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M247 machine gun: Difference between revisions

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m (moved M247 General Purpose machine gun to M247 General Purpose Machine Gun over redirect: It's a proper name.)
(The Essential Visual Guide reveals that the M247 GPMG is a variant of the M247H, not vice versa.)
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{{Ratings}}
{{Era|HCW}}
{{Era|HCW}}
{{Cleanup}}
{{Weapon
{{Weapon
| image=[[File:Gun Turret 2.png|255px|]]
| image=[[File:Gun Turret 2.png|255px|]]
| name=General Purpose Machine Gun
| name=M247 General Purpose Machine Gun
| manufacturer=[[Misriah Armory]]
| manufacturer=[[Misriah Armory]]
| model=M247 General Purpose Machine Gun
| model=M247
| type=Light Machine Gun
| type=Machine gun
| cost=
| cost=
| size=*Portable: 156 centimeters
| size=*Portable: 156 centimeters
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| maxammo=Unlimited
| maxammo=Unlimited
| fire=Fully automatic
| fire=Fully automatic
| ammotype= [[7.62x51mm NATO]] caliber rounds
| ammotype= [[7.62x51mm NATO]]
| operation=
| operation=
| rate of fire=about 600 rounds per minute
| rate of fire=About 600 rounds per minute
| accuracy=Short to medium
| accuracy=Short to medium
| range=Long (1,100 meters)<ref>'''[[Halo Encyclopedia]]''', ''page 317''</ref>
| range=Long (1,100 meters)<ref>'''[[Halo Encyclopedia]]''', ''page 317''</ref>
| era=[[Human-Covenant War]]
| era=[[Human-Covenant War]]
| counterpart=*Mounted:[[Type-26 Anti-Infantry Stationary Gun]]  
| counterpart=*Mounted:[[Type-27 Anti-Infantry Stationary Gun]]
*Portable:[[Type-42 Directed Energy Support Weapon]]<br>
*Portable:[[Type-42 Directed Energy Support Weapon]]<br>
[[Type-52 Directed Energy Support Weapon]]
[[Type-52 Directed Energy Support Weapon]]
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| affiliation=[[United Nations Space Command]]
| affiliation=[[United Nations Space Command]]
}}
}}
The '''M247 General Purpose Machine Gun''', formally known as the '''Machine Gun, Caliber 7.62 mm, M247''', is a machine gun used extensively by the [[United Nations Space Command]] [[United Nations Space Command Defense Force|Defense Force]].
The '''M247 General Purpose Machine Gun''' ('''GPMG'''), formally known as the '''Machine Gun, Caliber 7.62 mm, M247''', is a machine gun used extensively by the [[United Nations Space Command]] [[United Nations Space Command Defense Force|Defense Force]]. It is a scaled-down version of the more widely utilized [[M247H Heavy Machine Gun]].<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 115''</ref>


==Design Details==
==Overview==
The M247 General Purpose Machine Gun is usually placed near defensive positions in and around UNSC bases and fortifications. It is evidently chambered for the 7.62x51mm NATO standard cartridge. There are several variants of the M247 GMPG:
The M247 GPMG is chambered for the ubiquitous [[M118 7.62x51mm Full Metal Jacket Armor-Piercing|7.62mm NATO cartridge]], unlike the M247H, which uses the [[Wikipedia:.50 BMG|12.7mm high velocity cartridge]].<ref name="EVG"/> The M247 is typically utilized as a mobile [[Wikipedia:Squad automatic weapon|squad automatic weapon]] and is fed via a box magazine. The operator usually deploys the weapon on a bipod, though it can be fired from the hip.<ref>[http://i139.photobucket.com/albums/q311/Red_Raptor_album/M247GPMG.jpg Photobucket.com: Red Raptor's album - M247 SAW]</ref> The weapon's mobility allows personnel to quickly establish defensive perimeters or to provide suppressing fire.<ref name="Outskirts">'''Halo 2''', campaign level ''[[Outskirts]]''</ref><ref name="Metropolis">'''Halo 2''', campaign level ''[[Metropolis]]''</ref>
#'''Fixed''' - This variant of the turret has a slab of armor plating to protect the operator from incoming fire, and is used as a defensive weapon by the UNSC Marine Corps.
#'''Portable''' - This variant is man-portable and is equipped with a folding tripod or bipod for rapid relocation and setup in the field. To lighten the load, the protective plate is removed.
#'''[[Dropship 77-Troop Carrier|Pelican]]-mounted''' - This variant is secured via a mount hanging from the ceiling of the Pelican's troop bay.
#'''[[M312 Heavy Recovery Vehicle|Elephant]]-mounted''' - This variant is mounted on M312 Heavy Recovery Vehicles. It can only be operated only when the Elephant is in lockdown mode.<ref>'''[[Halo Wars]]''', Leader Card: ''[[James Gregory Cutter|Captain Cutter]]''</ref>
#'''[[M247T Medium Machine Gun]]''' - This variant is equipped on the [[M808B Main Battle Tank]] as either a coaxial-mounted or pintle-mounted anti-infantry weapon. It was also mounted on the [[Grizzly]] tanks created by [[Sergeant]] [[John Forge]].<ref>'''[[Halo Wars]]''', ''Leader Cards''</ref>
#'''[[M247H Heavy Machine Gun]]''' - The M247H is a heavier variant of the M247 GPMG used by the [[UNSC Army]]. It is mounted on [[UH-144 Falcon]]s in addition to serving as a stationary infantry weapon.


