Aggressor Sentinel: Difference between revisions

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|weaponry strength= Moderate
|weaponry strength= Moderate
|other abilities=
|other abilities=
|defense= [[Energy Shields]] (except on Delta Halo)
|defense= [[Energy Shields]]  
}}
}}


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==Functions==
==Functions==
[[Image:1216051911 Sentinel.jpg|thumb|left|260px|The unique shielding that protects Sentinels of the Ark.]]
[[Image:1216051911 Sentinel.jpg|thumb|left|260px|The unique shielding that protects Sentinels of the Ark.]]
Sentinels have been known to have been created long before [[Installation 04]] was ever even conceived. They operated automated facilities such as [[Gas Mine]]s like the one found on [[Threshold]] for "untold centuries" before the facility was redesigned to research the Flood. Therefore it is possible that they were only outfitted for combat ''after'' the Flood was discovered. They also have the ability to combine their fire power and shield strenght to increase their deadlyness.
Sentinels have been known to have been created long before [[Installation 04]] was ever even conceived. They operated automated facilities such as [[Gas Mine]]s like the one found on [[Threshold]] for "untold centuries" before the facility was redesigned to research the Flood. Therefore it is possible that they were only outfitted for combat ''after'' the Flood was discovered.  
 
On the level ''[[The Arbiter (Level)|The Arbiter]]'', as you enter the main hangar with the [[Seraph]] fighter, you can see one Sentinel firing a green beam at the Seraph, the same as the ones used by the [[Constructor]] drones in the level [[Sacred Icon (Level)|Sacred Icon]]. This shows that at least some Sentinels serve to repair functions. You can also see the Sentinels carrying [[Gas Container]]s. Also in The Ghosts of Onyx it says that some sentinals formed into diggers using there combined laser fire.


On the level ''[[The Arbiter (Level)|The Arbiter]]'', as you enter the main hangar with the [[Seraph]] fighter, you can see one Sentinel firing a green beam at the Seraph, the same as the ones used by the [[Constructor]] drones in the level [[Sacred Icon (Level)|Sacred Icon]]. This shows that at least some Sentinels serve to repair functions. You can also see the Sentinels carrying [[Gas Container]]s.


