Arcadefight: Difference between revisions
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'''Arcadefight''' is a ''[[Halo: Reach]]'' [[multiplayer]] gametype. It is featured in the [[Firefight Arcade]] and [[Firefight Doubles]] playlists.<ref>[http://www.bungie.net/stats/reach/playlists.aspx '''Bungie.net''': ''Playlists'']</ref> | '''Arcadefight''' is a ''[[Halo: Reach]]'' [[multiplayer]] gametype. It is featured in the [[Firefight Arcade]] and [[Firefight Doubles]] playlists.<ref>[http://www.bungie.net/stats/reach/playlists.aspx '''Bungie.net''': ''Playlists'']</ref> | ||
==Description== | |||
A team of four players has 20 minutes to complete a full set, along with a bonus round at the end of the set. Players have unlimited lives and ammo, and any weapon they pick up (be it from a fallen comrade or enemy) will also have unlimited ammo. | A team of four players has 20 minutes to complete a full set, along with a bonus round at the end of the set. Players have unlimited lives and ammo, and any weapon they pick up (be it from a fallen comrade or enemy) will also have unlimited ammo. | ||
Revision as of 04:24, June 26, 2011
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Arcadefight is a Halo: Reach multiplayer gametype. It is featured in the Firefight Arcade and Firefight Doubles playlists.[1]
Description
A team of four players has 20 minutes to complete a full set, along with a bonus round at the end of the set. Players have unlimited lives and ammo, and any weapon they pick up (be it from a fallen comrade or enemy) will also have unlimited ammo.
On the first and last wave of each round, a Phantom will drop off that wave's enemies. The Phantoms also bring along with them an enemy vehicle, however which vehicle they bring depends on the map being played.