Chris Barrett: Difference between revisions
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[[File:Bungie - Chris Barrett.png|200px|thumb|Chris Barrett in the [[ViDoc]] ''[[Bungie ViDoc: O Brave New World|O Brave New World]]''.]] | |||
'''Christopher (Chris) Barrett''' is an employee at [[Bungie]] Studios. | '''Christopher (Chris) Barrett''' is an employee at [[Bungie]] Studios. | ||
==Biography== | ==Biography== | ||
In [[2001]], when ''[[Halo: Combat Evolved]]'' was released, Barrett was credited as an artist on Bungie's team. | Christopher Barrett joined Bungie in 2000. In [[2001]], when ''[[Halo: Combat Evolved]]'' was released, Barrett was credited as an artist on Bungie's team.<ref>'''[[Halo: Combat Evolved]]''' [[Halo: Combat Evolved credits|credits]]</ref> During ''[[Halo 2]]'''s development, Barrett was working as a Lead environment artist.<ref>'''[[Halo 2]]''' [[Halo 2 credits|credits]]</ref> He also worked as a campaign environment lead.<ref>'''[[Halo 3]]''' [[Halo 3 credits|credits]]</ref> Barrett did additional art direction in ''[[Halo 3: ODST]]'' and additional environment art in ''[[Halo: Reach]]''.<ref>'''[[Halo 3: ODST]]''' [[Halo 3: ODST credits|credits]]</ref><ref>'''[[Halo: Reach]]''' [[Halo: Reach credits|credits]]</ref> | ||
Notably, he worked on the campaign level ''[[Metropolis]]'' in ''Halo 2'', and is most known from his personal Easter Egg; [[Tterrab Industries]]. | |||
== | == Gameography == | ||
*[[w:c:bungie:Myth II: Soulblighter|Myth II: Soulblighter]] - Multiplayer Artist | *[[w:c:bungie:Myth II: Soulblighter|Myth II: Soulblighter]] - Multiplayer Artist | ||
*Myth II: Chimera | *Myth II: Chimera | ||
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*''[[Halo 2]]'' - Lead Environment Artist | *''[[Halo 2]]'' - Lead Environment Artist | ||
*''[[Halo 3]]'' - Campaign Environment Lead | *''[[Halo 3]]'' - Campaign Environment Lead | ||
*''[[Halo 3: ODST]]'' - Additional Art Direction | |||
*''[[Halo: Reach]]'' - Additional Environment Art | |||
==Bungie.net Profile== | ==Bungie.net Profile== |
Revision as of 12:36, January 7, 2012
Christopher (Chris) Barrett is an employee at Bungie Studios.
Biography
Christopher Barrett joined Bungie in 2000. In 2001, when Halo: Combat Evolved was released, Barrett was credited as an artist on Bungie's team.[1] During Halo 2's development, Barrett was working as a Lead environment artist.[2] He also worked as a campaign environment lead.[3] Barrett did additional art direction in Halo 3: ODST and additional environment art in Halo: Reach.[4][5]
Notably, he worked on the campaign level Metropolis in Halo 2, and is most known from his personal Easter Egg; Tterrab Industries.
Gameography
- Myth II: Soulblighter - Multiplayer Artist
- Myth II: Chimera
- Halo: Combat Evolved - Artist
- Halo 2 - Lead Environment Artist
- Halo 3 - Campaign Environment Lead
- Halo 3: ODST - Additional Art Direction
- Halo: Reach - Additional Environment Art
Bungie.net Profile
- Nickname: Barry
- Classification: GrizzledAncients
- Current Job: Environment Art Director
- Origin: Burlington, VT
- Blood Type: Classified
- Age: Classified
- Weight: Classified
- Height: Classified
- Girth: Classified
- First Job: Classified
- Hobby: Classified
- Ultimate Halo Match: Classified
- Ultimate Snack: Classified
- Ultimate Website: Classified
- Mode of Transport: Classified
- Fake Weapon: Classified
- Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, Halo: Combat Evolved and Halo 2.[6]