited Brutes force in the area.
Halo 3
- The a large beam that rises out of the ground and slants up towards the Control Room has an unlimited amount of Stalker Forms scaling it.
Halo: Reach
- At Airview Base, an unlimited amount of T-52 TC "Phantoms" dropships will arrive and hover over the area until the M71 Anti-Aircraft Gun is activated. They can be destroyed for a large amount of points.
- After the player has fought through the Covenant on the beach and reached the Sword Base entrance, T-25 TC "Spirit" dropships will continuously drop off more Covenant to assault the beach. UNSC Pelicans will also fly in to drop off squads of army troopers.
- At any point in the level, continuous squads of Banshees will fly in and out of the map. The occasional Phantom will also spawn, as well as a friendly Pelican or Falcon.
- In the final landing pad area, if the player manages to reach the Mass Driver that Emile-A239 is using by performing a glitch, he will be able to use the Mass Driver to shoot down infinite Banshees and Phantoms in the distance.
- Infinite amounts of Sangheili Generals will attack the player, and will not stop until the player's death, which will trigger the ending cutscene.