Dual wielding: Difference between revisions

52 bytes added ,  13 years ago
Line 30: Line 30:
#'''Reload/Overheat Window''': When a player must reload their weapons, or if the weapons overheat, the player is vulnerable because they can't melee attack or throw grenades without dropping their weapon. Reloading a weapon also takes longer time when dual-wielding than while single-wielding the same weapon; however, for Covenant weapons, the "cool down" time remains the same, as does the [[Type-33 Guided Munitions Launcher|Needler]]'s reload time.  
#'''Reload/Overheat Window''': When a player must reload their weapons, or if the weapons overheat, the player is vulnerable because they can't melee attack or throw grenades without dropping their weapon. Reloading a weapon also takes longer time when dual-wielding than while single-wielding the same weapon; however, for Covenant weapons, the "cool down" time remains the same, as does the [[Type-33 Guided Munitions Launcher|Needler]]'s reload time.  
#'''Accuracy Decrease''': Most weapons are slightly more accurate when single-wielded than when dual-wielded, such as the [[Type-25 Directed Energy Rifle|Plasma Rifle]] and the [[M7/Caseless Submachine Gun|SMG]].  
#'''Accuracy Decrease''': Most weapons are slightly more accurate when single-wielded than when dual-wielded, such as the [[Type-25 Directed Energy Rifle|Plasma Rifle]] and the [[M7/Caseless Submachine Gun|SMG]].  
#'''Consumes Twice the Amount of Ammo''': While the player can carry twice the amount of ammunition, the weapons also reload from the same pool, thus using up twice the amount of ammunition per reload.
#'''Consumes Twice the Amount of Ammo''': If the player is carrying two of the same weapon, then they can carry twice the amount of ammunition. However, the weapons also reload from the same pool, thus using up twice the amount of ammunition per reload.


== Changes in ''Halo 3'' ==
== Changes in ''Halo 3'' ==
841

edits