=== Advantages ===
Although it is usually used as a mobile support weapon, the M247 GPMG is often permanently turret-mounted and bolted to the ground, with a large slab of armor protecting the operator. In this configuration, the weapon is fed by a drum magazine, which is considerably larger than the standard box magazine. The M247 GPMG is also commonly mounted in the troop bays of [[D77-TC Pelican]]s, which allows the dropship's crew chief to provide suppressing fire for embarking and disembarking troops; many Pelican-mounted M247s are equipped with underslung [[smoke grenade]] launchers.<ref name="Metropolis"/><ref>'''Halo 2''', campaign level ''[[Delta Halo]]''</ref>
The M247 is a very effective weapon against enemy infantry and light vehicles. The weapon's tracer rounds are far less visible than the projectiles of the Covenant's analogues, the [[Type-42 Directed Energy Support Weapon|Type-42]] and [[Type-52 Directed Energy Support Weapon]]s. While the 7.62x51mm round it uses is effective against armor and flesh, unlike plasma-based weaponry it is not particularly effective against shields. Despite this, the M247's high rate of fire makes it a very potent weapon.


In-game, the location of impact of the M247 on a target does not affect the damage inflicted. Therefore, a target shot in the legs would take the same amount of damage as it would take if shot in the chest. The M247 can take down enemy targets through sustained fire: a target that is unshielded can take only two or three rounds before dying, while a fully shielded target can survive seven or eight. A target with a fully charged [[overshield]] can take eighteen rounds before being killed, or three seconds. This is not a problem, as the high volume of fire will make short work of any foe.
==Gameplay==
===Tactics===
====Campaign====
*On ''Outskirts'', the M247 can be used to quickly kill the [[Mgalekgolo|Hunters]]. On ''[[Cairo Station (level)|Cairo Station]]'', players can use the M247 to eliminate the Covenant boarding party when it docks early in the level. In ''Metropolis'', the M247 appears again towards the end of the level. Here, players can use the turret to quickly dispose of the [[Sangheili|Elites]], [[Unggoy|Grunts]], and [[Kig-yar|Jackals]] that are deployed from the [[Type-47 Ultra Heavy Assault Platform#V2 model|Scarab]]. On ''[[Quarantine Zone (level)|Quarantine Zone]]'', a barricade of [[The Flood|Flood]] man a triplet of turrets in front of the passageway to the gondola.


=== Disadvantages ===
====Multiplayer====
As is the case with the Covenant's plasma cannons, the M247's gunner is extremely exposed to enemy fire and will invariably become a high-value target to be taken out. A single hit by a [[M19 SSM Rocket Launcher|rocket launcher]], a round from a Scorpion tank's main gun, or a well placed [[Type-1 Antipersonnel Grenade|plasma grenade]] will destroy the turret and kill the gunner. A hit from a [[Wraith]] or an [[M68 Gauss Cannon]] will also completely deplete the gunner's shields, leaving said individual vulnerable to a follow-up shot.
*The turret usually overlooks a good area and is readily accessible. While the gunner is capable of cutting down waves of infantry, its location, tactical value, and lack of mobility usually mark it as an immediate target if the assailant can hit the gunner from behind. Because of this, it is a good idea for the gunner to have a spotter. This is always a good multiplayer tactic, but here it applies especially well as the gunner's rear is completely unprotected, unlike that of it's Covenant counterpart. The mobility of the [[Type-27 Anti-Infantry Stationary Gun|Shade]] is 360°, but the M247 only allows a 180° area of fire. Having an ally watching the gunner's back will substantially increase their effectiveness and potential lifespan.
 
