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HRUNTING Mark III (B) Cyclops: Difference between revisions

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{{Era|UNSC|HCW}}  
{{Era|UNSC|HCW}}  
{{Ratings}}
{{Vehicle Infobox
{{Vehicle Infobox
|image=[[File:CyclopsHW.png|250px]]  
|image=[[File:CyclopsHW.png|250px]]  
|name=Cyclops
|name=HRUNTING Mark III [B] Exoskeleton
|manufacturer=United Nations Space Command
|manufacturer=[[Weapons Research Facility T12A]]<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 44''</ref>
|line=
|line=HRUNTING
|model=Powered exoskeleton
|model=Mark III [B]
|class=
|class=Powered exoskeleton
|length=
|length=
|width=
|width=11.7 feet (4.3 meters)<ref name="EVG"/>
|height=
|height=14.2 feet (4.3 meters)<ref name="EVG"/>
|mass=
|mass=
|max accel=
|max accel=
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|engine=
|engine=
|poweroutput=
|poweroutput=
|power=
|power=Fusion reactor
|shield gen=None
|shield gen=
|hull=
|hull=
|sensor=
|sensor=
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|armament= Anti-structure jackhammer and piledriver; manipulator units  
|armament= Anti-structure jackhammer and piledriver; manipulator units  
|complement=
|complement=
|crew= Pilot (1)
|crew= One operator<ref name="EVG"/>
|skeleton=
|skeleton=
|passengers=
|passengers=
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|role=*Logistical support
|role=*Logistical support
*Structure demolition
*Structure demolition
*Melee combat
|era= [[Human-Covenant War]]
|era= [[Human-Covenant War]]
|affiliation=United Nations Space Command
|affiliation=United Nations Space Command
}}  
}}  


The '''Cyclops''' is a bipedal exoskeleton used by the [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marine Corps]] during the early years of the [[Human-Covenant War]]. While it was originally intended for construction  and other non-combat purposes, it was repurposed for combat against the [[Covenant Empire|Covenant]] for deconstruction proficiency on Covenant building structures.<ref name=1up>http://www.1up.com/do/previewPage?pager.offset=0&cId=3172311&p=</ref> The modification for combat included additional armor plating around the operator and joints, and specialized equipment for demolishing enemy fortifications.
The '''HRUNTING Mark III [B] Exoskeleton''', typically known as the '''Cyclops''', is a bipedal exoskeleton used by the [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marine Corps]]. It is a redesigned version of the [[MJOLNIR Powered Assault Armor#Mark III Prototype Exoskeleton|Mark III exoskeleton]], a predecessor to the [[MJOLNIR Powered Assault Armor]].<ref name="EVG"/>


==History==
After the [[MJOLNIR Powered Assault Armor#Mark I Prototype Exoskeleton|Mark I MJOLNIR powered exoskeleton]] was found impossible to control, all units were decommissioned, with the majority of them being thrown into the [[titanium]] mines of [[Reach]]. Bitten by the failure of [[ORION Project|Project ORION]] and suspicious of the [[Office of Naval Intelligence]], the [[UNSC Marine Corps]] under the UNSC Marine Special Operations division started their own power suit research division. They needed a form of shock deployment troop to fight the continuing [[Insurrection|rebel uprisings]] throughout the [[Outer Colonies]], often in harsh environments such as the [[Eridanus system|Eridanus]] [[Eridanus Secundus|Asteroid Belt]], where [[Colonel]] [[Robert Watts]] hid after the rebels fled to the asteroid belt following [[Operation: TREBUCHET]] in [[2513]].


