Seven: Difference between revisions

From Halopedia, the Halo wiki

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*'''Seven''' Covenant cruisers appear during [[Operation TORPEDO]]. <ref>[[Halo: Ghosts of Onyx]], Page 22</ref>
*'''Seven''' Covenant cruisers appear during [[Operation TORPEDO]]. <ref>[[Halo: Ghosts of Onyx]], Page 22</ref>
*[[Semi Powered Infiltration Armor]] has '''7''' minutes of breathable air.
*[[Semi Powered Infiltration Armor]] has '''7''' minutes of breathable air.
*"'''Seven''' other men sat at a card table, shaking off the effects of the flash-bangs. <ref>[[Halo: Ghosts of Onyx]], Page 32</ref>
*"'''Seven''' other men sat at a card table, shaking off the effects of the flash-bangs."<ref>[[Halo: Ghosts of Onyx]], Page 32</ref>
*"Three hundred Spartans hit the dirt at 0'''7'''00 <ref>[[Halo: Ghosts of Onyx]], page 84</ref>
*"Three hundred Spartans hit the dirt at 0'''7'''00."<ref>[[Halo: Ghosts of Onyx]], page 84</ref>
*After two days the Spartan-III's of Alpha Company had managed to disable '''7''' of the reactors. <ref>[[Halo: Ghosts of Onyx]], page 85</ref>
*After two days the Spartan-III's of Alpha Company had managed to disable '''7''' of the reactors. <ref>[[Halo: Ghosts of Onyx]], page 85</ref>
*"On day '''seven'''," the Admiral said, "additional Covenant reinforcements arrived. <ref>[[Halo: Ghosts of Onyx]], page 86</ref>
*"On day '''seven'''," the Admiral said, "additional Covenant reinforcements arrived."<ref>[[Halo: Ghosts of Onyx]], page 86</ref>
*Kurt trained the Spartan-III's of Alpha Company for '''7''' years. <ref>[[Halo: Ghosts of Onyx]], page 87</ref>
*Kurt trained the Spartan-III's of Alpha Company for '''7''' years. <ref>[[Halo: Ghosts of Onyx]], page 87</ref>
*"We are presently '''seven''' kilometers over the planet's surface," the AI said. <ref>[[Halo: Ghosts of Onyx]], page 161</ref>
*"We are presently '''seven''' kilometers over the planet's surface," the AI said.<ref>[[Halo: Ghosts of Onyx]], page 161</ref>
*Before casualties, there were''' 7''' active Spartan-III's on Onyx ([[Tom]], [[Lucy]], and Team Saber).
*Before casualties, there were''' 7''' active Spartan-III's on Onyx ([[Tom]], [[Lucy]], and Team Saber).
*"What [[Sangheili]] Major would dare disobey a [[Ship Master]] who had led '''seven''' glorious campaigns against their enemies? <ref>[[Halo: Ghosts of Onyx]], Page 189</ref>
*"What [[Sangheili]] Major would dare disobey a [[Ship Master]] who had led '''seven''' glorious campaigns against their enemies?" <ref>[[Halo: Ghosts of Onyx]], Page 189</ref>
*After boarding [[Bloodied Spirit]] Fred's MJOLNIR suit has only '''seven''' minutes of air remaining. <ref>[[Halo: Ghosts of Onyx]], page 218</ref>
*After boarding [[Bloodied Spirit]] Fred's MJOLNIR suit has only '''seven''' minutes of air remaining. <ref>[[Halo: Ghosts of Onyx]], page 218</ref>
*When Bloodied Spirit is attacked by Onyx Sentinels, the Sentinels move into lines of '''seven'''. '''Seven''' of these lines then combine into an elongated triangle and fire. <ref>[[Halo: Ghosts of Onyx]], page 232</ref>
*When Bloodied Spirit is attacked by Onyx Sentinels, the Sentinels move into lines of '''seven'''. '''Seven''' of these lines then combine into an elongated triangle and fire. <ref>[[Halo: Ghosts of Onyx]], page 232</ref>
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*The structure where the Spartans land is a '''seven'''-sided faceted dome with '''seven''' arches.<ref>[[Halo: Ghosts of Onyx]] page 270</ref> Inside are '''seven''' flat surfaces, each the size of carrier landing decks. <ref>[[Halo:Ghosts of Onyx]] page 271</ref>
*The structure where the Spartans land is a '''seven'''-sided faceted dome with '''seven''' arches.<ref>[[Halo: Ghosts of Onyx]] page 270</ref> Inside are '''seven''' flat surfaces, each the size of carrier landing decks. <ref>[[Halo:Ghosts of Onyx]] page 271</ref>
*Dr. Halsey said the portal would close in 1 hour, 17 minutes, this is equal to '''77''' minutes.<ref>[[Halo: Ghosts of Onyx]], page 311</ref>
*Dr. Halsey said the portal would close in 1 hour, 17 minutes, this is equal to '''77''' minutes.<ref>[[Halo: Ghosts of Onyx]], page 311</ref>
*"It will take '''seven''' minutes in this orbit to cover that area." <ref>[[Halo:Ghosts of Onyx]], page 291</ref>
*"It will take '''seven''' minutes in this orbit to cover that area."<ref>[[Halo:Ghosts of Onyx]], page 291</ref>
*"'''Seven''' MAC rounds struck the two lead destroyers in the Covenant line... <ref>[[Halo: Ghosts of Onyx]], page 297</ref>
*"'''Seven''' MAC rounds struck the two lead destroyers in the Covenant line..." <ref>[[Halo: Ghosts of Onyx]], page 297</ref>
*"The bulbous hull of a Covenant Seraph single ship appeared, then another Seraph appeared, then '''seven''' more... <ref>[[Halo: Ghosts of Onyx]], page 305</ref>
*"The bulbous hull of a Covenant Seraph single ship appeared, then another Seraph appeared, then '''seven''' more..." <ref>[[Halo: Ghosts of Onyx]], page 305</ref>
*The teleportation pads around Onyx are '''seven'''-sided. <ref>[[Halo: Ghosts of Onyx]], page 311</ref>
*The teleportation pads around Onyx are '''seven'''-sided. <ref>[[Halo: Ghosts of Onyx]], page 311</ref>
*"The '''seven''' Sentinels adjusted their aim and their spheres glowed red, amber, and then glistening gold. <ref>[[Halo: Ghosts of Onyx]], page 321</ref>
*"The '''seven''' Sentinels adjusted their aim and their spheres glowed red, amber, and then glistening gold."<ref>[[Halo: Ghosts of Onyx]], page 321</ref>
*"Shockwave from surface detonation impacting far side of the moon in '''seven''' seconds," Durrono said. <ref>[[Halo:Ghosts of Onyx]], page 378.</ref>
*"Shockwave from surface detonation impacting far side of the moon in '''seven''' seconds," Durrono said. <ref>[[Halo:Ghosts of Onyx]], page 378.</ref>
}}
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Revision as of 19:58, June 1, 2011

