HRUNTING Mark III (B) Cyclops: Difference between revisions
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{{Era|UNSC|HCW}} | {{Era|UNSC|HCW}} | ||
{{Vehicle Infobox | {{Vehicle Infobox | ||
|image=[[File:CyclopsHW.png|250px]] | |image=[[File:CyclopsHW.png|250px]] | ||
|name= | |name=HRUNTING Mark III [B] Exoskeleton | ||
|manufacturer= | |manufacturer=[[Weapons Research Facility T12A]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 44''</ref> | ||
|line= | |line=HRUNTING | ||
|model= | |model=Mark III [B] | ||
|class= | |class=Powered exoskeleton | ||
|length= | |length= | ||
|width= | |width=11.7 feet (4.3 meters)<ref name="EVG"/> | ||
|height= | |height=14.2 feet (4.3 meters)<ref name="EVG"/> | ||
|mass= | |mass= | ||
|max accel= | |max accel= | ||
Line 17: | Line 16: | ||
|engine= | |engine= | ||
|poweroutput= | |poweroutput= | ||
|power= | |power=Fusion reactor | ||
|shield gen= | |shield gen= | ||
|hull= | |hull= | ||
|sensor= | |sensor= | ||
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|armament= Anti-structure jackhammer and piledriver; manipulator units | |armament= Anti-structure jackhammer and piledriver; manipulator units | ||
|complement= | |complement= | ||
|crew= | |crew= One operator<ref name="EVG"/> | ||
|skeleton= | |skeleton= | ||
|passengers= | |passengers= | ||
Line 36: | Line 35: | ||
|role=*Logistical support | |role=*Logistical support | ||
*Structure demolition | *Structure demolition | ||
|era= [[Human-Covenant War]] | |era= [[Human-Covenant War]] | ||
|affiliation=United Nations Space Command | |affiliation=United Nations Space Command | ||
}} | }} | ||
The '''Cyclops''' is a bipedal exoskeleton used by the [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marine Corps]] | The '''HRUNTING Mark III [B] Exoskeleton''', typically known as the '''Cyclops''', is a bipedal exoskeleton used by the [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marine Corps]]. It is a redesigned version of the [[MJOLNIR Powered Assault Armor#Mark III Prototype Exoskeleton|Mark III exoskeleton]], a predecessor to the [[MJOLNIR Powered Assault Armor]].<ref name="EVG"/> | ||
==Overview== | |||
===Development history=== | |||
Unlike the more familiar iterations that began with the [[MJOLNIR Powered Assault Armor/Mark IV]], the predecessors of MJOLNIR were bulky powered exoskeletons. In [[2511]], [[Catherine Elizabeth Halsey|Dr. Catherine Halsey]] decided to scrap the earlier iterations due to their size, lack of maneuverability, and power inefficiency; she and the [[Office of Naval Intelligence]]'s Material Group abandoned the exoskeletons for Project: MJOLNIR, leaving most of the exoskeletons, even the comparatively successful Mark III suits - which had been introduced only [[2510|a year earlier]] - in [[Reach]]'s titanium mines.<ref>'''[[Halo: The Fall of Reach]]''','' page ???''</ref><ref>'''[[Dr. Halsey's personal journal]]'''</ref> | |||
In [[2513]], the research team based on [[Algolis]], who were working on a separate project known as HRUNTING, began to refine the Mark III. HRUNTING made their own development breakthroughs until they created a revised "[B]" variant of the Mark III, which they called the Cyclops. Unlike the original Mark I, II, and III exoskeletons, the Mark III [B] was intended to serve non-combat military roles such as construction, matériel transportation, terraforming, and dock work. The Cyclops eventually saw moderately widespread deployment as a logistical support unit, though operators were forced into combat on rare occasions; the Cyclops proved very effective as an anti-matériel and anti-fortification platform.<ref name="EVG"/> | |||
In | |||
==In- | ===Design=== | ||
The Cyclops is a very large platform, just over fourteen feet tall and nearly twelve feet wide.<ref name="EVG"/> The Operator is harnessed within a sealed cockpit that features a transparent "visor" and a roll cage. The Cyclops' most prominent feature is its two large "arms", which feature powerful hand-like torque-amplification gauntlets; these manipulators can effortlessly crush a [[Sangheili]]'s body and, with the assistance of a wrist-mounted pile driver, can shear large pieces from [[Type-26 Assault Gun Carriage|Wraith tanks]] and even [[Covenant citadel|citadels]], which seem to feature starship-grade armor plating. Like the original Mark III exoskeleton, the Cyclops features an externally mounted fusion reactor as its power supply. | |||
