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Unggoy Ultra: Difference between revisions

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{{Era|HCW}}
{{Era|HCW}}
{{Ratings}}
{{Covenant Rank Infobox
{{Covenant Rank Infobox
|image = [[File:Halo_Reach_-_Unggoy.png|300px]]
|image = [[File:Halo_Reach_-_Unggoy.png|300px]]
|name =Ultra
|name =Ultra
|species = [[Unggoy]]
|species = [[Unggoy]]
|weapons = *[[Plasma Pistol]]
|weapons = *[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Needler]] (common)
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Plasma Rifle]] (extremely rare)
*[[Type-1 Antipersonnel grenade|Plasma grenade]]
*[[Plasma grenade]]
|equipment = *[[Unggoy combat harness]]
*Any Unggoy-wieldable weapon given in the Campaign.
**[[Methane tank]]
|equipment = *[[Unggoy Combat Harness]]
*[[Active Camouflage]]  
*[[Methane Tank]]
*[[Active Camouflage]] (Only on the ''Halo 2'' levels [[The Oracle (Level)|The Oracle]] and [[Regret (level)|Regret]])
|vehicles = *[[Ghost]]
*[[Shade]]
*[[Wraith]] (Turret)
|missions = Various
|role = Assist command of [[Lance]]
|role = Assist command of [[Lance]]
|affiliation = [[Covenant]], later [[Covenant Loyalists]] and [[Covenant Separatists]]
|affiliation = [[Covenant]]
}} '''Unggoy''' '''Ultra''' is the highest known [[Unggoy]] rank.
*[[Covenant Loyalists]]  
*[[Covenant Separatists]]
}}


==Rank==
The '''Unggoy Ultra''' is the highest known [[Unggoy]] rank.
The Grunt Ultra is the highest Unggoy rank seen so far in the [[Covenant military]]. Like [[Sangheili Ultra]]s, Grunts Ultras wear distinct white/pearl-like armor<ref>'''[[Halo 2]]'''</ref>.


Grunts Ultras can sometimes be seen commanding groups of lower class Grunts in battle, and are even seen leading black-armored [[Special Operations]] [[Special Operations Unggoy|Grunts]] into combat, and it is rare for the player encounter them when playing on lower difficulties, such as [[Easy]] or [[Normal]] (without the [[Halo 2 Skulls|Thunderstorm Skull]] activated).  If the Thunderstorm skull was activated, all grunts that are fought will be Grunt Ultras.
==Designation==
===Role===
The Unggoy Ultra is the highest Unggoy rank seen so far in the [[Covenant military]]. Like [[Sangheili Ultra]]s, Unggoy Ultras wear distinct white/pearl-like armor.<ref>'''[[Halo 2]]'''</ref>


Unlike Elite Ultras, Grunt Ultras do not appear to have any immunity with their command. It is just as likely that two or three will be encountered leading a small group of Grunts, yet the Elites, (or [[Brutes]] in the [[Loyalists]]) are ultimately in complete command; similar to the way that even Minor [[San 'Shyuum|Prophets]] outrank Sangheili [[Ship Masters]].
Unggoy Ultras can sometimes be seen commanding groups of lower class Unggoy in battle, and are even seen leading black-armored [[Special Operations]] [[Special Operations Unggoy|Unggoy]] into combat, and Unggoy in this rank are rarely seen.


These Grunts, like their lower-ranking cousins, appear in groups. They are very intelligent, making as few tactical errors as [[Sangheili Major|Major Elites]] although that doesnt make them perfect. They usually display even more bravery in combat than a SpecOps unit, and are more often used for specialized attacks, rather than generic military operations.
Unlike Sangheili Ultras, Unggoy Ultras do not appear to have any immunity with their command. It is just as likely that two or three will be encountered leading a small group of Unggoy, yet the Sangheili, (or [[Jiralhanae]] in the [[Covenant Loyalist|Loyalists]]) are ultimately in complete command; similar to the way that even Minor [[San 'Shyuum]] outrank Sangheili [[Ship Master]]s.


