M58 Archer missile: Difference between revisions
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| image=[[File:FoR - Archer missile.jpg|250px]] | | image=[[File:FoR - Archer missile.jpg|250px]] | ||
| name=M58 Archer | | name=M58 Archer | ||
| manufacturer= | | manufacturer= | ||
| model= | | model= | ||
| type=Missile | | type=Missile | ||
| cost= | | cost= | ||
| size= | | size= | ||
| damage per hit=Very high | | damage per hit=Very high | ||
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| counterpart=Covenant [[plasma turret]] | | counterpart=Covenant [[plasma turret]] | ||
| counterwep=Covenant pulse laser turret | | counterwep=Covenant pulse laser turret | ||
| affiliation= [[ | | affiliation=*[[UNSC Navy]]<br/>*[[Insurrectionist]]s | ||
}} | }} | ||
The '''M58 Archer'''<ref>http://halo.xbox.com/Content/assets/en-us/ONI/577839090903298928/DDR-A340024-1115-08-27-52.pdf</ref> is a ship-to-ship missile carried by [[United Nations Space Command|UNSC]] [[UNSC Navy|Navy]] [[warship]]s for engaging enemy ships in space combat. UNSC ships usually carry large numbers of them, their sheer numbers making up for their | The '''M58 Archer'''<ref>[http://halo.xbox.com/Content/assets/en-us/ONI/577839090903298928/DDR-A340024-1115-08-27-52.pdf '''Halo Waypoint''' - ''Data Drop 5'']</ref> is a ship-to-ship missile carried by [[United Nations Space Command|UNSC]] [[UNSC Navy|Navy]] [[warship]]s for engaging enemy ships in space combat. UNSC ships usually carry large numbers of them, their sheer numbers making up for their lack of effectiveness against [[Covenant]] [[Energy shielding|shield technology]], though unprotected ships can be destroyed by Archer missile strikes to the hull and superstructure. | ||
==Design== | ==Design== | ||
Archer missiles are usually stored in pods of thirty, although [[UNSC destroyer|destroyers]] and cruisers employ oversized missile pods to carry a larger payload. Both [[UNSC frigate|frigates]] and destroyers carry twenty-six pods, though as mentioned, destroyers carry a larger number per pod. The [[Halcyon-class cruiser|''Halcyon''-class cruiser]] {{UNSCShip|Pillar of Autumn}} may have possessed as many as 300 missile pods. | Archer missiles are usually stored in pods of thirty, although [[UNSC destroyer|destroyers]] and cruisers employ oversized missile pods to carry a larger payload. Both [[UNSC frigate|frigates]] and destroyers carry twenty-six pods, though as mentioned, destroyers carry a larger number per pod. The [[Halcyon-class cruiser|''Halcyon''-class cruiser]] {{UNSCShip|Pillar of Autumn}} may have possessed as many as 300 missile pods. | ||
==History== | ==History== | ||
Prior to the [[Human-Covenant War]], the UNSC found the missiles to be effective against [[Insurrectionist]] combatant ships.<ref>'''Halo: Contact Harvest'''</ref> Against the Covenant, however, they realized that the defensive measures employed by the enemy ships such as energy shields and [[pulse laser turret|point defense lasers]] suddenly rendered Archer missiles near-obsolete - lasers were able to pick off up to half of the missiles launched, and those that hit were rarely enough to penetrate the shields.<ref>'''Halo: The Fall of Reach'''</ref><ref>'''Halo Wars: Genesis'''</ref> At least one Covenant ship class, the {{Class|DAV|light corvette}}, possesses [[Electronic countermeasures|jamming measures]] that interfere with the guidance systems. Tactics were developed to counter this, using the more devastating but slower-firing [[Magnetic Accelerator Cannon]]s to break through the shields, rendering the hulls vulnerable, but on the whole Archers proved to be ineffective weapons against the Covenant. Smaller ships, such as [[Covenant boarding craft|boarding craft]] or fighters, are much easier targets,<ref>'''Halo: The Fall of Reach'''</ref> and Archers may be used in support of ground forces, launched from orbit to strike a ground-based target.<ref>''' | Prior to the [[Human-Covenant War]], the UNSC found the missiles to be effective against [[Insurrectionist]] combatant ships.