These powered suits, often called “coffins” by those who wore them, performed well in field tests. However, severe power problems and issues with the propulsion systems led to them being mothballed. Most of the power suits were assigned to support vessels, where they were deployed alongside [[firebase|base pods]] to construct the buildings once they were on the ground. The Cyclops were used extensively in [[2531]], during the [[battle]]s on [[Harvest Campaign|Harvest]], [[Battle of Arcadia|Arcadia]], and a [[Battle of the Flood-controlled Shield World|Forerunner Shield World]]. The power problem was eventually solved directly as a side effect of Project ORION and the suits were updated. However, the deployment of the [[SPARTAN-III Program|SPARTAN-III]] supersoldiers in [[2536]] took the Cyclops out of operation completely; the remaining units were mostly scrapped alongside the Mark I MJOLNIR suits on Reach.<ref>http://www.graemedevine.com/graemedevine/Spirit_of_Fire/Entries/2009/2/23_Cyclops.html</ref>
==Overview==
===Development history===
Unlike the more familiar iterations that began with the [[MJOLNIR Powered Assault Armor/Mark IV]], the predecessors of MJOLNIR were bulky powered exoskeletons. In [[2511]], [[Catherine Elizabeth Halsey|Dr. Catherine Halsey]] decided to scrap the earlier iterations due to their size, lack of maneuverability, and power inefficiency; she and the [[Office of Naval Intelligence]]'s Material Group abandoned the exoskeletons for Project: MJOLNIR, leaving most of the exoskeletons, even the comparatively successful Mark III suits - which had been introduced only [[2510|a year earlier]] - in [[Reach]]'s titanium mines.<ref>'''[[Halo: The Fall of Reach]]''','' page ???''</ref><ref>'''[[Dr. Halsey's personal journal]]'''</ref>


==Combat==
In [[2513]], the research team based on [[Algolis]], who were working on a separate project known as HRUNTING, began to refine the Mark III. HRUNTING made their own development breakthroughs until they created a revised "[B]" variant of the Mark III, which they called the Cyclops. Unlike the original Mark I, II, and III exoskeletons, the Mark III [B] was intended to serve non-combat military roles such as construction, matériel transportation, terraforming, and dock work. The Cyclops eventually saw moderately widespread deployment as a logistical support unit, though operators were forced into combat on rare occasions; the Cyclops proved very effective as an anti-matériel and anti-fortification platform.<ref name="EVG"/>
In combat, the Cyclops deals heavy melee damage, using its powerful arms, once used to carry heavy machinery and equipment, to deal devastating blows against enemy units and structures. It also possesses the ability to tear apart a destroyed vehicle and throw the pieces further at any other unit, including air units which they have no other offensive capability against. If upgraded with specialized tools, the Cyclops can repair vehicles and buildings.<ref name=1up/><ref>http://www.xbox.com/en-US/games/viewer.aspx?productId=1898&assetTypeId=2&shotId=5</ref>


==In-game information==
===Design===
The Cyclops is a very large platform, just over fourteen feet tall and nearly twelve feet wide.<ref name="EVG"/> The Operator is harnessed within a sealed cockpit that features a transparent "visor" and a roll cage. The Cyclops' most prominent feature is its two large "arms", which feature powerful hand-like torque-amplification gauntlets; these manipulators can effortlessly crush a [[Sangheili]]'s body and, with the assistance of a wrist-mounted pile driver, can shear large pieces from [[Type-26 Assault Gun Carriage|Wraith tanks]] and even [[Covenant citadel|citadels]], which seem to feature starship-grade armor plating. Like the original Mark III exoskeleton, the Cyclops features an externally mounted fusion reactor as its power supply.
 
Despite its size, the Cyclops is very agile and can outpace even [[SPARTAN-II Program|Spartans]]. Hydraulic-buffered shocks in the exoskeleton's feet ensure that rough terrain does not hinder the Cyclops and even allow it to jump short distances.
 
In keeping with its intended role as a support unit, the Cyclops can use its manipulators and various arm-mounted tools to repair vehicles and structures. Due to the Cyclops' nimble design, these repairs can be completed very quickly, even in the field.
 
==Gameplay==
In the campaign, the Cyclops appears only in the level ''[[Repairs]]''. In [[skirmish]] and multiplayer, the Cyclops is available only if [[Sergeant]] [[John Forge]] is the player's selected hero unit.
In the campaign, the Cyclops appears only in the level ''[[Repairs]]''. In [[skirmish]] and multiplayer, the Cyclops is available only if [[Sergeant]] [[John Forge]] is the player's selected hero unit.


