HaloArray.png

Shade: Difference between revisions

From Halopedia, the Halo wiki

mNo edit summary
No edit summary
Line 1: Line 1:
{{Era|HCW}}
{{Era|HCW}}
'''Shade''' is a common name given to the [[Covenant Empire|Covenant]]'s stationary gun turrets.<ref>'''[[Halo: Reach]]''', ''Bungie.net game stats''</ref> These weapons platforms vary in shape and role, and several types have been identified. These include the [[Type-26 Anti-Infantry Stationary Gun|Type-26]], [[Type-27 Anti-Infantry Stationary Gun|Type-27]], [[Type-29 Anti-Infantry Stationary Gun|Type-29]] Anti-Infantry Stationary Guns.<ref>'''[[Halo: The Essential Visual Guide]]''', ''page 171''</ref>
'''Shade''' is a common name given to the [[Covenant Empire|Covenant]]'s stationary gun turrets.<ref>'''[[Halo: Reach]]''', ''Bungie.net game stats''</ref><ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 171''</ref> These weapons platforms vary in shape and role, but are similar enough to be grouped into the same category. Specifically designated types of Shade include the [[Type-26 Anti-Infantry Stationary Gun|Type-26]], [[Type-27 Anti-Infantry Stationary Gun|Type-27]], [[Type-29 Anti-Infantry Stationary Gun|Type-29]] Anti-Infantry Stationary Guns.<ref name="vis"/>


==Design details and operation==
==Design details and operation==
The Shade is a Covenant stationary gun, commonly operated by [[Unggoy]]. The Shade offers a wide field of fire and a 360-degree traversal mount. The Covenant use the Shade's field of fire to their advantage and place them at strategic points where they can do the most damage. Though most of the Shade models fill an anti-infantry role, anti-vehicle and anti-air variants of the Shade also exist.
The Shade is a Covenant stationary gun, commonly operated by [[Unggoy]]. The Shade offers a wide field of fire and a 360-degree traversal mount. The Covenant use the Shade's field of fire to their advantage and place them at strategic points where they can do the most damage. Though most of the Shade models fill an anti-infantry role, anti-vehicle and anti-air variants of the Shade also exist.


==Variants==
===Anti-infantry Shade===
Anti-infantry Shade guns fire bolts of slow moving, high powered plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticle. The anti-infantry Shade is effective against most infantry. However, due to their high intelligence, [[Sangheili]] will often find cover and escape the Shade's range of fire. On this same note, the bolts fired lack the required punch to damage [[Mgalekgolo]], whose armor and combat shield can withstand most Covenant and UNSC small firearms, causing the plasma bolts to have little to no effect on them. It has shown good defense against light vehicles such as the [[Type-32 Rapid Assault Vehicle|Ghost]], and in desperate situations, can serve as anti-aircraft defense, requiring only a few direct hits to destroy a [[Banshee]].
Anti-infantry Shade guns fire bolts of slow moving, high powered plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticle. The anti-infantry Shade is effective against most infantry. However, due to their high intelligence, [[Sangheili]] will often find cover and escape the Shade's range of fire. On this same note, the bolts fired lack the required punch to damage [[Mgalekgolo]], whose armor and combat shield can withstand most Covenant and UNSC small firearms, causing the plasma bolts to have little to no effect on them. It has shown good defense against light vehicles such as the [[Type-32 Rapid Assault Vehicle|Ghost]], and in desperate situations, can serve as anti-aircraft defense, requiring only a few direct hits to destroy a [[Banshee]].


As with its recognizable [[M41 LAAG|human counterpart]], the anti-infantry Shade is very effective against both enemy ground forces and light vehicles. Some of its advantages over its human counterpart are that the plasma bolts are accurate and effective at longer distances and it is easier to see where shots are actually going than it is with the M41's rounds, although this might also effect the ability of the target to dodge them.
As with its recognizable [[M41 LAAG|human counterpart]], the anti-infantry Shade is very effective against both enemy ground forces and light vehicles. Some of its advantages over its human counterpart are that the plasma bolts are accurate and effective at longer distances and it is easier to see where shots are actually going than it is with the M41's rounds, although this might also effect the ability of the target to dodge them. As a disadvantage, the operator will be exposed to enemy fire. While it is useful against enemies in light vehicles, this is not a weapon of choice when facing an enemy armored vehicle. Also, as is the case with the M41, the gunner is unprotected from the rear.
 