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"Some of you may be wondering - "What's up with this unhealthy obsession with the number 7?" This page offers some insights."
Brian Jarrard, linking to this very page[1]

"Cause that's the best number. It's like rock. Nothing beats rock or 7."
Michael Wu

Bungie Studios has long enjoyed using the number Seven (7) in its games in many prominent ways[2]. Ensemble Studios and authors also have certain obvious seven references in their works about Halo. While almost anything can be made into a reference to something with effort or constructed accidentally through pareidolia, the following attempts to list the intentional references Bungie placed into Halo for the fans to find. As such, not all of these references may be fully accurate, and many of them may be proven to be false at any time. Bungie's obsession with the number seven may be attributed to (or be a determining factor) why John-117 is considered lucky, as 7 is considered a lucky number. In spite of the fact that the number seven is featured extensively in Bungie's work, it has generated an aura of apophenia. This cultural nuance can be compared to the 23 enigma.

Halo Series

  • John-117's service tag is another 7 reference (1x1x7=7).


Halo: The Fall of Reach

Main article: Halo: The Fall of Reach

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Halo: Combat Evolved (and Halo: The Flood)

Main articles: Halo: Combat Evolved, Halo: The Flood

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Halo: First Strike

Main article: Halo: First Strike

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Halo: Ghosts of Onyx

Main article: Halo: Ghosts of Onyx

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Halo 2

Main article: Halo 2

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Halo 3

Main article: Halo 3

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Cortana Letters and Transmissions

Main articles: Cortana Letters, Transmissions
  • Cortana signs one letter with seven 'X's and 'O's.
  • Cortana sends eight emails. But Letter Three was likely never intended, so seven messages were planned.

I Love Bees

Main article: I Love Bees

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Halo: Contact Harvest

Main article: Halo: Contact Harvest
  • There were seven space elevators of the Tiara.
  • Seven main maglev train lines led out from each base of the space elevators.[3]
  • Prophet Senior Ministry staffers could manage to travel in their gravity thrones in groups as small as seven.[4]
  • The first space elevator to collapse was the seventh elevator.
  • Later Loki changed the five minute interval for the containers to seven minutes.
  • Sif's electronics were stored in seven towers in the Tiara's control room.

Halo: The Cole Protocol

Main article: Halo: The Cole Protocol
  • Seven ODST's were killed during the attack on the Redoubt.

Halo Wars

Main article: Halo Wars
  • In Halo Wars, both the UNSC Fortress and Covenant Citadel possess 7 expansion sockets.
  • There are 7 Elites deactivating camouflage in the first Halo Wars Trailer
  • There are 7 types of buildings for each UNSC and Covenant.
  • There are 7 power nodes that you can destroy to make the super scarab's searchlight move slower on the level Scarab.
  • At the beginning of Relic Approach the lockdown on the base will not end and the main gate will not open until the player trains five more squads of marines, bringing the total to seven.
  • Following the events aboard the UNSC Prophecy, Sergeant Forge required seven doses of anti-radiation treatment.[5]

Halo 3: ODST

Main article: Halo 3: ODST

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Halo: Evolutions - Essential Tales of the Halo Universe

Main article: Halo: Evolutions - Essential Tales of the Halo Universe

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Halo: Reach

Main article: Halo: Reach

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Halo Legends

Main article: Halo Legends

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Miscellaneous

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Sources

  1. ^ http://www.bungie.net/News/content.aspx?cid=14650
  2. ^ Marathon.Bungie.Org: The Number Seven
  3. ^ Halo: Contact Harvest, page 76
  4. ^ Halo: Contact Harvest, page 149.
  5. ^ Halo Wars: Genesis

Links

Internal

External

  • The Septionary is a fan-created list every seven letter word in the english language.