M247 machine gun: Difference between revisions
From Halopedia, the Halo wiki
m (moved M247 General Purpose machine gun to M247 General Purpose Machine Gun over redirect: It's a proper name.) |
(The Essential Visual Guide reveals that the M247 GPMG is a variant of the M247H, not vice versa.) |
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{{Era|HCW}} | {{Era|HCW}} | ||
{{Weapon | {{Weapon | ||
| image=[[File:Gun Turret 2.png|255px|]] | | image=[[File:Gun Turret 2.png|255px|]] | ||
| name=General Purpose Machine Gun | | name=M247 General Purpose Machine Gun | ||
| manufacturer=[[Misriah Armory]] | | manufacturer=[[Misriah Armory]] | ||
| model=M247 | | model=M247 | ||
| type= | | type=Machine gun | ||
| cost= | | cost= | ||
| size=*Portable: 156 centimeters | | size=*Portable: 156 centimeters | ||
Line 15: | Line 13: | ||
| maxammo=Unlimited | | maxammo=Unlimited | ||
| fire=Fully automatic | | fire=Fully automatic | ||
| ammotype= [[7.62x51mm NATO]] | | ammotype= [[7.62x51mm NATO]] | ||
| operation= | | operation= | ||
| rate of fire= | | rate of fire=About 600 rounds per minute | ||
| accuracy=Short to medium | | accuracy=Short to medium | ||
| range=Long (1,100 meters)<ref>'''[[Halo Encyclopedia]]''', ''page 317''</ref> | | range=Long (1,100 meters)<ref>'''[[Halo Encyclopedia]]''', ''page 317''</ref> | ||
| era=[[Human-Covenant War]] | | era=[[Human-Covenant War]] | ||
| counterpart=*Mounted:[[Type- | | counterpart=*Mounted:[[Type-27 Anti-Infantry Stationary Gun]] | ||
*Portable:[[Type-42 Directed Energy Support Weapon]]<br> | *Portable:[[Type-42 Directed Energy Support Weapon]]<br> | ||
[[Type-52 Directed Energy Support Weapon]] | [[Type-52 Directed Energy Support Weapon]] | ||
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| affiliation=[[United Nations Space Command]] | | affiliation=[[United Nations Space Command]] | ||
}} | }} | ||
The '''M247 General Purpose Machine Gun''', formally known as the '''Machine Gun, Caliber 7.62 mm, M247''', is a machine gun used extensively by the [[United Nations Space Command]] [[United Nations Space Command Defense Force|Defense Force]]. | The '''M247 General Purpose Machine Gun''' ('''GPMG'''), formally known as the '''Machine Gun, Caliber 7.62 mm, M247''', is a machine gun used extensively by the [[United Nations Space Command]] [[United Nations Space Command Defense Force|Defense Force]]. It is a scaled-down version of the more widely utilized [[M247H Heavy Machine Gun]].<ref name="EVG">'''[[Halo: The Essential Visual Guide]]''', ''page 115''</ref> | ||
== | ==Overview== | ||
The M247 | The M247 GPMG is chambered for the ubiquitous [[M118 7.62x51mm Full Metal Jacket Armor-Piercing|7.62mm NATO cartridge]], unlike the M247H, which uses the [[Wikipedia:.50 BMG|12.7mm high velocity cartridge]].<ref name="EVG"/> The M247 is typically utilized as a mobile [[Wikipedia:Squad automatic weapon|squad automatic weapon]] and is fed via a box magazine. The operator usually deploys the weapon on a bipod, though it can be fired from the hip.<ref>[http://i139.photobucket.com/albums/q311/Red_Raptor_album/M247GPMG.jpg Photobucket.com: Red Raptor's album - M247 SAW]</ref> The weapon's mobility allows personnel to quickly establish defensive perimeters or to provide suppressing fire.<ref name="Outskirts">'''Halo 2''', campaign level ''[[Outskirts]]''</ref><ref name="Metropolis">'''Halo 2''', campaign level ''[[Metropolis]]''</ref> | ||
Although it is usually used as a mobile support weapon, the M247 GPMG is often permanently turret-mounted and bolted to the ground, with a large slab of armor protecting the operator. In this configuration, the weapon is fed by a drum magazine, which is considerably larger than the standard box magazine. The M247 GPMG is also commonly mounted in the troop bays of [[D77-TC Pelican]]s, which allows the dropship's crew chief to provide suppressing fire for embarking and disembarking troops; many Pelican-mounted M247s are equipped with underslung [[smoke grenade]] launchers.<ref name="Metropolis"/><ref>'''Halo 2''', campaign level ''[[Delta Halo]]''</ref> | |||