As a disadvantage, the player will be exposed to enemy fire. While it is useful against enemies in light vehicles, this is not a weapon of choice when facing an enemy armored vehicle. Also, as is the case with the M41, players are unprotected from the rear. Additionally, the ''[[Halo 3]]''<nowiki>'</nowiki>s version of the Shade has an extremely slow turning rate, making it a detriment to the user. The Shade's rate-of-fire is also slower than that of the M41.
 
===Fuel Rod Shade===
A more rarely seen variant, the anti-vehicle Shade is armed with a single [[Class-2 Projectile cannon|fuel rod cannon]]. The variant can also be used in an anti-air or anti-infantry role. Its basic shape is similar to the Type-26 ASG, but it is colored iridescent green instead. This variant only appears in ''[[Halo: Reach]]'', on the levels [[Tip of the Spear]] and [[New Alexandria (level)|New Alexandria]].
 
===Anti-air Shade===
Armed with twin [[heavy plasma cannon]]s with explosive bolts, the anti-air Shade is used to repel enemy aircraft. The AA Shades bolts have limited range, as they explode after traveling a certain distance. As with the fuel rod Shade, its chassis appears to be based on the T-26 ASG. However, the anti-air shade possesses an energy shield to protect the operator. The anti-air Shade appears in ''Halo: Reach'', on the levels Tip of the Spear and New Alexandria.


==Models==
==Models==
===Type-26 Anti-Infantry Stationary Gun===
===Type-26 Anti-Infantry Stationary Gun===
{{Main|Type-26 Anti-Infantry Stationary Gun}}
{{Main|Type-26 Anti-Infantry Stationary Gun}}
The Shade returned in ''Halo 3'' and had major visual and technical updates from its predecessors; the Shade now is in the shape of a ball-turret, has a higher rate of fire, and provides excellent front and side protection for the gunner. Like all Shades that have appeared in previous games, it is elevated on a small gravity lift that hovers the turret in the air, and so has a full 360 degree field of view.


Interestingly, the Shade's aiming reticule was similar to a [[Needler]]'s, except with a circle of lines at the center. The Shade was in multiplayer only in ''[[Halo 3 Epsilon]]'', as it was removed from the final version, even in [[Forge]]. Modders are still able to [[mod]] the game to get the Shade on certain maps.
The Type-26 Anti-Infantry Stationary Gun is the most widely used version of the Shade turret, and is generally regarded as the most effective one. This is in no small part due to its versatility; the components of the Type-26 Shade are interchangeable, allowing for different weapon configurations to suit a variety of roles, including anti-armor fuel rods or more powerful plasma bolts and additional energy shielding for anti-air defense.<ref name="vis"/>


In ''Halo 3: ODST'', the Shade seems to rotate quicker than it did in ''Halo 3''. It is also worth noting that in ''Halo 3: ODST'', the Shade lacks a plate of armor in the top middle, in between its guns, exposing the operator to enemy snipers.
The Type-26 ASG is made up of a main turret component, which rests on a circular anti-gravity cradle which allows for 360-degree movement. Though several different configurations of the gun have appeared, the chassis of the basic version offers little protection for the gunner other than two flaps of armor on the side flanks.<ref>'''Halo: Reach'''</ref> A heavier armored version of the weapon also exists; this variant provides excellent front and side protection for the gunner. The heavy variant was first observed during the [[Battle of Earth]].<ref>'''Halo 3'''</ref> One iteration of the latter variant lacks a plate of armor in the top middle, in between its guns, exposing the operator to enemy snipers. This variant also appears to rotate somewhat quicker.<ref>'''Halo 3: ODST'''</ref>
 
In ''Halo: Reach'', the Shade's rate of fire is the same of its ''Halo: Combat Evolved'' incarnation, although it fires the plasma bolts of the ''Halo 3'' Shade. The flaps at the side no longer cover the user, instead giving the user more angular cover. Shades are now available, free of modding, on some forge maps.  Anti-air and anti-vehicle variants of the Shade are also introduced in ''Halo: Reach''.


