User:DavidJCobb: Difference between revisions
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DavidJCobb
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I'm not active here anymore. You can find me at [http://reachingperfection.com/ Reaching Perfection], the [https://halo.xbox.com/Forums/yaf_profile17266.aspx Halo Waypoint Forums], or Bungie.net. | I'm not active here anymore, though I may drop by from time to time and even make an edit or two. You can find me at [http://reachingperfection.com/ Reaching Perfection], the [https://halo.xbox.com/Forums/yaf_profile17266.aspx Halo Waypoint Forums], or Bungie.net. | ||
If you're wondering who I am (you probably aren't), I used to be: | |||
*A ''[[Halo 3]]'' fan. That was the game that got me into the Xbox 360 and into games with online multiplayer. | |||
*An active Halopedia editor, back when this place and the Halo Wiki on Wikia were one and the same. | |||
**I helped write and revamp quite a few [[glitch]] articles, like [[Corpse Respawn]]. | |||
**I generally specialized in revamps and rewritings of entire articles, particularly technical ones like [http://www.halopedian.com/index.php?title=Forge_Labels&diff=prev&oldid=875027 Forge Labels]. On occasion, I'd go [http://www.halopedian.com/index.php?title=Modding&action=historysubmit&diff=875664&oldid=863574 completely god-blam!- insane with references], which is either incredibly win or obsessively no-life-ish depending on how you view these things. | |||
**I think I also dabbled in rewriting some of the ''Halo 3'' level walkthroughs. Content wasn't changed; I just reworded and reorganized a lot of stuff. | |||
*An avid glitcher. I ''loved'' looking for them, finding them, documenting them, publishing them, analyzing them... | |||
And I am, as of the time of this writing: | |||
*The tech admin for Reaching Perfection. I manage the code for the blog and the forums, and add new features to the latter using a proprietary language called "NAML". | |||
*I'm fairly active on [[Halo Waypoint]]. | |||
*I'm an [[Infection]] [[Forge]]r. In addition to building maps of my own, I attempt to study Infection game mechanics and document my observations and what I've learned from experience. I hope to provide a decent knowledge base for people who want to learn how to create balanced, well-constructed Infection maps. | |||
**Side note: Reach's [[Matchmaking]] [[Alpha Zombies]] is the best widely-usable/standard Infection variant I've seen. | |||
*I still mess around with glitches from time to time, but I'm not so... ambitious... about it. | |||
[[Category:American Halopedians]] | [[Category:American Halopedians]] | ||
[[Category:American English Users]] | [[Category:American English Users]] | ||
[[Category:Male Users]] | [[Category:Male Users]] |
Revision as of 09:35, November 25, 2011
I'm not active here anymore, though I may drop by from time to time and even make an edit or two. You can find me at Reaching Perfection, the Halo Waypoint Forums, or Bungie.net.
If you're wondering who I am (you probably aren't), I used to be:
- A Halo 3 fan. That was the game that got me into the Xbox 360 and into games with online multiplayer.
- An active Halopedia editor, back when this place and the Halo Wiki on Wikia were one and the same.
- I helped write and revamp quite a few glitch articles, like Corpse Respawn.
- I generally specialized in revamps and rewritings of entire articles, particularly technical ones like Forge Labels. On occasion, I'd go completely god-blam!- insane with references, which is either incredibly win or obsessively no-life-ish depending on how you view these things.
- I think I also dabbled in rewriting some of the Halo 3 level walkthroughs. Content wasn't changed; I just reworded and reorganized a lot of stuff.
- An avid glitcher. I loved looking for them, finding them, documenting them, publishing them, analyzing them...
And I am, as of the time of this writing:
- The tech admin for Reaching Perfection. I manage the code for the blog and the forums, and add new features to the latter using a proprietary language called "NAML".
- I'm fairly active on Halo Waypoint.
- I'm an Infection Forger. In addition to building maps of my own, I attempt to study Infection game mechanics and document my observations and what I've learned from experience. I hope to provide a decent knowledge base for people who want to learn how to create balanced, well-constructed Infection maps.
- Side note: Reach's Matchmaking Alpha Zombies is the best widely-usable/standard Infection variant I've seen.
- I still mess around with glitches from time to time, but I'm not so... ambitious... about it.