==Combat==
These Unggoy, like their lower-ranking cousins, appear in groups. They are very intelligent, making as few tactical errors as [[Sangheili Major]] although that doesn't make them perfect. They usually display even more bravery in combat than a SpecOps unit, and are more often used for specialized attacks, rather than generic military operations.
Grunt Ultras usually throw more grenades and are far more accurate and deadly at a greater distance than the lower ranked [[Unggoy Major|Major]] and [[Unggoy Minor|Minor Grunt]]s. They also wield [[Needler]]s with greater frequency than their inferiors, though it is still common for them to use [[Plasma Pistol]]s, which they will overcharge. They can also take the same amount of damage Spec Ops Grunts do (more than three times as much as a Grunt Minor can), but they are still vulnerable to [[headshots]] (even though it may take more than one for lower-end weapons). Like SpecOps Grunts, they are rarely caught sleeping on duty. They still panic if they know that they are being overwhelmed, but are more likely to go berserk than panic - especially if one of their comrades was killed by a grenade.  


A Grunt Ultra, compared to an average Minor Grunt, can take much more damage and usually takes two to three [[melee]]s instead of one to be killed, even on lower difficulties like Normal. Even on lower difficulties Ultras can still survive a headshot on account of their helmets.
===Combat===
Unggoy Ultras usually throw more grenades and are far more accurate and deadly at a greater distance than the lower ranked [[Unggoy Major]]s and [[Unggoy Minor]]s. They also wield [[Needler]]s with greater frequency than their inferiors, though it is still common for them to use [[Plasma Pistol]]s, which they will overcharge. They can also take the same amount of damage SpecOps Unggoy do (more than three times as much as a Unggoy Minor can), but they are still vulnerable to [[headshots]] (even though it may take more than one for lower-end weapons). Like SpecOps Grunts, they are rarely caught sleeping on duty. They still panic if they know that they are being overwhelmed, but are more likely to go berserk than panic - especially if one of their comrades was killed by a grenade.  


==Background==
An Unggoy Ultra, compared to an average Unggoy Minor, can take much more damage and usually takes two to three [[melee]]s instead of one to be killed, even on lower difficulties like Normal. Even on lower difficulties Ultras can still survive a headshot on account of their helmets.
The purpose of this rank designation has been generally unclear. They were first mentioned in ''[[Halo: First Strike]]'', pushing carts of cleaning fluid, demonstrating that they still hold very low positions despite the title of "Ultra." However, they were also seen inside the [[Type-47 Ultra Heavy Assault Platform|Scarab]] walker in [[New Mombasa]] along with high-ranking Elites (Minor, Major, and [[Sangheili Ultra|Ultra]]). They were also seen throughout [[New Mombasa]], [[Delta Halo]] and [[Cairo Station]]. This led some to believe that they were "technicians" or engineers (not to be confused with the [[Huragok|Engineer]] species) of some sort, but the production book, ''[[The Art of Halo]]'', confirms that they outrank Grunt Majors. It has, however, been suggested that white armor actually signifies manual labor, while the more silver armor signifies Ultra. Still, there is not a sufficient color difference to make this a significant case. It is likely that even though they are high-ranking Grunts, they are not free from manual tasks.


The rank is a rare achievement for an Unggoy, due to the fact that the species has a high death rate. Grunt Ultras most likely delegate a great degree of respect from the Grunts under their command, as their combat powers must be exemplary - or they are just extremely lucky.
===Armor===
Unggoy Ultras are seen with two armor variants, one as a standard armor, with the exact same use with the harness other Unggoy are seen with, and the other one is with a cylindrical methane tank as well as a completely enclosed helmet, which enables the Unggoy to operate in vacuum areas. The said helmet would fall off after being shot at, saving the Unggoy from one single headshot.