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*"''Repair Kit''", which allows the Cyclops to repair buildings and mechanized units. The upgrade costs 400 resource units and requires a tech level of two.
*"''Repair Kit''", which allows the Cyclops to repair buildings and mechanized units. The upgrade costs 400 resource units and requires a tech level of two.
*"''High-Torque Joint''" which improves its movement speed. The upgrade costs 900 resource units and requires a tech level of three.<ref>http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF</ref>
*"''High-Torque Joint''" which improves its movement speed. The upgrade costs 900 resource units and requires a tech level of three.<ref>http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF</ref>
===Development===
[[Image:Cyclops.jpg|thumb|A trio of Cyclopes in an early build of ''[[Halo Wars]]''.]]
Originally, Ensemble designed the unit as a MJOLNIR Mark I suit; however, the developers deemed it too visually similar to the SPARTANs to easily distinguish at a glance. The Cyclops was therefore rebuilt from the ground up as a unique unit, both larger and bulkier than the MJOLNIR Mark IV that the SPARTANs wear. At one point in the game's development, the Cyclops lacked the reflective visor, instead having only a bare crash cage over the wearer.<ref name=1up/>
The Cyclops exoskeleton is based on the Cyclops unit from [[Ensemble Studios]]' game [[Wikipedia:Age of Mythology|''Age of Mythology'']], which is an actual Cyclops. It is similarly a large unit that deals heavy melee damage.<ref>http://www.1up.com/do/previewPage?pager.offset=0&cId=3172311&p=</ref> Their alternate attacks are also similar; when secondary ability bar has charged, the ''AoM'' Cyclops will lift a nearby infantry unit and hurl it at the enemy forces for additional damage. In ''Halo Wars'', the Cyclops' secondary ability allows it to tear a vehicle apart and hurl the chunks at enemy forces in a similar manner.<ref>[http://en.wikipedia.org/wiki/List_of_units_in_the_Age_of_Mythology_series#Myth_units List of units in the Age of Mythology series]</ref>