The later, combat enabled Sentinels are the protectors of the Halo installations, and are controlled by the Monitor of the Installation. Their primary purpose is to contain small outbreaks of [[Flood]], however they can only manage the Flood for a short time.<ref>''[[Halo Combat Evolved]]'', ''The Library''.</ref> Should an outbreak grow beyond the Sentinels' ability to control, [[Enforcers]] and shielded [[Sentinel Majors]] are activated by the [[Monitor]] of the Installation to assist the Sentinels.
The later, combat enabled Sentinels are the protectors of the Halo installations, and are controlled by the Monitor of the Installation. Their primary purpose is to contain small outbreaks of [[Flood]], however they can only manage the Flood for a short time.<ref>''[[Halo Combat Evolved]]'', ''The Library''.</ref> Should an outbreak grow beyond the Sentinels' ability to control, [[Enforcers]] and shielded [[Sentinel Majors]] are activated by the [[Monitor]] of the Installation to assist the Sentinels.
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*In ''[[Halo: Ghosts of Onyx|Ghosts of Onyx]]'', an [[Onyx Sentinel]] approaches [[Ash-G099|Ash]], one of Kurt's [[Spartan-IIIs]], and attempts to communicate with him, first in Latin, then in English. Later in the book, Dr. Halsey confirms that this drone was a Sentinel, therefore proving that the Sentinels of [[Onyx]] have a slightly more advanced [[AI]] than those of any other Installations (besides [[Monitors]]). Although Master Chief has [[343 Guilty Spark (Monitor)|343 Guilty Spark]] to communuicate with.
*In ''[[Halo: Ghosts of Onyx|Ghosts of Onyx]]'', an [[Onyx Sentinel]] approaches [[Ash-G099|Ash]], one of Kurt's [[Spartan-IIIs]], and attempts to communicate with him, first in Latin, then in English. Later in the book, Dr. Halsey confirms that this drone was a Sentinel, therefore proving that the Sentinels of [[Onyx]] have a slightly more advanced [[AI]] than those of any other Installations (besides [[Monitors]]). Although Master Chief has [[343 Guilty Spark (Monitor)|343 Guilty Spark]] to communuicate with.
*Using the Bump-Possession cheat, Sentinels can fire any weapon they pick up.  
*Using the Bump-Possession cheat, Sentinels can fire any weapon they pick up.  
*Interesting to note, the [[Bestiarum]], which is taken from a Forerunner perspective, gives species Latin names as well. So a Sentinel speaking Latin could show some sort of link between the [[Forerunner]]s, and the Latin language.
*Interesting to note, the [[Bestiarum]], which is taken from a Forerunner perspective, gives species Latin names as well. So a Sentinel speaking Latin could show some sort of link between the [[Forerunner]]s and the Latin language.
*The Sentinel Beam, along with the [[Fuel Rod Gun]], is one of the few weapons that does not appear on any Halo 3 maps by default. These weapons, however, can be added on in Forge.
*The Sentinel Beam, along with the [[Fuel Rod Gun]], is one of the few weapons that does not appear on any Halo 3 maps by default. These weapons, however, can be added on in Forge.
*In ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', you can destroy any unshielded Sentinel in one shot with an overcharged [[Plasma Pistol]].
*In ''[[Halo: Combat Evolved]]'' and ''[[Halo 2]]'', you can destroy any unshielded Sentinel in one shot with an overcharged [[Plasma Pistol]].
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*In ''Halo: Combat Evolved'', Sentinels can be "assassinated". An easy time to do this is at the beginning of [[The Maw]], when you hide behind a protruding wall and wait for 4 Sentinels to float into the lifeboat airlocks. Sentinels can also be "headshot" by [[Sniper Rifle System 99C-S2 AM|Sniper Rifles]]. This can be done on the level [[Two Betrayals]].
*In ''Halo: Combat Evolved'', Sentinels can be "assassinated". An easy time to do this is at the beginning of [[The Maw]], when you hide behind a protruding wall and wait for 4 Sentinels to float into the lifeboat airlocks. Sentinels can also be "headshot" by [[Sniper Rifle System 99C-S2 AM|Sniper Rifles]]. This can be done on the level [[Two Betrayals]].
*In ''[[Halo Custom Edition]]'', using bump possession or a custom map to control a Sentinel, crouching activates "idle" mode.
*In ''[[Halo Custom Edition]]'', using bump possession or a custom map to control a Sentinel, crouching activates "idle" mode.
*[[Chris Hughes]] created a crablike machine with many animating parts that gave the Sentinel life and character.
*[[Chris Hughes]] created a crablike machine with many animating parts that gave the Sentinel life and character.{{Verify_source}}
*It is possible to 'stick' a Sentinel with a [[Fragmentation Grenade]]. The Sentinels' in game model is essentially hollow, so a well thrown Frag can get stuck inside. This is easiest from in front and just above the target.
*It is possible to 'stick' a Sentinel with a [[Fragmentation Grenade]]. The Sentinels' in game model is essentially hollow, so a well thrown Frag can get stuck inside. This is easiest from in front and just above the target.
*In ''Halo: Combat Evolved'', Sentinels would fold into a compact "idle" form while not in combat. In ''Halo 3'', they will fold into this form and clatter to the floor when hit with small impacts, such as brushing against a passing vehicle.
*In ''Halo: Combat Evolved'', Sentinels would fold into a compact "idle" form while not in combat. In ''Halo 3'', they will fold into this form and clatter to the floor when hit with small impacts, such as brushing against a passing vehicle.
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*You can see Sentinels on the ''[[Halo 3]]'' maps ''[[Construct]]'' and ''[[Isolation]]''. Similar to the fish and birds seen in other multiplayer maps, you can shoot down Sentinels using long range weapons. These sentinels change your cross-hair red.
*You can see Sentinels on the ''[[Halo 3]]'' maps ''[[Construct]]'' and ''[[Isolation]]''. Similar to the fish and birds seen in other multiplayer maps, you can shoot down Sentinels using long range weapons. These sentinels change your cross-hair red.
*On the ''[[Halo 2]]'' level [[The Arbiter (Level)|The Arbiter]], the [[Elites]] joining the [[Arbiter (Character)|Arbiter]] referred to the Sentinels as 'Guardians' or 'Warriors' of the Halo Rings.  
*On the ''[[Halo 2]]'' level [[The Arbiter (Level)|The Arbiter]], the [[Elites]] joining the [[Arbiter (Character)|Arbiter]] referred to the Sentinels as 'Guardians' or 'Warriors' of the Halo Rings.  