Despite its size, the Cyclops is very agile and can outpace even [[SPARTAN-II Program|Spartans]]. Hydraulic-buffered shocks in the exoskeleton's feet ensure that rough terrain does not hinder the Cyclops and even allow it to jump short distances. | |||
In keeping with its intended role as a support unit, the Cyclops can use its manipulators and various arm-mounted tools to repair vehicles and structures. Due to the Cyclops' nimble design, these repairs can be completed very quickly, even in the field. | |||
==Gameplay== | |||
In the campaign, the Cyclops appears only in the level ''[[Repairs]]''. In [[skirmish]] and multiplayer, the Cyclops is available only if [[Sergeant]] [[John Forge]] is the player's selected hero unit. | In the campaign, the Cyclops appears only in the level ''[[Repairs]]''. In [[skirmish]] and multiplayer, the Cyclops is available only if [[Sergeant]] [[John Forge]] is the player's selected hero unit. | ||
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*"''Repair Kit''", which allows the Cyclops to repair buildings and mechanized units. The upgrade costs 400 resource units and requires a tech level of two. | *"''Repair Kit''", which allows the Cyclops to repair buildings and mechanized units. The upgrade costs 400 resource units and requires a tech level of two. | ||
*"''High-Torque Joint''" which improves its movement speed. The upgrade costs 900 resource units and requires a tech level of three.<ref>http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF</ref> | *"''High-Torque Joint''" which improves its movement speed. The upgrade costs 900 resource units and requires a tech level of three.<ref>http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF</ref> | ||
==Trivia== | ==Trivia== | ||
*The [[wikipedia:Cyclops|Cyclopes]] are a race of one-eyed giants in [[List of Greek mythology references in Halo|Greek mythology]]. | *The [[wikipedia:Cyclops|Cyclopes]] are a race of one-eyed giants in [[List of Greek mythology references in Halo|Greek mythology]]. | ||
*From a gameplay perspective, the Cyclops exoskeleton is based on the Cyclops unit from [[Ensemble Studios]]' game [[Wikipedia:Age of Mythology|''Age of Mythology'']], which is an actual cyclops. It is similarly a large unit that deals heavy melee damage.<ref>http://www.1up.com/do/previewPage?pager.offset=0&cId=3172311&p=</ref> Their alternate attacks are also similar; when secondary ability bar has charged, the Cyclops will lift a nearby infantry unit and hurl it at the enemy forces for additional damage. In ''Halo Wars'', the Cyclops' secondary ability allows it to tear a vehicle apart and hurl the chunks at enemy forces in a similar manner.<ref>[http://en.wikipedia.org/wiki/List_of_units_in_the_Age_of_Mythology_series#Myth_units List of units in the Age of Mythology series]</ref> | |||
*The Cyclops and the [[XRP12 Combat Support Vehicle|Gremlin]] are the only known UNSC vehicles named after mythological creatures instead of UNSC's tradition of naming atmospheric vehicles after real animals, and the [[GA-TL1 Longsword|Longsword]], the [[B-65 Shortsword|Shortsword]], and the [[YSS-1000 Sabre|Sabre]], which are named after bladed weapons. | |||
*The Cyclops' design changed drastically during the game's development: its helmet was once similar to that of the MJOLNIR EVA and SPI armor and its body was bulkier and shorter. | *The Cyclops' design changed drastically during the game's development: its helmet was once similar to that of the MJOLNIR EVA and SPI armor and its body was bulkier and shorter. | ||
*Though the accepted plural form of ''cyclops'' is ''cyclopes'', UNSC personnel generally say ''"Cyclopses"'' instead. | |||