==Trivia==
==Trivia==
*If one plays ''Halo: Combat Evolved'' with an unsupported video card, but has at least 32 megabytes of video memory, all armor colors will be white, with some exceptions such as the Hunter, which has led to some fans thinking that all the Grunts in ''Halo: Combat Evolved'' are Ultras. However, white is the basic color of all models in the ''Halo: Combat Evolved'' engine. The models are rendered with no specific color until they are selected by an algorithm that determines which Grunt variant to spawn, determined by the difficulty level (meaning higher difficulties are more likely to spawn Grunt Majors). There is a degree of randomness involved, as the player might notice a Grunt Minor in one location die, then realize that it changes to a Grunt Major. This is most noticeable when viewing maps with SparkEdit, a modding program. It renders all models based on their constituent bitmaps; the game engine adds the lighting effects and determines which variant to spawn when that part of the level is played. In SparkEdit, all models, except Hunters and Marines, have white armor, including Spartans.
*In all games, if the Thunderstorm skull is activated, all Unggoy will be upgraded to this rank.
*In ''Halo 2'', if the [[Halo 2 Skulls#Thunderstorm|Thunderstorm skull]] is activated, all Unggoy will be upgraded to this rank.
*If one plays ''[[Halo: Combat Evolved]]'' with an unsupported video card, but has at least 32 megabytes of video memory, all armor colors will be white, with some exceptions such as the [[Mgalekgolo]]], which has led to some fans thinking that all the Unggoy in ''Halo: Combat Evolved'' are Ultras. However, white is the basic color of all models in the ''Halo: Combat Evolved'' engine. The models are rendered with no specific color until they are selected by an algorithm that determines which Unggoy variant to spawn, determined by the difficulty level (meaning higher difficulties are more likely to spawn Unggoy Majors). There is a degree of randomness involved, as the player might notice a Unggoy Minor in one location die, then realize that it changes to a Unggoy Major. This is most noticeable when viewing maps with SparkEdit, a modding program. It renders all models based on their constituent bitmaps; the game engine adds the lighting effects and determines which variant to spawn when that part of the level is played. In SparkEdit, all models, except Mgalekgolo and Marines, have white armor, including Spartans.
*In ''Halo: Reach'', Ultras have a cylindrical methane tank and a full face mask. The shape of the methane tank appears to have been influenced by early concept art for ''Halo: Combat Evolved'', and designs later seen in the ''Halo Graphic Novel'', ''Halo: Uprising'', and ''Halo Wars''. They have been nicknamed "Keg Grunts" by Bungie due to the shape of the methane containers.<ref>[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''': February Edition]</ref>
*In ''Halo: Reach'', Ultras have a cylindrical methane tank and a full face mask. The shape of the methane tank appears to have been influenced by early concept art for ''Halo: Combat Evolved'', and designs later seen in the ''[[Halo Graphic Novel]]'', ''[[Halo: Uprising]]'', and ''[[Halo Wars]]''. They have been nicknamed "Keg Grunts" by [[Bungie]] due to the shape of the methane containers.<ref>[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''': February Edition]</ref>
*In ''Halo: Reach'', it is possible to shoot an Ultra's helmet off its head without killing the Grunt. This is required if the player is intending to kill it with a [[headshot]].
*The helmet worn by Unggoy Ultras in ''Halo: Reach'' bears a remarkable resemblance to the [[w:c:masseffect:Armor Customization#Head|Death Mask]] from ''[[w:c:masseffect:Mass Effect 2|Mass Effect 2]]''.
*The helmet worn by Unggoy Ultras in ''Halo: Reach'' bears a remarkable resemblance to the [[w:c:masseffect:Armor Customization#Head|Death Mask]] from ''[[w:c:masseffect:Mass Effect 2|Mass Effect 2]]''.


==Gallery==
==Gallery==
<gallery widths="120" orientation="portrait">
<gallery widths="120" orientation="portrait">
File:1211408985 Gruntiness.jpg|A Grunt Ultra in [[Halo: Combat Evolved]]
File:1211408985 Gruntiness.jpg|A Unggoy Ultra in ''[[Halo: Combat Evolved]]''.
File:Gruntulta H2.jpg|A Grunt Ultra, as depicted in [[Halo 2]]
File:Gruntulta H2.jpg|A Unggoy Ultra, as depicted in ''[[Halo 2]]''
File:1213213866 Grunt Ultra H3.jpg|A Grunt Ultra, as depicted in [[Halo 3]]
File:1213213866 Grunt Ultra H3.jpg|A Unggoy Ultra, as depicted in ''[[Halo 3]]''.
</gallery>
</gallery>
==List of appearances==
*''[[Halo 2]]''
*''[[Halo 3]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Reach]]''
*''[[Halo: First Strike]]'' {{1st}}


==Sources==
==Sources==
<references/>
<references/>
{{Unggoy Ranks}}
{{Unggoy Ranks}}

Revision as of 23:04, November 8, 2011

Template:Covenant Rank Infobox

The Unggoy Ultra is the highest known Unggoy rank.