<ref>'''Halo: Contact Harvest'''</ref> Against the Covenant, however, they realized that the defensive measures employed by the enemy ships such as energy shields and [[pulse laser turret|point defense lasers]] suddenly rendered Archer missiles near-obsolete - lasers were able to pick off up to half of the missiles launched, and those that hit were rarely enough to penetrate the shields.<ref>'''Halo: The Fall of Reach'''</ref><ref>'''Halo Wars: Genesis'''</ref> At least one Covenant ship class, the {{Class|DAV|light corvette}}, possesses [[Electronic countermeasures|jamming measures]] that interfere with the guidance systems. Tactics were developed to counter this, using the more devastating but slower-firing [[Magnetic Accelerator Cannon]]s to break through the shields, rendering the hulls vulnerable, but on the whole Archers proved to be ineffective weapons against the Covenant. Smaller ships, such as [[Covenant boarding craft|boarding craft]] or fighters, are much easier targets,<ref>'''Halo: The Fall of Reach'''</ref> and Archers may be used in support of ground forces, launched from orbit to strike a ground-based target.<ref>'''Halo: Ghosts of Onyx''', ''page ???''</ref> | ||
==Gallery== | ==Gallery== | ||
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==List of appearances== | ==List of appearances== | ||
{{ | *''[[Halo 2]]'' {{Mo}} | ||
*''[[Halo 3]]'' {{C|Pods only}} | |||
*''[[Halo: Reach]]'' {{C|Pods only}} | |||
*''[[Halo: The Fall of Reach]]'' {{1st}} | |||
*''[[Halo: The Flood]]'' {{Mo}} | |||
*''[[Halo: First Strike]]'' | |||
*''[[Halo: Ghosts of Onyx]]'' | |||
*''[[Halo: Contact Harvest]]'' {{Mo}} | |||
*[[Halo: Evolutions - Essential Tales of the Halo Universe]] | |||
**''[[The Impossible Life and the Possible Death of Preston J. Cole]]'' | |||
*''[[Halo: Fall of Reach]]'' | |||
**''[[Halo: Fall of Reach - Covenant|Covenant]]'' | |||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
{{Template:UNSC Heavy Weapons}} | {{Template:UNSC Heavy Weapons}} | ||
[[Category:Missiles]] | [[Category:Missiles]] | ||
[[Category:Starship Weapons]] | [[Category:Starship Weapons]] | ||
[[Category:UNSC naval weapons]] | [[Category:UNSC naval weapons]] |
Revision as of 10:47, October 15, 2011
The M58 Archer[1] is a ship-to-ship missile carried by UNSC Navy warships for engaging enemy ships in space combat. UNSC ships usually carry large numbers of them, their sheer numbers making up for their lack of effectiveness against Covenant shield technology, though unprotected ships can be destroyed by Archer missile strikes to the hull and superstructure.
Design
Archer missiles are usually stored in pods of thirty, although destroyers and cruisers employ oversized missile pods to carry a larger payload. Both frigates and destroyers carry twenty-six pods, though as mentioned, destroyers carry a larger number per pod. The Halcyon-class cruiser UNSC Pillar of Autumn may have possessed as many as 300 missile pods.
History
Prior to the Human-Covenant War, the UNSC found the missiles to be effective against Insurrectionist combatant ships.[2] Against the Covenant, however, they realized that the defensive measures employed by the enemy ships such as energy shields and point defense lasers suddenly rendered Archer missiles near-obsolete - lasers were able to pick off up to half of the missiles launched, and those that hit were rarely enough to penetrate the shields.[3][4] At least one Covenant ship class, the DAV-class light corvette, possesses jamming measures that interfere with the guidance systems. Tactics were developed to counter this, using the more devastating but slower-firing Magnetic Accelerator Cannons to break through the shields, rendering the hulls vulnerable, but on the whole Archers proved to be ineffective weapons against the Covenant. Smaller ships, such as boarding craft or fighters, are much easier targets,[5] and Archers may be used in support of ground forces, launched from orbit to strike a ground-based target.[6]
Gallery
Archer missiles fired at the Battle of Chi Ceti.
- 13101574-Medium.jpg
Archer missile pods.
List of appearances
- Halo 2 (Mentioned only)
- Halo 3 (Pods only)
- Halo: Reach (Pods only)
- Halo: The Fall of Reach (First appearance)
- Halo: The Flood (Mentioned only)
- Halo: First Strike
- Halo: Ghosts of Onyx
- Halo: Contact Harvest (Mentioned only)
- Halo: Evolutions - Essential Tales of the Halo Universe
- Halo: Fall of Reach