*Though the accepted plural form of '' | *Graeme Devine, the lead writer of ''Halo Wars'', posted background information for the Cyclops on his personal website, though this information contains several continuity errors. For example, it states that the Marine Corps designed the Cyclops as a shock infantry platform, which competed with the "fledgling" [[Orbital Drop Shock Trooper]]s, to combat the [[Insurrectionist]]s; canonically, the Cyclops was specifically designed as a support platform, and the ODST had been in service for decades. Furthermore, it states that the Cyclops was removed from service after the [[SPARTAN-III Program]] was initiated; the SPARTAN-III program was top-secret and served an entirely different goal from that of the Cyclops, so the activation of the SPARTAN-IIIs would conceivably have no bearing on the Cyclops' deployment. However, Devine states on the website that his background stories are "essentially fan fiction" and should not be regarded as canon.<ref>[http://www.graemedevine.com/graemedevine/Spirit_of_Fire/Entries/2009/2/23_Cyclops.html '''Graeme Devine:''' ''Cyclops Canon'']</ref> | ||
==Gallery== | ==Gallery== | ||
<gallery widths="150" orientation="landscape"> | <gallery widths="150" orientation="landscape"> | ||
File:Unsc cyclops.gif| | File:Unsc cyclops.gif|A Cyclops in the field. | ||
File:Mkiii.JPG|A Cyclops in combat. | |||
File:Cyclops-development.jpg|A development image of the Cyclops. | File:Cyclops-development.jpg|A development image of the Cyclops. | ||
File:06 CYCLOPS.jpg|Cyclops unit info sheet. | File:06 CYCLOPS.jpg|Cyclops unit info sheet. | ||
Line 81: | Line 80: | ||
==List of appearances== | ==List of appearances== | ||
*''[[Halo Wars]]'' | *''[[Halo Wars]]'' | ||
*''[[Halo: The Flood]] (2010)'' | *''[[Halo: The Flood]] (2010)'' {{1st}} {{C|Retcon}}<!-- The Cyclops first appeared in The Flood, when Lister uses a powered exoskeleton to unload cargo from the Pillar of Autumn. It is identified in the 2010 re-release of the novel.--> | ||
==Sources== | ==Sources== |
Revision as of 12:52, August 23, 2011
The HRUNTING Mark III [B] Exoskeleton, typically known as the Cyclops, is a bipedal exoskeleton used by the UNSC Marine Corps. It is a redesigned version of the Mark III exoskeleton, a predecessor to the MJOLNIR Powered Assault Armor.[1]
Overview
Development history
Unlike the more familiar iterations that began with the MJOLNIR Powered Assault Armor/Mark IV, the predecessors of MJOLNIR were bulky powered exoskeletons. In 2511, Dr. Catherine Halsey decided to scrap the earlier iterations due to their size, lack of maneuverability, and power inefficiency; she and the Office of Naval Intelligence's Material Group abandoned the exoskeletons for Project: MJOLNIR, leaving most of the exoskeletons, even the comparatively successful Mark III suits - which had been introduced only a year earlier - in Reach's titanium mines.[2][3]
In 2513, the research team based on Algolis, who were working on a separate project known as HRUNTING, began to refine the Mark III. HRUNTING made their own development breakthroughs until they created a revised "[B]" variant of the Mark III, which they called the Cyclops. Unlike the original Mark I, II, and III exoskeletons, the Mark III [B] was intended to serve non-combat military roles such as construction, matériel transportation, terraforming, and dock work. The Cyclops eventually saw moderately widespread deployment as a logistical support unit, though operators were forced into combat on rare occasions; the Cyclops proved very effective as an anti-matériel and anti-fortification platform.[1]
Design
The Cyclops is a very large platform, just over fourteen feet tall and nearly twelve feet wide.[1] The Operator is harnessed within a sealed cockpit that features a transparent "visor" and a roll cage. The Cyclops' most prominent feature is its two large "arms", which feature powerful hand-like torque-amplification gauntlets; these manipulators can effortlessly crush a Sangheili's body and, with the assistance of a wrist-mounted pile driver, can shear large pieces from Wraith tanks and even citadels, which seem to feature starship-grade armor plating. Like the original Mark III exoskeleton, the Cyclops features an externally mounted fusion reactor as its power supply.