*On maps with other vehicles, the gunner should be mindful of his limitations. The M247 is effective against infantry and light ground vehicles, not tanks. If an enemy Scorpion tank or Wraith approaches, the occupant should find cover immediately.
The M247 cannot be detatched from its mounting, and so can only be used from a stationary position.
*When up against the M247, it is important to focus on the turret's three main weaknesses: its weakness to explosives, lack of cover, and the lack of mobility. Explosives will easily take the emplacement down, a sniper can take advantage of the gunner's lack of cover, and an experienced player will be able to maneuver behind the gunner and kill him.
 
While it is useful against enemies in light vehicles, this is not a weapon to use when faced with enemy armor, as the rounds will have little effect on a Scorpion tank or a Wraith, unless the target is hit with sustained fire for about [[List of "seven" references in Halo|seven]] seconds. Therefore, it is highly advisable to immediately flee from the turret when confronted with a tank.
 
In contrast to the ''Halo 2'' incarnation of the Shade, the M247's gunner is completely exposed to enemy fire and very vulnerable to snipers and other scoped weapons. Furthermore, the M247 can only traverse 180 degrees, so a wise gunner will recruit an ally to watch their flanks and rear. Also, while this machine gun is capable of firing over long distances, its accuracy is drastically reduced at extreme ranges. Furthermore, it is harder to zero-in at targets beyond ‘standard’ visible range, even with a spotter guiding the gunner's aim. That said, a good two person team can overcome this to a large degree, although the lack of accuracy is still problematic.
 
==Tactics==
===Campaign===
*In [[Outskirts]], it can be used to quickly kill the [[Mgalekgolo|Hunters]]. On [[Cairo Station (Level)|Cairo Station]], players can use the M247 to eliminate the Covenant boarding party when it docks early in the level. In [[Metropolis]], the M247 appears again towards the end of the level. Here, players can use the turret to quickly dispose of the [[Sangheili|Elites]], [[Unggoy|Grunts]], and [[Kig-yar|Jackals]] that come pouring out of the Scarab. In [[Quarantine Zone (level)|Quarantine Zone]], a barricade of [[Flood]] man a triplet of turrets in front of the passageway to the gondola.
 
=== Multiplayer ===
*The turret usually overlooks a good area and is readily accessible. While the gunner is capable of cutting down waves of infantry, its location and value usually marks it as the immediate and (due to it's static state) "easy" target if the assailant can hit the gunner from behind. Because of this, it is a good idea for the gunner to have a spotter. This is always a good multiplayer tactic, but here it applies especially well as the gunner's rear is completely unprotected, unlike that of it's Covenant counterpart. The mobility of the [[Shielded Plasma Cannon]] is 360°, but the M247 only allows a 180° area of fire. Having an ally watching the gunner's back will substantially increase their effectiveness and potential lifespan.
*On maps with other vehicles, the gunner should be mindful of his limitations. The M247 is effective against infantry and light ground vehicles, not tanks. If an enemy [[Scorpion]] Tank or Wraith approaches, the occupant should find cover with utmost haste or be killed.
*When up against the M247, it is important to focus on the turret's three main weaknesses: its weakness to explosives, lack of cover, and the lack of mobility. Explosives will easily take the emplacement down, a sniper can take advantage of the gunner's lack of cover, and an experienced player will be able to get behind the gunner and take him or her out.


== Trivia ==
== Trivia ==
*This weapon shares a very similar name to the real-world [[wikipedia:M249 light machine gun|Belgian M249]] and [[wikipedia:M240 machinge gun|M240 machine guns]], as well as sharing a similar design and combat role.
*This weapon shares a very similar name to the real-world [[wikipedia:M249 light machine gun|Belgian M249]] and [[wikipedia:M240 machinge gun|M240 machine guns]], as well as sharing a similar design and combat role.
*In the ''Halo 3'' Beta, the packaging of the M247 can be found in the map ''[[High Ground]]''.
*In the ''[[Halo 3]]'' [[Halo 3 Beta|Multiplayer Beta]], the packaging of the M247 can be found in the map ''[[High Ground]]'', though the weapon does not appear in the game.


