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Halo: Combat Evolved Anniversary: Difference between revisions

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File:HA SC 2.jpg|Another screenshot of ''The Silent Cartographer''.
File:HA SC 2.jpg|Another screenshot of ''The Silent Cartographer''.
File:HaloAnniversary-banner.jpg|
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File:Halo-CE-Ann_Packshot-01-381x600.jpg|Box Art Of Halo CE Anniversary.
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Revision as of 11:50, June 9, 2011

Template:New Content Template:Game Infobox Halo: Combat Evolved Anniversary (or simply Halo: Anniversary) is a first-person shooter video game and a remake of 2001's Halo: Combat Evolved.[1] The game features remastered graphics and textures, using assets from Halo: Reach. Available with the game are seven multiplayer maps from Halo: Combat Evolved for Halo: Reach multiplayer.[1] Anniversary is a part of 343 Industries' ten-year anniversary celebration.

Features

Frank O'Connor has stated that the game will feature "a graphics layer running on top of the exact Halo: CE physics and gameplay engine, so it feels exactly like Halo."[2] As such, gameplay mechanics from the original game, such as the M6D pistol's three-shot kill, will all be present. There will also be a button configuration that will allow players to switch seamlessly between the graphics of the original 2001 title and the 2011 remake.[1]

It has also been stated that terminals will be found throughout the game.[1] These terminals will link the game's story to that of Halo 4.[3]

Multiplayer

Anniversary will include Halo Reach's multiplayer with six remakes and one new Firefight map.

Trailers

Announcement trailer

Main article: Halo: Combat Evolved Anniversary announcement trailer

The Halo: Combat Evolved Anniversary announcement trailer was released on June 6, 2011. It showcases the differences between the original Halo: Combat Evolved and Anniversary.

Waypoint Exclusive

Main article: Halo: Combat Evolved Anniversary Exclusive

The Halo: Combat Evolved Anniversary Exclusive is a video documentary where various 343 Industries employees comment on the development and features of the game.[1]

Trivia

  • The game was internally referred to as "Spark" during development.[5]
  • According to O'Connor, John-117's abnormally proportioned helmet from the announcement trailer was being fixed prior to the trailer's release, though it was not completed in time to appear in the final E3 trailer.[6]

Gallery

Sources

See also

Template:Halo Games