===Type-27 Anti-Infantry Stationary Gun===
===Type-27 Anti-Infantry Stationary Gun===
{{Main|Type-27 Anti-Infantry Stationary Gun}}
{{Main|Type-27 Anti-Infantry Stationary Gun}}
The Shade returned in ''Halo 2'', and is referred to as the Shielded Plasma Cannon.{{Citation needed}} Similar to the [[Phantom]] of ''Halo 2'', this turret fires slow moving red plasma bolts. To protect the gunner, this turret is equipped with an energy shield, similar to the [[Kig-yar Point Defense Gauntlet]]. These turrets are featured in the highway tunnel in Outskirts.
The Type-27 ASG is one of the rarer variants of the Shade turret. Like the other variants, it is made up of a turret component resting on an anti-gravity mount. The T-27 variant is equipped with a frontal energy shield to protect the gunner. It is lighter in design than the other variants and thus far more portable.<ref name="vis"/> It fires red plasma bolts similar to the [[heavy plasma cannon]] of the [[Type-52 Troop Carrier|Phantom]].<ref name="h2">'''Halo 2'''</ref>


The turret on the [[Shadow]] is very similar in appearance to the Shade in ''Halo: Combat Evolved''. In addition, these turrets seem to be more powerful than the standard Shade in ''Halo 2'', and offer more protection as they are fixed to the armored personnel carrier and, as such, are mobile. The rate of fire is also considerably faster by as much as three times.
The Type-27 Shade saw use by the [[Prophet of Regret]]'s occupation forces deployed from the ''[[Solemn Penance]]'' to [[New Mombasa]] and [[Installation 05]] in [[2552]].<ref name="h2"/>


===Type-29 Anti-Infantry Stationary Gun===
===Type-29 Anti-Infantry Stationary Gun===
{{Main|Type-29 Anti-Infantry Stationary Gun}}
{{Main|Type-29 Anti-Infantry Stationary Gun}}
The Shade was first seen in the E3 demo atop a [[Spectre]] and made its first gameplay appearance in ''Halo: Combat Evolved''<nowiki />'s level, [[The Truth and Reconciliation]]. The Shade also makes an appearance in ''[[Halo Wars]]'' and is identical to the ''Halo: Combat Evolved'' Shade.


The Shade in ''Halo: Combat Evolved'' and ''Halo Wars'' consists of a sturdy base of three legs and a floating, mobile, turret-like seat with control systems for its "nozzle". It fires multiple rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. The Campaign version of the gun is almost twice as fast as the multiplayer version.
The Type-29 Shade consists of a sturdy base of three legs and a floating, mobile, turret-like seat with control systems for its plasma cannon. It fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. It provides greater mobility than some of the other variants, at the expense of protection.<ref name="vis"/>


==Counter-attack==
==In-game==
===Campaign===
The Shade was first seen in the E3 demo atop a [[Spectre]] and made its first gameplay appearance in ''Halo: Combat Evolved''<nowiki />'s level, [[The Truth and Reconciliation]].  The campaign version of the gun is almost twice as fast as the multiplayer version.
 
In ''Halo 3'', the Shade's aiming reticule was similar to a [[Needler]]'s, except with a circle of lines at the center. The Shade was in multiplayer only in ''[[Halo 3 Epsilon]]'', as it was removed from the final version, even in [[Forge]]. Shades were lated made available, free of modding, on some Forge maps.
 
Neither the [[Power Drain]] nor an overcharged [[Plasma Pistol]] shot can disable the Shade's firing mechanisms, though either of these will temporarily disable its ability to rotate, this applies to all EMP weapons.
 
The Shade makes an appearance in ''[[Halo Wars]]'' and is identical to the Type-29 Shade from ''Halo: Combat Evolved''. Anti-air and anti-vehicle variants of the Type-26 Shade are also introduced in ''Halo: Reach''.
 