==Gameplay== | |||
===Tactics=== | |||
====Campaign==== | |||
*On ''Outskirts'', the M247 can be used to quickly kill the [[Mgalekgolo|Hunters]]. On ''[[Cairo Station (level)|Cairo Station]]'', players can use the M247 to eliminate the Covenant boarding party when it docks early in the level. In ''Metropolis'', the M247 appears again towards the end of the level. Here, players can use the turret to quickly dispose of the [[Sangheili|Elites]], [[Unggoy|Grunts]], and [[Kig-yar|Jackals]] that are deployed from the [[Type-47 Ultra Heavy Assault Platform#V2 model|Scarab]]. On ''[[Quarantine Zone (level)|Quarantine Zone]]'', a barricade of [[The Flood|Flood]] man a triplet of turrets in front of the passageway to the gondola. | |||
== | ====Multiplayer==== | ||
*The turret usually overlooks a good area and is readily accessible. While the gunner is capable of cutting down waves of infantry, its location, tactical value, and lack of mobility usually mark it as an immediate target if the assailant can hit the gunner from behind. Because of this, it is a good idea for the gunner to have a spotter. This is always a good multiplayer tactic, but here it applies especially well as the gunner's rear is completely unprotected, unlike that of it's Covenant counterpart. The mobility of the [[Type-27 Anti-Infantry Stationary Gun|Shade]] is 360°, but the M247 only allows a 180° area of fire. Having an ally watching the gunner's back will substantially increase their effectiveness and potential lifespan. | |||
*On maps with other vehicles, the gunner should be mindful of his limitations. The M247 is effective against infantry and light ground vehicles, not tanks. If an enemy Scorpion tank or Wraith approaches, the occupant should find cover immediately. | |||
*When up against the M247, it is important to focus on the turret's three main weaknesses: its weakness to explosives, lack of cover, and the lack of mobility. Explosives will easily take the emplacement down, a sniper can take advantage of the gunner's lack of cover, and an experienced player will be able to maneuver behind the gunner and kill him. | |||
=== | |||
*The turret usually overlooks a good area and is readily accessible. While the gunner is capable of cutting down waves of infantry, its location and | |||
*On maps with other vehicles, the gunner should be mindful of his limitations. The M247 is effective against infantry and light ground vehicles, not tanks. If an enemy | |||
*When up against the M247, it is important to focus on the turret's three main weaknesses: its weakness to explosives, lack of cover, and the lack of mobility. Explosives will easily take the emplacement down, a sniper can take advantage of the gunner's lack of cover, and an experienced player will be able to | |||
== Trivia == | == Trivia == | ||
*This weapon shares a very similar name to the real-world [[wikipedia:M249 light machine gun|Belgian M249]] and [[wikipedia:M240 machinge gun|M240 machine guns]], as well as sharing a similar design and combat role. | *This weapon shares a very similar name to the real-world [[wikipedia:M249 light machine gun|Belgian M249]] and [[wikipedia:M240 machinge gun|M240 machine guns]], as well as sharing a similar design and combat role. | ||
*In the ''Halo 3'' Beta, the packaging of the M247 can be found in the map ''[[High Ground]]''. | *In the ''[[Halo 3]]'' [[Halo 3 Beta|Multiplayer Beta]], the packaging of the M247 can be found in the map ''[[High Ground]]'', though the weapon does not appear in the game. | ||
==Gallery== | ==Gallery== | ||
<gallery widths="150"> | <gallery widths="150"> | ||
File:M247 General Purpose Machine Gun.png|The portable version of the M247 GPMG. | File:M247 General Purpose Machine Gun.png|The portable version of the M247 GPMG. | ||
File:Halo 2 Vista Marine.jpg|A Marine carrying the M247 GPMG. | File:Halo 2 Vista Marine.jpg|A Marine carrying the M247 GPMG. | ||
File: | File:Turret.jpg|A turret-mounted M247 GPMG. | ||
</gallery> | </gallery> | ||
