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Chris Barrett: Difference between revisions

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[[File:Bungie - Chris Barrett.png|200px|thumb|Chris Barrett in the [[ViDoc]] ''[[Bungie ViDoc: O Brave New World|O Brave New World]]''.]]
'''Christopher (Chris) Barrett''' is an employee at [[Bungie]] Studios.  
'''Christopher (Chris) Barrett''' is an employee at [[Bungie]] Studios.  


==Biography==
==Biography==
In [[2001]], when ''[[Halo: Combat Evolved]]'' was released, Barrett was credited as an artist on Bungie's team. When ''[[Halo 2]]'' was released, Barrett was working as a level designer.  
Christopher Barrett joined Bungie in 2000. In [[2001]], when ''[[Halo: Combat Evolved]]'' was released, Barrett was credited as an artist on Bungie's team.<ref>'''[[Halo: Combat Evolved]]''' [[Halo: Combat Evolved credits|credits]]</ref> During ''[[Halo 2]]'''s development, Barrett was working as a Lead environment artist.<ref>'''[[Halo 2]]''' [[Halo 2 credits|credits]]</ref> He also worked as a campaign environment lead.<ref>'''[[Halo 3]]''' [[Halo 3 credits|credits]]</ref> Barrett did additional art direction in ''[[Halo 3: ODST]]'' and additional environment art in ''[[Halo: Reach]]''.<ref>'''[[Halo 3: ODST]]''' [[Halo 3: ODST credits|credits]]</ref><ref>'''[[Halo: Reach]]''' [[Halo: Reach credits|credits]]</ref>


He worked on the level [[Metropolis]] in ''Halo 2'', and is most known from his personal Easter Egg; [[Tterrab Industries]].
Notably, he worked on the campaign level ''[[Metropolis]]'' in ''Halo 2'', and is most known from his personal Easter Egg; [[Tterrab Industries]].


== Games ==
== Gameography ==
*[[w:c:bungie:Myth II: Soulblighter|Myth II: Soulblighter]] - Multiplayer Artist
*[[w:c:bungie:Myth II: Soulblighter|Myth II: Soulblighter]] - Multiplayer Artist
*Myth II: Chimera
*Myth II: Chimera
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*''[[Halo 2]]'' - Lead Environment Artist
*''[[Halo 2]]'' - Lead Environment Artist
*''[[Halo 3]]'' - Campaign Environment Lead
*''[[Halo 3]]'' - Campaign Environment Lead
*''[[Halo 3: ODST]]'' - Additional Art Direction
*''[[Halo: Reach]]'' - Additional Environment Art


==Bungie.net Profile==
==Bungie.net Profile==

Revision as of 12:36, January 7, 2012

Chris Barrett in the ViDoc O Brave New World.

Christopher (Chris) Barrett is an employee at Bungie Studios.

Biography

Christopher Barrett joined Bungie in 2000. In 2001, when Halo: Combat Evolved was released, Barrett was credited as an artist on Bungie's team.[1] During Halo 2's development, Barrett was working as a Lead environment artist.[2] He also worked as a campaign environment lead.[3] Barrett did additional art direction in Halo 3: ODST and additional environment art in Halo: Reach.[4][5]

Notably, he worked on the campaign level Metropolis in Halo 2, and is most known from his personal Easter Egg; Tterrab Industries.

Gameography

Bungie.net Profile

  • Nickname: Barry
  • Classification: GrizzledAncients
  • Current Job: Environment Art Director
  • Origin: Burlington, VT
  • Blood Type: Classified
  • Age: Classified
  • Weight: Classified
  • Height: Classified
  • Girth: Classified
  • First Job: Classified
  • Hobby: Classified
  • Ultimate Halo Match: Classified
  • Ultimate Snack: Classified
  • Ultimate Website: Classified
  • Mode of Transport: Classified
  • Fake Weapon: Classified
  • Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, Halo: Combat Evolved and Halo 2.[6]

Sources