===Campaign tactics===
*Heavy weapons, vehicles or grenades are perfect to destroy Shades.
*Heavy weapons, vehicles or grenades are perfect to destroy Shades.
*In ''Halo Combat Evolved'', if you get close to a Shade and try to push it, the operator can turn the turret and splatter you with the gun.
*In ''Halo Combat Evolved'', if you get close to a Shade and try to push it, the operator can turn the turret and splatter you with the gun.
Line 52: Line 46:
*In ''Halo: Reach'', enemies on Legendary can fire the Shade turret at an extreme rate.
*In ''Halo: Reach'', enemies on Legendary can fire the Shade turret at an extreme rate.
*In ''Halo: Reach'', if the player get close to the turret, the operator will jump out of it.
*In ''Halo: Reach'', if the player get close to the turret, the operator will jump out of it.
== Trivia ==
*Neither the [[Power Drain]] nor an overcharged [[Plasma Pistol]] shot can disable the Shade's firing mechanisms, though either of these will temporarily disable its ability to rotate, this applies to all EMP weapons.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Halo3shadeshot.jpg|A close up of a Shade's Plasma bolt in mid-flight in ''Halo 3.''
File:Type26 ASG.png|The heavy version of the Type-26 Shade.
File:Shade-shot.jpg|Shade Plasma bolts in mid-flight in ''Halo: Combat Evolved.''
File:T26 ASG.png|The light variant of the T-26 Shade.
File:John plasma turret.png|Shade in ''Halo 2.''
File:AA Shade.png|The anti-air variant of the T-26 Shade.
File:Shielded Plasma Turret-transparent.png|A render of the Shielded Plasma Turret in ''Halo 2.''
File:Fuel rod Shade.png|The fuel rod variant of the T-26 Shade.
File:ShadowH2.png|A Shade on top of a [[Shadow]].
File:Halo3shadeshot.jpg|A close up of a Type-26 Shade's plasma bolt in mid-flight.
File:T26 ASG.png|The T-26 anti-infantry Shade in ''Halo: Reach''.
File:John plasma turret.png|John-117 manning a Type-27 Shade.
File:AA_Shade.png|An anti-air Shade in ''Halo: Reach.''
File:Shielded Plasma Turret-transparent.png|A render of the Type-27 Shade.
File:Fuel_rod_Shade.png|The fuel rod Shade turret in ''Halo: Reach''.
File:HCE Shade.png|A Type-29 Shade.
File:Untitled.png|First person view of the fuel rod Shade.
File:Shade-shot.jpg|Type-29 Shade plasma bolts in mid-flight.
File:Shade turret 4.jpg|Turnaround reference of the fuel rod Shade.
File:Shade turret 3.jpg|A turnaround reference image of the T-26 ASG in ''Halo: Reach''.
</gallery>
</gallery>



Revision as of 04:21, September 28, 2011

Shade is a common name given to the Covenant's stationary gun turrets.[1][2] These weapons platforms vary in shape and role, but are similar enough to be grouped into the same category. Specifically designated types of Shade include the Type-26, Type-27, Type-29 Anti-Infantry Stationary Guns.[2]

Design details and operation

The Shade is a Covenant stationary gun, commonly operated by Unggoy. The Shade offers a wide field of fire and a 360-degree traversal mount. The Covenant use the Shade's field of fire to their advantage and place them at strategic points where they can do the most damage. Though most of the Shade models fill an anti-infantry role, anti-vehicle and anti-air variants of the Shade also exist.

Anti-infantry Shade guns fire bolts of slow moving, high powered plasma encased in magnetic fields. The accuracy of a Shade's weapon is fairly low, as the bolts of plasma fired can hit anywhere within the aiming reticle. The anti-infantry Shade is effective against most infantry. However, due to their high intelligence, Sangheili will often find cover and escape the Shade's range of fire. On this same note, the bolts fired lack the required punch to damage Mgalekgolo, whose armor and combat shield can withstand most Covenant and UNSC small firearms, causing the plasma bolts to have little to no effect on them. It has shown good defense against light vehicles such as the Ghost, and in desperate situations, can serve as anti-aircraft defense, requiring only a few direct hits to destroy a Banshee.

As with its recognizable human counterpart, the anti-infantry Shade is very effective against both enemy ground forces and light vehicles. Some of its advantages over its human counterpart are that the plasma bolts are accurate and effective at longer distances and it is easier to see where shots are actually going than it is with the M41's rounds, although this might also effect the ability of the target to dodge them. As a disadvantage, the operator will be exposed to enemy fire. While it is useful against enemies in light vehicles, this is not a weapon of choice when facing an enemy armored vehicle. Also, as is the case with the M41, the gunner is unprotected from the rear.