==List of appearances== | ==List of appearances== | ||
*''[[Halo 2]]'' | *''[[Halo 2]]'' {{1st}} | ||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
{{UNSC Infantry Weapons}} | {{UNSC Infantry Weapons}} | ||
[[Category:Machine guns]] | [[Category:Machine guns]] |
Revision as of 17:10, August 24, 2011
Template:Weapon The M247 General Purpose Machine Gun (GPMG), formally known as the Machine Gun, Caliber 7.62 mm, M247, is a machine gun used extensively by the United Nations Space Command Defense Force. It is a scaled-down version of the more widely utilized M247H Heavy Machine Gun.[1]
Overview
The M247 GPMG is chambered for the ubiquitous 7.62mm NATO cartridge, unlike the M247H, which uses the 12.7mm high velocity cartridge.[1] The M247 is typically utilized as a mobile squad automatic weapon and is fed via a box magazine. The operator usually deploys the weapon on a bipod, though it can be fired from the hip.[2] The weapon's mobility allows personnel to quickly establish defensive perimeters or to provide suppressing fire.[3][4]
Although it is usually used as a mobile support weapon, the M247 GPMG is often permanently turret-mounted and bolted to the ground, with a large slab of armor protecting the operator. In this configuration, the weapon is fed by a drum magazine, which is considerably larger than the standard box magazine. The M247 GPMG is also commonly mounted in the troop bays of D77-TC Pelicans, which allows the dropship's crew chief to provide suppressing fire for embarking and disembarking troops; many Pelican-mounted M247s are equipped with underslung smoke grenade launchers.[4][5]
Gameplay
Tactics
Campaign
- On Outskirts, the M247 can be used to quickly kill the Hunters. On Cairo Station, players can use the M247 to eliminate the Covenant boarding party when it docks early in the level. In Metropolis, the M247 appears again towards the end of the level. Here, players can use the turret to quickly dispose of the Elites, Grunts, and Jackals that are deployed from the Scarab. On Quarantine Zone, a barricade of Flood man a triplet of turrets in front of the passageway to the gondola.
Multiplayer
- The turret usually overlooks a good area and is readily accessible. While the gunner is capable of cutting down waves of infantry, its location, tactical value, and lack of mobility usually mark it as an immediate target if the assailant can hit the gunner from behind. Because of this, it is a good idea for the gunner to have a spotter. This is always a good multiplayer tactic, but here it applies especially well as the gunner's rear is completely unprotected, unlike that of it's Covenant counterpart. The mobility of the Shade is 360°, but the M247 only allows a 180° area of fire. Having an ally watching the gunner's back will substantially increase their effectiveness and potential lifespan.
- On maps with other vehicles, the gunner should be mindful of his limitations. The M247 is effective against infantry and light ground vehicles, not tanks. If an enemy Scorpion tank or Wraith approaches, the occupant should find cover immediately.
- When up against the M247, it is important to focus on the turret's three main weaknesses: its weakness to explosives, lack of cover, and the lack of mobility. Explosives will easily take the emplacement down, a sniper can take advantage of the gunner's lack of cover, and an experienced player will be able to maneuver behind the gunner and kill him.
Trivia
- This weapon shares a very similar name to the real-world Belgian M249 and M240 machine guns, as well as sharing a similar design and combat role.
- In the Halo 3 Multiplayer Beta, the packaging of the M247 can be found in the map High Ground, though the weapon does not appear in the game.
Gallery
- Turret.jpg
A turret-mounted M247 GPMG.
List of appearances
- Halo 2 (First appearance)
Sources
- ^ a b Halo: The Essential Visual Guide, page 115
- ^ Photobucket.com: Red Raptor's album - M247 SAW
- ^ Halo 2, campaign level Outskirts
- ^ a b Halo 2, campaign level Metropolis
- ^ Halo 2, campaign level Delta Halo