Seven: Difference between revisions
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*The serial # of a Falcon is 1611513214. (1+6+1+1+5+1+3+2+1+4=25, 2+5='''7''') | *The serial # of a Falcon is 1611513214. (1+6+1+1+5+1+3+2+1+4=25, 2+5='''7''') | ||
*The grenade launcher starts off with''' 7''' grenades. | *The grenade launcher starts off with''' 7''' grenades. | ||
*There are 7 [[Sangheili Zealot]]s encountered in the game, the first 2 being in the level [[Winter Contingency (level)|Winter Contingency]], the next one in the [[BXR Mining|mining facility]] in [[Tip of the Spear]], a further 3 in the final section of the level [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]], and the final one in [[Lone Wolf]] who | *There are 7 [[Sangheili Zealot]]s encountered in the game, the first 2 being in the level [[Winter Contingency (level)|Winter Contingency]], the next one in the [[BXR Mining|mining facility]] in [[Tip of the Spear]], a further 3 in the final section of the level [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]], and the final one in [[Lone Wolf]] who kills Noble Six. | ||
*At the end of the level ''Lone Wolf'', there are '''14''' (7x2=14) dead Spartans, counting Noble Six. | *At the end of the level ''Lone Wolf'', there are '''14''' (7x2=14) dead Spartans, counting Noble Six. | ||
*There | *There are a total of 7 Scarabs in the game (including ones in background battles). | ||
===[[Dr. Halsey's personal journal]]=== | ===[[Dr. Halsey's personal journal]]=== |
Revision as of 12:40, June 2, 2011
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- "Some of you may be wondering - "What's up with this unhealthy obsession with the number 7?" This page offers some insights."
- — Brian Jarrard, linking to this very page[1]
- "Cause that's the best number. It's like rock. Nothing beats rock or 7."
- — Michael Wu
Bungie Studios has long enjoyed using the number Seven (7) in its games in many prominent ways[2]. Ensemble Studios and authors also have certain obvious seven references in their works about Halo. While almost anything can be made into a reference to something with effort or constructed accidentally through pareidolia, the following attempts to list the intentional references Bungie placed into Halo for the fans to find. As such, not all of these references may be fully accurate, and many of them may be proven to be false at any time. Bungie's obsession with the number seven may be attributed to (or be a determining factor) why John-117 is considered lucky, as 7 is considered a lucky number. In spite of the fact that the number seven is featured extensively in Bungie's work, it has generated an aura of apophenia. This cultural nuance can be compared to the 23 enigma.
Halo Series
- John-117's service tag is another 7 reference (1x1x7=7).
Halo: The Fall of Reach
- Main article: Halo: The Fall of Reach
Halo: Combat Evolved (and Halo: The Flood)
- Main articles: Halo: Combat Evolved, Halo: The Flood
Halo: First Strike
- Main article: Halo: First Strike
Halo: Ghosts of Onyx
- Main article: Halo: Ghosts of Onyx
Halo 2
- Main article: Halo 2
Halo 3
- Main article: Halo 3
Cortana Letters and Transmissions
- Main articles: Cortana Letters, Transmissions
- Cortana signs one letter with seven 'X's and 'O's.
- Cortana sends eight emails. But Letter Three was likely never intended, so seven messages were planned.
I Love Bees
- Main article: I Love Bees
Halo: Contact Harvest
- Main article: Halo: Contact Harvest
- There were seven space elevators of the Tiara.
- Seven main maglev train lines led out from each base of the space elevators.[3]
- Prophet Senior Ministry staffers could manage to travel in their gravity thrones in groups as small as seven.[4]
- The first space elevator to collapse was the seventh elevator.
- Later Loki changed the five minute interval for the containers to seven minutes.
- Sif's electronics were stored in seven towers in the Tiara's control room.
Halo: The Cole Protocol
- Main article: Halo: The Cole Protocol
- Seven ODST's were killed during the attack on the Redoubt.
Halo Wars
- Main article: Halo Wars
- In Halo Wars, both the UNSC Fortress and Covenant Citadel possess 7 expansion sockets.
- There are 7 Elites deactivating camouflage in the first Halo Wars Trailer
- There are 7 types of buildings for each UNSC and Covenant.
- There are 7 power nodes that you can destroy to make the super scarab's searchlight move slower on the level Scarab.
- At the beginning of Relic Approach the lockdown on the base will not end and the main gate will not open until the player trains five more squads of marines, bringing the total to seven.
- Following the events aboard the UNSC Prophecy, Sergeant Forge required seven doses of anti-radiation treatment.[5]
Halo 3: ODST
- Main article: Halo 3: ODST
Halo: Evolutions - Essential Tales of the Halo Universe
- Main article: Halo: Evolutions - Essential Tales of the Halo Universe
Halo: Reach
- Main article: Halo: Reach
Halo Legends
- Main article: Halo Legends
Miscellaneous
Sources
- ^ http://www.bungie.net/News/content.aspx?cid=14650
- ^ Marathon.Bungie.Org: The Number Seven
- ^ Halo: Contact Harvest, page 76
- ^ Halo: Contact Harvest, page 149.
- ^ Halo Wars: Genesis
Links
Internal
External
- The Septionary is a fan-created list every seven letter word in the english language.
- List of "Three" References in Halo - Parody of this list at Gruntipedia.