Models

Type-26 Anti-Infantry Stationary Gun

Main article: Type-26 Anti-Infantry Stationary Gun

The Type-26 Anti-Infantry Stationary Gun is the most widely used version of the Shade turret, and is generally regarded as the most effective one. This is in no small part due to its versatility; the components of the Type-26 Shade are interchangeable, allowing for different weapon configurations to suit a variety of roles, including anti-armor fuel rods or more powerful plasma bolts and additional energy shielding for anti-air defense.[2]

The Type-26 ASG is made up of a main turret component, which rests on a circular anti-gravity cradle which allows for 360-degree movement. Though several different configurations of the gun have appeared, the chassis of the basic version offers little protection for the gunner other than two flaps of armor on the side flanks.[3] A heavier armored version of the weapon also exists; this variant provides excellent front and side protection for the gunner. The heavy variant was first observed during the Battle of Earth.[4] One iteration of the latter variant lacks a plate of armor in the top middle, in between its guns, exposing the operator to enemy snipers. This variant also appears to rotate somewhat quicker.[5]

Type-27 Anti-Infantry Stationary Gun

Main article: Type-27 Anti-Infantry Stationary Gun

The Type-27 ASG is one of the rarer variants of the Shade turret. Like the other variants, it is made up of a turret component resting on an anti-gravity mount. The T-27 variant is equipped with a frontal energy shield to protect the gunner. It is lighter in design than the other variants and thus far more portable.[2] It fires red plasma bolts similar to the heavy plasma cannon of the Phantom.[6]

The Type-27 Shade saw use by the Prophet of Regret's occupation forces deployed from the Solemn Penance to New Mombasa and Installation 05 in 2552.[6]

Type-29 Anti-Infantry Stationary Gun

Main article: Type-29 Anti-Infantry Stationary Gun

The Type-29 Shade consists of a sturdy base of three legs and a floating, mobile, turret-like seat with control systems for its plasma cannon. It fires three rounds of slow, purple plasma bolts at once, and has very limited precision and a medium rate of fire. It provides greater mobility than some of the other variants, at the expense of protection.[2]

In-game

The Shade was first seen in the E3 demo atop a Spectre and made its first gameplay appearance in Halo: Combat Evolved's level, The Truth and Reconciliation. The campaign version of the gun is almost twice as fast as the multiplayer version.

In Halo 3, the Shade's aiming reticule was similar to a Needler's, except with a circle of lines at the center. The Shade was in multiplayer only in Halo 3 Epsilon, as it was removed from the final version, even in Forge. Shades were lated made available, free of modding, on some Forge maps.

Neither the Power Drain nor an overcharged Plasma Pistol shot can disable the Shade's firing mechanisms, though either of these will temporarily disable its ability to rotate, this applies to all EMP weapons.

The Shade makes an appearance in Halo Wars and is identical to the Type-29 Shade from Halo: Combat Evolved. Anti-air and anti-vehicle variants of the Type-26 Shade are also introduced in Halo: Reach.

Campaign tactics

  • Heavy weapons, vehicles or grenades are perfect to destroy Shades.
  • In Halo Combat Evolved, if you get close to a Shade and try to push it, the operator can turn the turret and splatter you with the gun.
  • In Halo 3: ODST, Automags and snipers can be used to kill the gunner if no heavy weapons can be found.
  • Ramming it with any vehicle at speed is an instant kill except in Halo: Combat Evolved and Halo Wars.
  • In Halo 3 if you shoot a Shade from a distance and in the middle between the two pieces that jut out, the operator might jump out, making them an easier target.
  • In Halo 3, if the player stand right in front of the turret, in between the guns, the operator will not turn the turret to make the player slide in front of it, making you a harder target.
  • In Halo: Reach, enemies on Legendary can fire the Shade turret at an extreme rate.
  • In Halo: Reach, if the player get close to the turret, the operator will jump out of it.

Gallery

List of appearances

Sources

  1. ^ Halo: Reach, Bungie.net game stats
  2. ^ a b c d e Halo: The Essential Visual Guide, page 171
  3. ^ Halo: Reach
  4. ^ Halo 3
  5. ^ Halo 3: ODST
  6. ^ a b Halo 2

Template:Covenant Weapons