Halo: Combat Evolved Anniversary: Difference between revisions
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==Features== | ==Features== | ||
[[Frank O'Connor]] has stated that the game will feature "a graphics layer running on top of the exact ''Halo: CE'' physics and gameplay engine, so it feels exactly like ''Halo''."<ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714845| '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream)'']</ref> As such, gameplay mechanics from the original game, such as the [[M6D Personal Defense Weapon System|M6D pistol's]] three-shot kill, will all be present. The game also features an online campaign cooperative mode over Xbox LIVE. | [[Frank O'Connor]] has stated that the game will feature "a graphics layer running on top of the exact ''Halo: CE'' physics and gameplay engine, so it feels exactly like ''Halo''."<ref>[http://www.gametrailers.com/video/e3-2011-halo-4/714845| '''GameTrailers''': ''E3 2011: Halo Returns Interview (Stream)'']</ref> As such, gameplay mechanics from the original game, such as the [[M6D Personal Defense Weapon System|M6D pistol's]] three-shot kill, will all be present. The game also features an online campaign cooperative mode over Xbox LIVE. Pressing the ''Back'' button allows the player to switch seamlessly between the graphics of the original 2001 title and the 2011 remake. All audio for the game will be re-recorded, while the original voice-acting will remain untouched.<ref name="waypoint01"/> The game will feature optional [[Wikipedia:Kinect|Kinect]] features that will not affect the core gameplay experience.<ref>[http://multiplayerblog.mtv.com/2011/06/20/halo-combat-evolved-anniversary-will-use-kinect/ '''MTV''': ''"'Halo: Combat Evolved Anniversary' Will Use Kinect"'']</ref> | ||
[[Terminal]]s will be found throughout the game, which, unlike the text-based terminals of ''[[Halo 3]]'', contain full-motion video of [[monitor]] [[343 Guilty Spark]]. These terminals will link the game's story to that of ''[[Halo 4]]''.<ref name="waypoint01"/><ref>[http://xbox360.ign.com/articles/117/1173462p1.html '''IGN.com''': ''E3 2011: Halo CE Anniversary - New Secrets for an Old Friend'']</ref> | [[Terminal]]s will be found throughout the game, which, unlike the text-based terminals of ''[[Halo 3]]'', contain full-motion video of [[monitor]] [[343 Guilty Spark]]. These terminals will link the game's story to that of ''[[Halo 4]]''.<ref name="waypoint01"/><ref>[http://xbox360.ign.com/articles/117/1173462p1.html '''IGN.com''': ''E3 2011: Halo CE Anniversary - New Secrets for an Old Friend'']</ref> |
Revision as of 12:26, June 22, 2011
Template:New Content Template:Game Infobox
Halo: Combat Evolved Anniversary (or simply Halo: Anniversary) is a first-person shooter video game and a remake of 2001's Halo: Combat Evolved.[3], developed by 343 Industries in collaboration with Saber Interactive and Certain Affinity. The game features remastered graphics and audio, using assets from Halo: Reach.[3][4] Available with the game are seven multiplayer maps from Halo: Combat Evolved for Halo: Reach multiplayer.[3] Anniversary is a part of 343 Industries ten-year anniversary celebration.
Features
Frank O'Connor has stated that the game will feature "a graphics layer running on top of the exact Halo: CE physics and gameplay engine, so it feels exactly like Halo."[5] As such, gameplay mechanics from the original game, such as the M6D pistol's three-shot kill, will all be present. The game also features an online campaign cooperative mode over Xbox LIVE. Pressing the Back button allows the player to switch seamlessly between the graphics of the original 2001 title and the 2011 remake. All audio for the game will be re-recorded, while the original voice-acting will remain untouched.[3] The game will feature optional Kinect features that will not affect the core gameplay experience.[6]
Terminals will be found throughout the game, which, unlike the text-based terminals of Halo 3, contain full-motion video of monitor 343 Guilty Spark. These terminals will link the game's story to that of Halo 4.[3][7]
Multiplayer
Anniversary will include Halo Reach's multiplayer with six remakes and one new Firefight map.
- Beaver Creek remake
- Damnation remake
- Hang 'Em High remake
- Timberland remake[8]
- 3 unnamed maps
Marketing promotions
Announcement trailer
- Main article: Halo: Combat Evolved Anniversary announcement trailer
The Halo: Combat Evolved Anniversary announcement trailer was released on June 6, 2011. It showcases the differences between the original Halo: Combat Evolved and Anniversary.
Waypoint Exclusive
- Main article: Halo: Combat Evolved Anniversary Exclusive
Halo: Combat Evolved Anniversary Exclusive is a video documentary in which various 343 Industries employees comment on the development and features of the game.[3]
Trivia
- The game was internally referred to as "Spark" during development.[9]
- According to O'Connor, John-117's abnormally proportioned helmet from the announcement trailer was being fixed prior to the trailer's release, though it was not completed in time to appear in the final E3 trailer.[10]
Gallery
Marines storm the beach on the level The Silent Cartographer.
John-117 as he appears in the announcement trailer.
An image from the redesigned level 343 Guilty Spark.
An image of the redesigned multiplayer map Damnation.
An image of the redesigned multiplayer map Beaver Creek.
- CE AR.PNG
The MA5B as it appears in Halo: Anniversary.
- Halo CE T&R.PNG
A screenshot of the redesigned level The Truth and Reconciliation.
Sources
- ^ Halo Waypoint, Halo: Anniversary
- ^ Xbox.com, Halo: Combat Evolved Anniversary
- ^ a b c d e f Cite error: Invalid
<ref>
tag; no text was provided for refs namedwaypoint01
- ^ VideoGamer: Halo remake does not feature original audio
- ^ GameTrailers: E3 2011: Halo Returns Interview (Stream)
- ^ MTV: "'Halo: Combat Evolved Anniversary' Will Use Kinect"
- ^ IGN.com: E3 2011: Halo CE Anniversary - New Secrets for an Old Friend
- ^ HBO forums: "Map... never been seen on console before."
- ^ HaloWaypoint.com — 343 Sparkcast #4
- ^ Halo.Bungie.Org — Frankie's Back. With an update ;-)