MJOLNIR Powered Assault Armor: Difference between revisions

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The armor was also capable of healing minor to moderate injuries over a course of time, due to an inboard supply of biofoam, which was automatically injected into the wearer's body, filling and sealing wounds, and numbing the pain. This new capability eliminated the need to manually apply a medkit or seek a field medic in order to tend to injuries. The biofoam effectively treats all but the most critical wounds, and its use was capable of stabilizing the user and allowing him to perform his duties even while injured until such a time as more extensive medical attention was possible. It is also likely that the suit was capable of automatically increasing the pressure level of its hydrostatic gel as the user was falling, explaining the lack of fall damage in the ''Halo 2''. According to the [[Halo 3]] intro cinematic, the Mark VI also included a "lockdown" mode, where the suit retained a rigid form upon sustaining heavy trauma, most likely to avoid further injury. This explains the lack of a rag-doll animation when the player is flying through the air after being hit by a vehicle. However, other NPCs also have this animation, it usually occurs during melee or after getting caught in an explosion.
The armor was also capable of healing minor to moderate injuries over a course of time, due to an inboard supply of biofoam, which was automatically injected into the wearer's body, filling and sealing wounds, and numbing the pain. This new capability eliminated the need to manually apply a medkit or seek a field medic in order to tend to injuries. The biofoam effectively treats all but the most critical wounds, and its use was capable of stabilizing the user and allowing him to perform his duties even while injured until such a time as more extensive medical attention was possible. It is also likely that the suit was capable of automatically increasing the pressure level of its hydrostatic gel as the user was falling, explaining the lack of fall damage in the ''Halo 2''. According to the [[Halo 3]] intro cinematic, the Mark VI also included a "lockdown" mode, where the suit retained a rigid form upon sustaining heavy trauma, most likely to avoid further injury. This explains the lack of a rag-doll animation when the player is flying through the air after being hit by a vehicle. However, other NPCs also have this animation, it usually occurs during melee or after getting caught in an explosion.


[[John-117]] is the only confirmed active SPARTAN-II to receive the full Mark VI armor. [[Fred-104]], [[Linda-058]], or [[Will-043] have received certain parts of the Mark VI.  
[[John-117]] is the only confirmed active SPARTAN-II to receive the full Mark VI armor. [[Fred-104]], [[Linda-058]], or [[Will-043]] have received certain parts of the Mark VI.  


The MJOLNIR is an adaptable suit of armor, with many variations and modifications possible to it, optimizing it for certain functions.  
The MJOLNIR is an adaptable suit of armor, with many variations and modifications possible to it, optimizing it for certain functions.