==Trivia==
==Trivia==
[[Image:Mkiii.JPG|thumb|The back of the Cyclops exoskeleton.]]
*The Cyclops and the [[Gremlin Combat Support Vehicle|Gremlin]] are the only known UNSC vehicles named after mythological creatures instead of UNSC's tradition of naming atmospheric vehicles after real animals, and the [[Longsword]], [[Shortsword]], and [[Sabre]], which are named after bladed weapons.
*The [[wikipedia:Cyclops|Cyclopes]] are a race of one-eyed giants in [[List of Greek mythology references in Halo|Greek mythology]].
*The [[wikipedia:Cyclops|Cyclopes]] are a race of one-eyed giants in [[List of Greek mythology references in Halo|Greek mythology]].
*From a gameplay perspective, the Cyclops exoskeleton is based on the Cyclops unit from [[Ensemble Studios]]' game [[Wikipedia:Age of Mythology|''Age of Mythology'']], which is an actual cyclops. It is similarly a large unit that deals heavy melee damage.<ref>http://www.1up.com/do/previewPage?pager.offset=0&cId=3172311&p=</ref> Their alternate attacks are also similar; when secondary ability bar has charged, the Cyclops will lift a nearby infantry unit and hurl it at the enemy forces for additional damage. In ''Halo Wars'', the Cyclops' secondary ability allows it to tear a vehicle apart and hurl the chunks at enemy forces in a similar manner.<ref>[http://en.wikipedia.org/wiki/List_of_units_in_the_Age_of_Mythology_series#Myth_units List of units in the Age of Mythology series]</ref>
*The Cyclops and the [[XRP12 Combat Support Vehicle|Gremlin]] are the only known UNSC vehicles named after mythological creatures instead of UNSC's tradition of naming atmospheric vehicles after real animals, and the [[GA-TL1 Longsword|Longsword]], the [[B-65 Shortsword|Shortsword]], and the [[YSS-1000 Sabre|Sabre]], which are named after bladed weapons.
*The Cyclops' design changed drastically during the game's development: its helmet was once similar to that of the MJOLNIR EVA and SPI armor and its body was bulkier and shorter.
*The Cyclops' design changed drastically during the game's development: its helmet was once similar to that of the MJOLNIR EVA and SPI armor and its body was bulkier and shorter.
*The back of the Cyclops is glitched, allowing the player to see through it.{{Citation needed}}
*Though the accepted plural form of ''cyclops'' is ''cyclopes'', UNSC personnel generally say ''"Cyclopses"'' instead.
*Though the accepted plural form of ''Cyclops'' is ''Cyclopes'', UNSC personnel generally say ''"Cyclopses"'' instead.
*Graeme Devine, the lead writer of ''Halo Wars'', posted background information for the Cyclops on his personal website, though this information contains several continuity errors. For example, it states that the Marine Corps designed the Cyclops as a shock infantry platform, which competed with the "fledgling" [[Orbital Drop Shock Trooper]]s, to combat the [[Insurrectionist]]s; canonically, the Cyclops was specifically designed as a support platform, and the ODST had been in service for decades. Furthermore, it states that the Cyclops was removed from service after the [[SPARTAN-III Program]] was initiated; the SPARTAN-III program was top-secret and served an entirely different goal from that of the Cyclops, so the activation of the SPARTAN-IIIs would conceivably have no bearing on the Cyclops' deployment. However, Devine states on the website that his background stories are "essentially fan fiction" and should not be regarded as canon.<ref>[http://www.graemedevine.com/graemedevine/Spirit_of_Fire/Entries/2009/2/23_Cyclops.html '''Graeme Devine:''' ''Cyclops Canon'']</ref>


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
<gallery widths="150" orientation="landscape">
File:Unsc cyclops.gif|An in-game render of the Cyclops.
File:Unsc cyclops.gif|A Cyclops in the field.
File:Mkiii.JPG|A Cyclops in combat.
File:Cyclops-development.jpg|A development image of the Cyclops.
File:Cyclops-development.jpg|A development image of the Cyclops.
File:06 CYCLOPS.jpg|Cyclops unit info sheet.
File:06 CYCLOPS.jpg|Cyclops unit info sheet.
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==List of appearances==
==List of appearances==
*''[[Halo Wars]]''
*''[[Halo Wars]]''
*''[[Halo: The Flood]] (2010)''
*''[[Halo: The Flood]] (2010)'' {{1st}} {{C|Retcon}}<!-- The Cyclops first appeared in The Flood, when Lister uses a powered exoskeleton to unload cargo from the Pillar of Autumn. It is identified in the 2010 re-release of the novel.-->


==Sources==
==Sources==

Revision as of 12:52, August 23, 2011

Template:Vehicle Infobox

The HRUNTING Mark III [B] Exoskeleton, typically known as the Cyclops, is a bipedal exoskeleton used by the UNSC Marine Corps. It is a redesigned version of the Mark III exoskeleton, a predecessor to the MJOLNIR Powered Assault Armor.[1]


Overview

Development history

Unlike the more familiar iterations that began with the MJOLNIR Powered Assault Armor/Mark IV, the predecessors of MJOLNIR were bulky powered exoskeletons. In 2511, Dr. Catherine Halsey decided to scrap the earlier iterations due to their size, lack of maneuverability, and power inefficiency; she and the Office of Naval Intelligence's Material Group abandoned the exoskeletons for Project: MJOLNIR, leaving most of the exoskeletons, even the comparatively successful Mark III suits - which had been introduced only a year earlier - in Reach's titanium mines.[2][3]

