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Covenant laws: Difference between revisions

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The '''Covenant Laws''' is a system of rules established by the [[Covenant Empire|Covenant]] [[Hierarchs]], enforced through a set of institutions, used as an instrument to underpin civil obedience, politics, economics and society.
The '''Covenant Laws''' is a system of rules established by the [[Covenant Empire|Covenant]] [[Hierarchs]], enforced through a set of institutions, used as an instrument to underpin civil obedience, politics, economics and society.



Revision as of 12:51, October 22, 2011

The Covenant Laws is a system of rules established by the Covenant Hierarchs, enforced through a set of institutions, used as an instrument to underpin civil obedience, politics, economics and society.

Below are a list of known Covenant laws.

The Laws

  1. The modifying of Covenant and Forerunner equipment without the permission of the Hierarchs should be counted as Heresy and the persons responsible be executed publicly.[1][2]
  2. The wielding of an upholstered weapon in front of a Prophet can be an executable sentence.[3]
  3. The failure to obey an order, which directly causes the endangerment of a Prophet, can lead to beheading. [4]
  4. The destruction of Forerunner equipment can be punishable by genocidal war.[5][6]
  5. The rebellion against the Covenant and Great Journey can result in persecution.
  6. A Kig-yar not reporting non-violent contact with the enemy can result in castration.[7]
  7. Failure to protect a Forerunner artifact will lead to execution. [8]

List of appearances

Sources

  1. ^ Halo: The Cole Protocol
  2. ^ Halo: Contact Harvest
  3. ^ Halo: The Cole Protocol, page 145
  4. ^ Halo: The Flood
  5. ^ Halo:Contact Harvest
  6. ^ Halo:The Cole Protocol
  7. ^ Halo: The Cole Protocol
  8. ^ Halo:First Strike