Era-rw.png

Armor effects: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 1: Line 1:
{{Era|RE}}
{{Era|RW}}
'''Armor effects''' are a special customizable option in the [[Armor_Permutations (Halo: Reach)|Armory]] in ''[[Halo: Reach]]''. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.
'''Armor effects''' are a special customizable option in the [[Armor_Permutations (Halo: Reach)|Armory]] in ''[[Halo: Reach]]''. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.


Line 36: Line 36:
{{Article Quote|Upon expiry, flying hearts mark your demise.}}
{{Article Quote|Upon expiry, flying hearts mark your demise.}}
*'''Cost''': 300,000 cR
*'''Cost''': 300,000 cR
*'''Effect''': Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. This armor effect is similar to the "[[Siege of Madrigal#Halo_3.3A_ODST|Dancing Marty]]" easter egg in ''[[Halo 3: ODST]]''.
*'''Effect''': Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player.
{{clear}}
*'''Trivia''': The hearts are actually based on a temporary effect used by Bungie effects artist [[Steve Scott]] for debugging. The effect is also seen in the "[[Siege of Madrigal#Halo_3.3A_ODST|Dancing Marty]]" easter egg in ''[[Halo 3: ODST]]''.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref>
*'''Note''': This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://www.bungie.net/stats/reach/globalheatmaps.aspx]</ref>
*'''Note''': This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://www.bungie.net/stats/reach/globalheatmaps.aspx '''Bungie.net''': ''Global Heatmaps'']</ref>


===Pestilence===
===Pestilence===
Line 44: Line 44:
{{Article Quote|Foul brown clouds stink and swirl around steel.}}
{{Article Quote|Foul brown clouds stink and swirl around steel.}}
*'''Cost''': 1,000,000 cR
*'''Cost''': 1,000,000 cR
*'''Effect''': Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting [[Flood]] forms. Upon the player's death, he/she explodes in a manner similar to a [[Flood carrier form|Flood Carrier Form]].
*'''Effect''': Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting [[Flood]] forms. Upon the player's death, he/she explodes in a manner similar to a [[Flood carrier form]].
{{clear}}
{{clear}}



Revision as of 13:41, September 1, 2011

Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.

Death Effects

The following effect occurs when the player is killed.

Birthday Party

Template:Article Quote

  • Cost: 200,000 cR
  • Effect: When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the Grunt Birthday Party skull from Halo 2, Halo 3 and Halo: Reach.
  • Trivia: The clip of sound is a sample from Viva Pinata for Xbox 360.

Living Effects

The following effect is continuously visible as long as the player is alive.

Legendary (Flaming Helmet)

Template:Article Quote

Eternal

Template:Article Quote

  • Cost: Was available for free to anyone with a linked gamertag on Bungie.net or who downloaded the Bungie app before July 8, 2011. It is now impossible to unlock.
  • Effect: Similar to Flaming Helmet, but with blue flames instead of orange.

Living/Death Effects

The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.

Heart Attack

Template:Article Quote

  • Cost: 300,000 cR
  • Effect: Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player.
  • Trivia: The hearts are actually based on a temporary effect used by Bungie effects artist Steve Scott for debugging. The effect is also seen in the "Dancing Marty" easter egg in Halo 3: ODST.[1]
  • Note: This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.[2]

Pestilence

Template:Article Quote

  • Cost: 1,000,000 cR
  • Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting Flood forms. Upon the player's death, he/she explodes in a manner similar to a Flood carrier form.

Inclement Weather

Template:Article Quote

  • Cost: 2,000,000 cR
  • Effect: Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.[3]
  • Trivia: This Armor effect's name is possibly a reference to Cortana's comment on Halo's climate as heard on Halo: Combat Evolved campaign level Assault on the Control Room; "Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."

Sources