==Gallery==
==Gallery==
<gallery widths="150">
<gallery widths="150">
File:Turret.jpg|M247 GPMG
File:M247 General Purpose Machine Gun.png|The portable version of the M247 GPMG.
File:M247 General Purpose Machine Gun.png|The portable version of the M247 GPMG.
File:Halo 2 Vista Marine.jpg|A Marine carrying the M247 GPMG.
File:Halo 2 Vista Marine.jpg|A Marine carrying the M247 GPMG.
File:M247H HMG profile.png|The M247H, a heavy variant of the M247 GPMG.
File:Turret.jpg|A turret-mounted M247 GPMG.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo 2]]''
*''[[Halo 2]]'' {{1st}}
*''[[Halo Graphic Novel]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo Wars]]''


== Notes ==
<references group="Notes"/>
==Sources==
==Sources==
<references/>
<references/>
== Related Links ==
*[[AIE-486H Heavy Machine Gun]]
*[[M41 Light Anti-Aircraft Gun]]


{{UNSC Infantry Weapons}}
{{UNSC Infantry Weapons}}
[[Category:Machine guns]]
[[Category:Machine guns]]

Revision as of 17:10, August 24, 2011

Template:Weapon The M247 General Purpose Machine Gun (GPMG), formally known as the Machine Gun, Caliber 7.62 mm, M247, is a machine gun used extensively by the United Nations Space Command Defense Force. It is a scaled-down version of the more widely utilized M247H Heavy Machine Gun.[1]

Overview

The M247 GPMG is chambered for the ubiquitous 7.62mm NATO cartridge, unlike the M247H, which uses the 12.7mm high velocity cartridge.[1] The M247 is typically utilized as a mobile squad automatic weapon and is fed via a box magazine. The operator usually deploys the weapon on a bipod, though it can be fired from the hip.[2] The weapon's mobility allows personnel to quickly establish defensive perimeters or to provide suppressing fire.[3][4]

Although it is usually used as a mobile support weapon, the M247 GPMG is often permanently turret-mounted and bolted to the ground, with a large slab of armor protecting the operator. In this configuration, the weapon is fed by a drum magazine, which is considerably larger than the standard box magazine. The M247 GPMG is also commonly mounted in the troop bays of D77-TC Pelicans, which allows the dropship's crew chief to provide suppressing fire for embarking and disembarking troops; many Pelican-mounted M247s are equipped with underslung smoke grenade launchers.[4][5]

Gameplay

Tactics

Campaign

  • On Outskirts, the M247 can be used to quickly kill the Hunters. On Cairo Station, players can use the M247 to eliminate the Covenant boarding party when it docks early in the level. In Metropolis, the M247 appears again towards the end of the level. Here, players can use the turret to quickly dispose of the Elites, Grunts, and Jackals that are deployed from the Scarab. On Quarantine Zone, a barricade of Flood man a triplet of turrets in front of the passageway to the gondola.

Multiplayer

  • The turret usually overlooks a good area and is readily accessible. While the gunner is capable of cutting down waves of infantry, its location, tactical value, and lack of mobility usually mark it as an immediate target if the assailant can hit the gunner from behind. Because of this, it is a good idea for the gunner to have a spotter. This is always a good multiplayer tactic, but here it applies especially well as the gunner's rear is completely unprotected, unlike that of it's Covenant counterpart. The mobility of the Shade is 360°, but the M247 only allows a 180° area of fire. Having an ally watching the gunner's back will substantially increase their effectiveness and potential lifespan.
  • On maps with other vehicles, the gunner should be mindful of his limitations. The M247 is effective against infantry and light ground vehicles, not tanks. If an enemy Scorpion tank or Wraith approaches, the occupant should find cover immediately.
  • When up against the M247, it is important to focus on the turret's three main weaknesses: its weakness to explosives, lack of cover, and the lack of mobility. Explosives will easily take the emplacement down, a sniper can take advantage of the gunner's lack of cover, and an experienced player will be able to maneuver behind the gunner and kill him.

Trivia

Gallery

List of appearances

Sources

  1. ^ a b Halo: The Essential Visual Guide, page 115
  2. ^ Photobucket.com: Red Raptor's album - M247 SAW
  3. ^ Halo 2, campaign level Outskirts
  4. ^ a b Halo 2, campaign level Metropolis
  5. ^ Halo 2, campaign level Delta Halo

Template:UNSC Infantry Weapons