Armor effects: Difference between revisions
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'''Armor effects''' are a special customizable option in the [[Armor_Permutations (Halo: Reach)|Armory]] in ''[[Halo: Reach]]''. Armor effects are visible in all gametypes, though they are not displayed in cutscenes. | '''Armor effects''' are a special customizable option in the [[Armor_Permutations (Halo: Reach)|Armory]] in ''[[Halo: Reach]]''. Armor effects are visible in all gametypes, though they are not displayed in cutscenes. | ||
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{{Article Quote|Upon expiry, flying hearts mark your demise.}} | {{Article Quote|Upon expiry, flying hearts mark your demise.}} | ||
*'''Cost''': 300,000 cR | *'''Cost''': 300,000 cR | ||
*'''Effect''': Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. | *'''Effect''': Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player. | ||
*'''Trivia''': The hearts are actually based on a temporary effect used by Bungie effects artist [[Steve Scott]] for debugging. The effect is also seen in the "[[Siege of Madrigal#Halo_3.3A_ODST|Dancing Marty]]" easter egg in ''[[Halo 3: ODST]]''.<ref>[http://www.youtube.com/watch?v=afXrOIpwz4M '''YouTube''': ''Halo Fest: Bungie Hatching the Cosmic Halo Egg'']</ref> | |||
*'''Note''': This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://www.bungie.net/stats/reach/globalheatmaps.aspx]</ref> | *'''Note''': This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.<ref>[http://www.bungie.net/stats/reach/globalheatmaps.aspx '''Bungie.net''': ''Global Heatmaps'']</ref> | ||
===Pestilence=== | ===Pestilence=== | ||
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{{Article Quote|Foul brown clouds stink and swirl around steel.}} | {{Article Quote|Foul brown clouds stink and swirl around steel.}} | ||
*'''Cost''': 1,000,000 cR | *'''Cost''': 1,000,000 cR | ||
*'''Effect''': Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting [[Flood]] forms. Upon the player's death, he/she explodes in a manner similar to a [[Flood carrier form | *'''Effect''': Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting [[Flood]] forms. Upon the player's death, he/she explodes in a manner similar to a [[Flood carrier form]]. | ||
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Revision as of 13:41, September 1, 2011
Armor effects are a special customizable option in the Armory in Halo: Reach. Armor effects are visible in all gametypes, though they are not displayed in cutscenes.
Death Effects
The following effect occurs when the player is killed.
Birthday Party
- Cost: 200,000 cR
- Effect: When a player dies, confetti explodes out from their body and a clip of children cheering ("Yay!") will play. This effect is extremely similar to the Grunt Birthday Party skull from Halo 2, Halo 3 and Halo: Reach.
- Trivia: The clip of sound is a sample from Viva Pinata for Xbox 360.
Living Effects
The following effect is continuously visible as long as the player is alive.
Legendary (Flaming Helmet)
- Cost: Available for free to buyers of the Halo: Reach Legendary Edition.
- Effect: Flames similar to those from Bungie Armor burn around the player's head.
Eternal
- Cost: Was available for free to anyone with a linked gamertag on Bungie.net or who downloaded the Bungie app before July 8, 2011. It is now impossible to unlock.
- Effect: Similar to Flaming Helmet, but with blue flames instead of orange.
Living/Death Effects
The following effects are continuously visible as long as the player is alive, with a secondary effect when the player is killed.
Heart Attack
- Cost: 300,000 cR
- Effect: Every few seconds, a heart floats out of the players body and disappears. When a player dies, several flying hearts will appear around the body of the player.
- Trivia: The hearts are actually based on a temporary effect used by Bungie effects artist Steve Scott for debugging. The effect is also seen in the "Dancing Marty" easter egg in Halo 3: ODST.[1]
- Note: This armor effect has the potential to kill enemies in both firefight and matchmaking according to the Bungie.net heatmaps.[2]
Pestilence
- Cost: 1,000,000 cR
- Effect: Bugs and a cloud of green flows around the player. When hit, instead of blood, the player bleeds a green liquid similar to the pus-like fluid which is seen when shooting Flood forms. Upon the player's death, he/she explodes in a manner similar to a Flood carrier form.
Inclement Weather
- Cost: 2,000,000 cR
- Effect: Electricity and thunder clouds swirl around the player's body. Upon the player's death, a bolt of lightning strikes its body.[3]
- Trivia: This Armor effect's name is possibly a reference to Cortana's comment on Halo's climate as heard on Halo: Combat Evolved campaign level Assault on the Control Room; "Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."