Designation

Role

The Unggoy Ultra is the highest Unggoy rank seen so far in the Covenant military. Like Sangheili Ultras, Unggoy Ultras wear distinct white/pearl-like armor.[1]

Unggoy Ultras can sometimes be seen commanding groups of lower class Unggoy in battle, and are even seen leading black-armored Special Operations Unggoy into combat, and Unggoy in this rank are rarely seen.

Unlike Sangheili Ultras, Unggoy Ultras do not appear to have any immunity with their command. It is just as likely that two or three will be encountered leading a small group of Unggoy, yet the Sangheili, (or Jiralhanae in the Loyalists) are ultimately in complete command; similar to the way that even Minor San 'Shyuum outrank Sangheili Ship Masters.

These Unggoy, like their lower-ranking cousins, appear in groups. They are very intelligent, making as few tactical errors as Sangheili Major although that doesn't make them perfect. They usually display even more bravery in combat than a SpecOps unit, and are more often used for specialized attacks, rather than generic military operations.

Combat

Unggoy Ultras usually throw more grenades and are far more accurate and deadly at a greater distance than the lower ranked Unggoy Majors and Unggoy Minors. They also wield Needlers with greater frequency than their inferiors, though it is still common for them to use Plasma Pistols, which they will overcharge. They can also take the same amount of damage SpecOps Unggoy do (more than three times as much as a Unggoy Minor can), but they are still vulnerable to headshots (even though it may take more than one for lower-end weapons). Like SpecOps Grunts, they are rarely caught sleeping on duty. They still panic if they know that they are being overwhelmed, but are more likely to go berserk than panic - especially if one of their comrades was killed by a grenade.

An Unggoy Ultra, compared to an average Unggoy Minor, can take much more damage and usually takes two to three melees instead of one to be killed, even on lower difficulties like Normal. Even on lower difficulties Ultras can still survive a headshot on account of their helmets.

Armor

Unggoy Ultras are seen with two armor variants, one as a standard armor, with the exact same use with the harness other Unggoy are seen with, and the other one is with a cylindrical methane tank as well as a completely enclosed helmet, which enables the Unggoy to operate in vacuum areas. The said helmet would fall off after being shot at, saving the Unggoy from one single headshot.

Trivia

  • In all games, if the Thunderstorm skull is activated, all Unggoy will be upgraded to this rank.
  • If one plays Halo: Combat Evolved with an unsupported video card, but has at least 32 megabytes of video memory, all armor colors will be white, with some exceptions such as the Mgalekgolo], which has led to some fans thinking that all the Unggoy in Halo: Combat Evolved are Ultras. However, white is the basic color of all models in the Halo: Combat Evolved engine. The models are rendered with no specific color until they are selected by an algorithm that determines which Unggoy variant to spawn, determined by the difficulty level (meaning higher difficulties are more likely to spawn Unggoy Majors). There is a degree of randomness involved, as the player might notice a Unggoy Minor in one location die, then realize that it changes to a Unggoy Major. This is most noticeable when viewing maps with SparkEdit, a modding program. It renders all models based on their constituent bitmaps; the game engine adds the lighting effects and determines which variant to spawn when that part of the level is played. In SparkEdit, all models, except Mgalekgolo and Marines, have white armor, including Spartans.
  • In Halo: Reach, Ultras have a cylindrical methane tank and a full face mask. The shape of the methane tank appears to have been influenced by early concept art for Halo: Combat Evolved, and designs later seen in the Halo Graphic Novel, Halo: Uprising, and Halo Wars. They have been nicknamed "Keg Grunts" by Bungie due to the shape of the methane containers.[2]
  • The helmet worn by Unggoy Ultras in Halo: Reach bears a remarkable resemblance to the Death Mask from Mass Effect 2.

Gallery

List of appearances

Sources