*Normal shielded Sentinels (like the ones in the Ark at the bridge you must activate) have relatively weak shields as it only takes 3-5 shots with the [[Carbine]] to penetrate their shield and destroy them.
*Normal shielded Sentinels (like the ones on the Ark at the bridge you must activate) have relatively weak shields as it only takes 3-5 shots with the [[Carbine]] to penetrate their shield and destroy them.
*It is possible to "surf" Sentinels (this is easiest on the ''[[The Ark (level)|The Ark]]'' where you must activate the bridge for the [[Scorpion|Scorpions]] and [[Warthog]]s) by jumping on top of it. If you land on it successfully you can stay and hover on it. When you land on it one of two things will happen: it will move as normal at its normal height, or it will sink and float/move along touching the ground. Sometimes, Sentinels will float along the ground, making it easier to "surf". Another method is to stand on top of the Sentinel Launcher and jump on one as it comes out.
*It is possible to "surf" Sentinels (this is easiest on the ''[[The Ark (level)|The Ark]]'' where you must activate the bridge for the [[Scorpion|Scorpions]] and [[Warthog]]s) by jumping on top of it. If you land on it successfully you can stay and hover on it. When you land on it one of two things will happen: it will move as normal at its normal height, or it will sink and float/move along touching the ground. Sometimes, Sentinels will float along the ground, making it easier to "surf". Another method is to stand on top of the Sentinel Launcher and jump on one as it comes out.
*In ''Halo 3'', the Shielding technology may be similar to that of the Bubble Shield, created by the ONI.
*The Bubble Shield, created by the ONI, shares many similarities to that of the the shielding technology of the Sentinel, especially that of the [[Onyx Sentinel|model]] used at [[Onyx]].
*Sentinels can be seen combating [[Covenant]] troops on the Ark, prior to clearing the LZ for ''[[Forward Unto Dawn]]''.  The fight can be seen at the entrance where you flip the switch to let the Scorpions and Warthogs cross the light bridge.
*Sentinels can be seen combating [[Covenant]] troops on the Ark, prior to clearing the LZ for ''[[Forward Unto Dawn]]''.  The fight can be seen at the entrance where you flip the switch to let the Scorpions and Warthogs cross the light bridge.
*Sentinels seem to exhibit similar combat behavior as Brute and Marines, seeking cover in [[Bubble Shield]]s if one is activated.
*Sentinels seem to exhibit similar combat behavior as Brute and Marines, seeking cover in [[Bubble Shield]]s if one is activated.
*The [[Forerunners]] referred to the Sentinels and their beams as "''our very basic countermeasures.''"
*The [[Forerunners]] referred to the Sentinels as "''our very basic countermeasures.''"
*It has been confirmed that they will appear in ''[[Halo Wars]]'' only in [[multiplayer]], as a neutral faction, fighting for the faction that controls the [[Sentinel Shop]]s.
*It has been confirmed that they will appear in ''[[Halo Wars]]'' only in [[multiplayer]], as a neutral faction, fighting for the faction that controls the [[Sentinel Shop]]s.
*For a short period in ''[[Halo 3]]'', Sentinels are the player's allies again (a result of the [[Master Chief]] being reunited with 343 Guilty Spark). However, Guilty Spark only had command of the Sentinels on [[Installation 04]], it is hinted that the Sentinels on the [[Ark]] are either controlled or influenced by [[Mendicant Bias]], via several implicating messages on the terminals found on the Ark. The Sentinels on the replacement Installation 04 are most likely controlled by Guilty Spark. Since Guilty Spark was destroyed, all Sentinels on the replacement [[Installation 04 (II)|Installation 04]] became hostile to anything on it. Another possibility is that Guilty Spark added the [[Master Chief]] and the [[Arbiter (Character)|Arbiter]] to the Sentinels targeting ledger.
*For a short period in ''[[Halo 3]]'', Sentinels are the player's allies again (a result of the [[Master Chief]] being reunited with 343 Guilty Spark). However, Guilty Spark only had command of the Sentinels on [[Installation 04]], it is hinted that the Sentinels on the [[Ark]] are either controlled or influenced by [[Mendicant Bias]], via several implicating messages on the terminals found on the Ark. The Sentinels on the replacement Installation 04 are most likely controlled by Guilty Spark. Since Guilty Spark was destroyed, all Sentinels on the replacement [[Installation 04 (II)|Installation 04]] became hostile to anything on it. Another possibility is that Guilty Spark added the [[Master Chief]] and the [[Arbiter (Character)|Arbiter]] to the Sentinels targeting ledger.
*In ''[[Halo 2]]'', on the level "[[The Arbiter (Level)|The Arbiter]]", if you are spotted by a Sentinel, it will make a beeping noise to alert the others.
*In ''[[Halo 2]]'', on the level "[[The Arbiter (Level)|The Arbiter]]", if you are spotted by a Sentinel, it will make a beeping noise to alert the others.
*In the ''Halo 2'' level, "The Arbiter", a Sentinel can be seen using the [[Construction Beam]] on the Seraph fighter in the hangar.
*In the ''Halo 2'' level, "The Arbiter", a Sentinel can be seen using the [[Construction Beam]] on the Seraph fighter in the hangar.
*The Sentinels in Halo 2 are only met by the Arbiter, the [[Master Chief]] does not encounter them.
*The Sentinels in Halo 2 are only met by the Arbiter; the [[Master Chief]] does not encounter them.
*In ''Halo 2'', if you throw a [[Frag grenade]] below a Sentinel, it will activate idle mode to protect itself from the blast. This may also work with the [[Plasma Grenade]].
*In ''Halo 2'', if you throw a [[Frag grenade]] below a Sentinel, it will activate idle mode to protect itself from the blast. This may also work with the [[Plasma Grenade]].
*The Sentinels were also used by the Forerunners in order to combat the flood, so that the Forerunners could remain outside of direct battle and remaining uninfected.
*Unlike the Sentinels in [[Halo:Combat Evolved]] and [[Halo 2]], the Sentinels in [[Halo 3]] don't fall to the ground prior to exploding when destroyed.
*Unlike the Sentinels in [[Halo:Combat Evolved]] and [[Halo 2]], the Sentinels in [[Halo 3]] don't fall to the ground prior to exploding when destroyed.


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