Aggressor Sentinel: Difference between revisions

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*When Sentinels are your allies, unlike other allied AI, will not attack you if you kill them, specifically noted in Halo: CE's level, 343 Guilty Spark. The Sentinels don't respond to a comrade's death.
*When Sentinels are your allies, unlike other allied AI, will not attack you if you kill them, specifically noted in Halo: CE's level, 343 Guilty Spark. The Sentinels don't respond to a comrade's death.
*On the Ark, you can gently push a sentinel into a 'dormant state' using a chopper, that is, if you could fit the chopper through the door where the light bridge is. You can then jump on the sentinel, as it will awake after a few seconds.
*On the Ark, you can gently push a sentinel into a 'dormant state' using a chopper, that is, if you could fit the chopper through the door where the light bridge is. You can then jump on the sentinel, as it will awake after a few seconds.
*In the section just prior to [[The Gun Pointed at the Head of the Universe]] (where you have to destroy 4 Sentinels) an way not to lose much shield power or health is to fire an overcharged bolt at each whilst jumping behind a glass panel to let the pistol expel excess heat in safety, if done correctly the Sentinels shouldn't have a chance.
*In the section just prior to [[The Gun Pointed at the Head of the Universe]] (where you have to destroy 4 Sentinels) a way not to lose much shield power or health is to fire an overcharged bolt at each whilst jumping behind a glass panel to let the pistol expel excess heat in safety, if done correctly the Sentinels shouldn't have a chance.


== Gallery ==
== Gallery ==
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