Despite its size, the Cyclops is very agile and can outpace even Spartans. Hydraulic-buffered shocks in the exoskeleton's feet ensure that rough terrain does not hinder the Cyclops and even allow it to jump short distances.
In keeping with its intended role as a support unit, the Cyclops can use its manipulators and various arm-mounted tools to repair vehicles and structures. Due to the Cyclops' nimble design, these repairs can be completed very quickly, even in the field.
Gameplay
In the campaign, the Cyclops appears only in the level Repairs. In skirmish and multiplayer, the Cyclops is available only if Sergeant John Forge is the player's selected hero unit.
The Cyclops requires 125 resource units, a tech level of one, and one population slot. It has two upgrades.
- "Repair Kit", which allows the Cyclops to repair buildings and mechanized units. The upgrade costs 400 resource units and requires a tech level of two.
- "High-Torque Joint" which improves its movement speed. The upgrade costs 900 resource units and requires a tech level of three.[4]
Trivia
- The Cyclopes are a race of one-eyed giants in Greek mythology.
- From a gameplay perspective, the Cyclops exoskeleton is based on the Cyclops unit from Ensemble Studios' game Age of Mythology, which is an actual cyclops. It is similarly a large unit that deals heavy melee damage.[5] Their alternate attacks are also similar; when secondary ability bar has charged, the Cyclops will lift a nearby infantry unit and hurl it at the enemy forces for additional damage. In Halo Wars, the Cyclops' secondary ability allows it to tear a vehicle apart and hurl the chunks at enemy forces in a similar manner.[6]
- The Cyclops and the Gremlin are the only known UNSC vehicles named after mythological creatures instead of UNSC's tradition of naming atmospheric vehicles after real animals, and the Longsword, the Shortsword, and the Sabre, which are named after bladed weapons.
- The Cyclops' design changed drastically during the game's development: its helmet was once similar to that of the MJOLNIR EVA and SPI armor and its body was bulkier and shorter.
- Though the accepted plural form of cyclops is cyclopes, UNSC personnel generally say "Cyclopses" instead.
- Graeme Devine, the lead writer of Halo Wars, posted background information for the Cyclops on his personal website, though this information contains several continuity errors. For example, it states that the Marine Corps designed the Cyclops as a shock infantry platform, which competed with the "fledgling" Orbital Drop Shock Troopers, to combat the Insurrectionists; canonically, the Cyclops was specifically designed as a support platform, and the ODST had been in service for decades. Furthermore, it states that the Cyclops was removed from service after the SPARTAN-III Program was initiated; the SPARTAN-III program was top-secret and served an entirely different goal from that of the Cyclops, so the activation of the SPARTAN-IIIs would conceivably have no bearing on the Cyclops' deployment. However, Devine states on the website that his background stories are "essentially fan fiction" and should not be regarded as canon.[7]
Gallery
- Unsc cyclops.gif
A Cyclops in the field.
- Mkiii.JPG
A Cyclops in combat.
- Cyclops-development.jpg
A development image of the Cyclops.
- 06 CYCLOPS.jpg
Cyclops unit info sheet.
List of appearances
- Halo Wars
- Halo: The Flood (2010) (First appearance) (Retcon)
Sources
- ^ a b c Cite error: Invalid
<ref>
tag; no text was provided for refs namedEVG
- ^ Halo: The Fall of Reach, page ???
- ^ Dr. Halsey's personal journal
- ^ http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF
- ^ http://www.1up.com/do/previewPage?pager.offset=0&cId=3172311&p=
- ^ List of units in the Age of Mythology series
- ^ Graeme Devine: Cyclops Canon