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Halo 4: Difference between revisions

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{{Game Infobox
{{Game Infobox
|name= ''Halo 4''
|name= ''Halo 4''
|image= [[File:Halo 4 logo.png|300px]]<br>
|image= [[File:Halo4CoverArt.png|250px]]
[[File:Halo 4 condensed logo.png|250px]]
|developer= [[343 Industries]]
|developer= [[343 Industries]]
|publisher= [[Microsoft Studios]]
|publisher= [[Microsoft Studios]]

Revision as of 21:02, September 19, 2011

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"Wake up, John."
— Official tagline[1][2]

Halo 4 is the recently announced seventh installment in the bestselling Halo franchise.[1] A teaser trailer shown at Microsoft's E3 Media Briefing on June 6th, 2011 confirmed that Halo 4 is to be the first installment in a new trilogy of games,[3] which was identified as the Reclaimer Trilogy during Halo Fest at PAX Prime 2011.[4][5]

Plot

"Set in the aftermath of Halo 3, Master Chief returns to confront his own destiny and face an ancient evil that threatens the fate of the entire universe. Halo 4 marks the start of a new trilogy that begins with its release in 2012."
— Official summary[1][2]

Halo 4 marks the return of John-117 as a playable protagonist after three Halo games focusing on different sets of characters.[1][2] Having been lost in space in the finale of Halo 3, John-117 and Cortana, adrift aboard the wreckage of the UNSC frigate Forward Unto Dawn, find themselves near a mysterious Forerunner planet, first seen in the Legendary ending of Halo 3.[6][5]

The story of Halo 4 will be heavily focused on mystery, exploration and discovery, and has been described as being grand in scope and scale. Forerunner elements will be featured extensively. It has also been suggested that the game will reveal how humanity and the UNSC have adapted to the post-war world, particularly how they have co-opted Forerunner technology.[5]

Unlike the original trilogy, the story has been designed to be part of a three-game arc from the beginning. In addition, 343 Industries is aiming for a more complete connectivity between all of their future media than before,[5] and the Forerunner Saga novel Halo: Primordium, the post-war novel Halo: Glasslands,[7] and the terminals in Halo: Combat Evolved Anniversary, will "definitely" have "resonant connections" to Halo 4's story.[8][5]

Development

Gameplay and design

Halo 4's creative director is Josh Holmes.[5] The game's creative team, which comprises nearly 200 individuals who have been developing the game for nearly two years, intend to continue the Halo series' tradition of inspiring wonder in the player while providing engaging, visceral gameplay. The game will utilize much of the "sandbox" that has been featured across all six prior Halo games and other media, in addition to introducing new characters, weapons, vehicles, and other elements.[5]

John-117's experience and the player's experience are meant to be intertwined, with the Master Chief essentially serving as the player's avatar within the Halo universe. John's character will also be explored and developed in more depth than in the prior games, and the relationship between John and Cortana will be heavily featured and greatly expanded. The new design of the Master Chief's armor has undergone a number of iterations, and it has been confirmed that the design from the announcement trailer is not the final version.[5]

The art director for Halo 4 is Kenneth Scott. He described the visual style of Halo 4 as being more ingrained in the expanded universe fiction, and more "mature" than before. With the game's increased focus on the Forerunners, the artists have invested heavily on the look and feel of Forerunner technology. It has also been stated that there will be more diversity to Forerunner structures, including fully active Forerunner technology as opposed to the mostly inert and abandoned structures seen in the earlier games.[5]

Audio

Sotaro Tojima, best known for his work on Konami's Castlevania: Circle of the Moon and Metal Gear Solid 4: Guns of the Patriots, serves as Halo 4's audio director and composer.[5] The team has performed many live audio recording sessions, several of which occurred in Tasmania, Australia. Some of these recording sessions have taken place in generally inhospitable environments, such as underwater, in fire, and in ice, through the use of specially designed microphones;[5] other recording sessions have utilized "home made" explosives.[9] Tojima intends for the game's audio to be clearly grounded in the Halo universe, though to also have a more realistic quality than in past titles.[5] [5]

Trailers

Announcement trailer

Main article: Awakening

Released during Microsoft's E3 2011 media briefing, the trailer depicts Cortana awakening John-117 from cryo sleep on the wreckage of Forward Unto Dawn, followed by John securing Cortana's storage chip and rushing through the wreckage to witness the ship being pulled into an enormous opening on the surface of a mysterious planet.

Director's cut

This version of the Awakening trailer, which was released during GamesCom 2011, features a few changes from the original version. The background melody is different from original video, and continues until the end of the trailer. When John reaches the holotank, he does not speak to Cortana. Near the end of the trailer, he throws away his weapon rather than reloading it.[10]

Concept Art Glimpse

A video presenting several pieces of concept art was initially presented at Halo Fest and was subsequently released on Halo Waypoint.[11] The trailer presents concept art of an Earth-like alien world, several location drafts which feature buildings and ships that follow the Forerunners' style of architecture and design, concepts of the Forward Unto Dawn's wreckage, and some concepts of the unidentified planet. Two of these images were repurposed as the cover art for Halo: Cryptum and Halo: Primordium.[5]

Appearances

Characters

Locations

Vehicles

Weapons

Gallery

Promotional images

Concept art

Sources

External links

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