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*Don't rush the level; try to stay back and destroy the [[Ghost]]s and Banshees before moving in. | *Don't rush the level; try to stay back and destroy the [[Ghost]]s and Banshees before moving in. | ||
*A charged [[Plasma pistol]] will help you hijack Ghosts if you're close enough. Be careful if you attempt this as the EMP does not disable weapon systems. | *A charged [[Plasma pistol]] will help you hijack Ghosts if you're close enough. Be careful if you attempt this as the EMP does not disable weapon systems. | ||
*Try [[How to Pilot an AA Wraith|hijacking]] an [[Anti-Air Wraith]], it may take some time, but is worth it due to | *Try [[How to Pilot an AA Wraith|hijacking]] an [[Anti-Air Wraith]], it may take some time, but is worth it due to its high rate of fire and increased damage. | ||
*If you are having a problem getting a checkpoint when you open the gates of each section, make sure that: Everyone is close to each other and in the gate at the same time; You are not shooting at any Covenant and they are not shooting at you and Dare's Olifant has not moved completely out of the gate. A Cooperative checkpoint is not the same as a normal Checkpoint (Cooperative Checkpoints are where you start the level from if you save/quit). | *If you are having a problem getting a checkpoint when you open the gates of each section, make sure that: Everyone is close to each other and in the gate at the same time; You are not shooting at any Covenant and they are not shooting at you and Dare's Olifant has not moved completely out of the gate. A Cooperative checkpoint is not the same as a normal Checkpoint (Cooperative Checkpoints are where you start the level from if you save/quit). | ||
*Grab a health pack and regroup at each checkpoint. If your Mongoose is heavily damaged, grab a new one that sometimes appear in each checkpoint. | *Grab a health pack and regroup at each checkpoint. If your Mongoose is heavily damaged, grab a new one that sometimes appear in each checkpoint. |
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