In 2513, the research team based on Algolis, who were working on a separate project known as HRUNTING, began to refine the Mark III. HRUNTING made their own development breakthroughs until they created a revised "[B]" variant of the Mark III, which they called the Cyclops. Unlike the original Mark I, II, and III exoskeletons, the Mark III [B] was intended to serve non-combat military roles such as construction, matériel transportation, terraforming, and dock work. The Cyclops eventually saw moderately widespread deployment as a logistical support unit, though operators were forced into combat on rare occasions; the Cyclops proved very effective as an anti-matériel and anti-fortification platform.[1]

Design

The Cyclops is a very large platform, just over fourteen feet tall and nearly twelve feet wide.[1] The Operator is harnessed within a sealed cockpit that features a transparent "visor" and a roll cage. The Cyclops' most prominent feature is its two large "arms", which feature powerful hand-like torque-amplification gauntlets; these manipulators can effortlessly crush a Sangheili's body and, with the assistance of a wrist-mounted pile driver, can shear large pieces from Wraith tanks and even citadels, which seem to feature starship-grade armor plating. Like the original Mark III exoskeleton, the Cyclops features an externally mounted fusion reactor as its power supply.

Despite its size, the Cyclops is very agile and can outpace even Spartans. Hydraulic-buffered shocks in the exoskeleton's feet ensure that rough terrain does not hinder the Cyclops and even allow it to jump short distances.

In keeping with its intended role as a support unit, the Cyclops can use its manipulators and various arm-mounted tools to repair vehicles and structures. Due to the Cyclops' nimble design, these repairs can be completed very quickly, even in the field.

Gameplay

In the campaign, the Cyclops appears only in the level Repairs. In skirmish and multiplayer, the Cyclops is available only if Sergeant John Forge is the player's selected hero unit.

The Cyclops requires 125 resource units, a tech level of one, and one population slot. It has two upgrades.

  • "Repair Kit", which allows the Cyclops to repair buildings and mechanized units. The upgrade costs 400 resource units and requires a tech level of two.
  • "High-Torque Joint" which improves its movement speed. The upgrade costs 900 resource units and requires a tech level of three.[4]

Trivia

  • The Cyclopes are a race of one-eyed giants in Greek mythology.
  • From a gameplay perspective, the Cyclops exoskeleton is based on the Cyclops unit from Ensemble Studios' game Age of Mythology, which is an actual cyclops. It is similarly a large unit that deals heavy melee damage.[5] Their alternate attacks are also similar; when secondary ability bar has charged, the Cyclops will lift a nearby infantry unit and hurl it at the enemy forces for additional damage. In Halo Wars, the Cyclops' secondary ability allows it to tear a vehicle apart and hurl the chunks at enemy forces in a similar manner.[6]
  • The Cyclops and the Gremlin are the only known UNSC vehicles named after mythological creatures instead of UNSC's tradition of naming atmospheric vehicles after real animals, and the Longsword, the Shortsword, and the Sabre, which are named after bladed weapons.
  • The Cyclops' design changed drastically during the game's development: its helmet was once similar to that of the MJOLNIR EVA and SPI armor and its body was bulkier and shorter.
  • Though the accepted plural form of cyclops is cyclopes, UNSC personnel generally say "Cyclopses" instead.
  • Graeme Devine, the lead writer of Halo Wars, posted background information for the Cyclops on his personal website, though this information contains several continuity errors. For example, it states that the Marine Corps designed the Cyclops as a shock infantry platform, which competed with the "fledgling" Orbital Drop Shock Troopers, to combat the Insurrectionists; canonically, the Cyclops was specifically designed as a support platform, and the ODST had been in service for decades. Furthermore, it states that the Cyclops was removed from service after the SPARTAN-III Program was initiated; the SPARTAN-III program was top-secret and served an entirely different goal from that of the Cyclops, so the activation of the SPARTAN-IIIs would conceivably have no bearing on the Cyclops' deployment. However, Devine states on the website that his background stories are "essentially fan fiction" and should not be regarded as canon.[7]

Gallery

List of appearances

Sources

Template:UNSC Vehicles