Halo: Reach credits: Difference between revisions
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CREATIVE DIRECTOR - Marcus Lehto | CREATIVE DIRECTOR - Marcus Lehto | ||
MULTIPLAYER ENGINEER - Paul Lewellen | |||
ANIMATION CREATIVE LEAD - Richard Lico | |||
CINEMATIC/AUDIO PRODUCER - David Lieber | |||
TOOLS ENGINEERING LEAD - Aaron Lieberman | |||
ENVIRONMENT ARTIST - Blake Low | |||
ANIMATOR - Leo Martinez | |||
3D ARTIST TEAM LEAD - Dave Matthews | |||
MOCAP SPECIALIST - Troy McFarland | |||
SANDBOX ENGINEERING LEAD - Eamon McKenzie | |||
ADDITIONAL WRITING - Robt McLees | |||
ENVIRONMENT ARTIST - Michael Means | |||
SANDBOX DESIGN LEAD - Sage Merrill | |||
MISSION DESIGNER - Dan Miller | |||
ENVIRONMENT ARTIST - Michael Means | |||
ONLINE ENGINEER - Jacob Miner | |||
3D ARTIST - Raj Nattam | |||
CINEMATIC DESIGNER - Kurt Nellis | |||
INFRASTRUCTURE ENGINEER - Mat Noguchi | |||
ENGINEERING PRODUCER - Mark Noseworthy | |||
ANIMATION LEAD - Bill O'Brien | |||
WRITING LEAD - Peter O'Brien | |||
COMPOSER / AUDIO DIRECTOR - Martin O'Donnell | |||
CAMPAIGN/UI PRODUCTION LEAD - Patrick O'Kelley | |||
CAMPAIGN DESIGN LEAD - Chris Opdahl | |||
COMMUNITY / ADDITIONAL WRITING - Eric Osborne | |||
MISSION DESIGNER - Alex Pfeiffer | |||
ENVIRONMENT ARTIST - Cameron Pinard | |||
PRODUCTION LEAD - Matt Priestly | |||
ANIMATION PRODUCER - Matt Richenburg | |||
ANIMATOR - Jason Robertson | |||
PRODUCTION ENGINEER - Josh Rodgers | |||
TOOLS ENGINEER - Tristan Root | |||
ENVIRONMENT ARTIST - Paul Russel | |||
DIRECTOR OF SPECIAL PROJECTS - Zach Russell | |||
MISSION DESIGNER - Matt Sammons | |||
MISSION DESIGN LEAD - Niles Sankey | |||
ANIMATOR - Tom Saville | |||
FX ART LEAD - Steve Scott | |||
TOOLS ENGINEERING LEAD - Brian Sharp | |||
3D ART CREATIVE LEAD - Scott Shepherd | |||
ANIMATOR - Drew Shy | |||
TOOLS ENGINEER - Sean Shypula | |||
PLAYER INVESTMENT DESIGNER - Luke Smith | |||
RIGGER - Forrest Soderlind | |||
TOOLS ARCHITECT - Andrew Solomon | |||
TECHNICAL DESIGN IN ANIMATION - Joe Spataro | |||
3D ARTIST - David Stammel | |||
WRITING DIRECTOR - Joseph Staten | |||
WEB DESIGNER - Stosh Steward | |||
ENVIRONMENT ARTIST - Jason Sussman | |||
ENVIRONMENT ARTIST - Kentarou Taya | |||
GRAPHICS ENGINEER - Chris Tchou | |||
TOOLS ENGINEER - Ben Thompson | |||
MULTIPLAYER/UI ENGINEERING LEAD - Luke Timmins | |||
MISSION DESIGNER - Mike Tipul | |||
FIREFIGHT DESIGNER - James Tsai | |||
EXECUTIVE PRODUCER - Joseph Tung | |||
3D ARTIST - Artem Volchik | |||
TECHNICAL ARTIST - Paul Vosper | |||
AI/ANIMATION ENGINEER - Brendan Walker | |||
ENGINEERING DIRECTOR - Ben Wallace | |||
GRAPHICS ENGINEER - Xi Wang | |||
AUDIO LEAD / SOUND DESIGN - Jay Weinland | |||
TEST ENGINEER - Jon Weisnewski | |||
ONLINE ENGINEER - Michael Williams | |||
PRODUCTION ENGINEER - Tim Williams | |||
STORY AND CINEMATIC LEAD - Lee Wilson | |||
ONLINE ENGINEERING LEAD - Roger Wolfson | |||
ENVIRONMENT TEAM LEAD - Michael Wu | |||
ENVIRONMENT CREATIVE LEAD - Michael Zak | |||
===Additional Music and Recording=== | |||
ORCHESTRATION / ADDITIONAL MUSIC - Stan Lepard (Panther Modern) | |||
ADDITIONAL MUSIC - Michael Salvatori (TotalAudio) | |||
Halo 2 Soundtrack "Never Surrender" appears Courtesy of Nies Rogers and Nataraj | |||
Northwest Sinfornia | |||
Studio X | |||
===Additional Development=== | |||
ENVIRONMENT ART - Christopher Barrett | |||
CONCEPT ART - Dorje Seattle Bellbrook | |||
TOOLS ENGINEER - Scott Bilas | |||
ENGINEERING - Chris Butcher | |||
ENGINEERING - Hao Chen | |||
ENGINEERING - Andy Firth | |||
DESIGN - Jaime Griesemer | |||
CONCEPT ART - Jaime Jones | |||
DESIGN - Jason Jones | |||
ENGINEERING - Adrian Perez | |||
ENGINEERING - Matt Segur | |||
ENGINEERING - Natasha Tatarchuk | |||
ENGINEERING - Justin Truman | |||
ENGINEERING - Luis Villegas | |||
3D ART - Shi Kai Wang | |||
===Studio Management=== | |||
CFO - Brent Abrahamsen | |||
DIRECTOR OF PRODUCTION - Jonty Barnes | |||
HEAD OF BUSINESS DEVELOPMENT - Ondraus Jenkins | |||
COO - Pete Parsons | |||
DEVELOPMENT MANAGER - Steve Reddoch | |||
PRESIDENT - Harold Ryan | |||
CONTROLLER - Shawn Taylor | |||
ACCOUNTANT - Renae Wetsig | |||
===Visual ID and Design=== | |||
SENIOR GRAPHICS DESIGNER - Lorraine McLees | |||
SENIOR GRAPHICS DESIGNER - Aaron LeMay | |||
CREATIVE DIRECTOR - James McQuillan | |||
===IT=== | |||
SUPPORT ENGINEER - Alex Bezman | |||
IT DIRECTOR - Steve Lopez | |||
IT LEAD - Jae Parks | |||
SUPPORT ENGINEER - James Phillips | |||
===HR=== | |||
HR MANAGER - Gayle d'Hondt | |||
RECRUITER - Jessica Owens | |||
HR COORDINATOR - Shauna Sperry | |||
CHIEF PEOPLE OFFICER - Joan Toigo | |||
===Administration=== | |||
STUDIO ADMINISTRATION - Davina Chan | |||
ADMINISTRATIVE ASSISTANT - Christine Edwards | |||
SECURITY - Phil Kauffman | |||
SECURITY LEAD - Jerome Simpson | |||
===The Rest of Bungie=== | |||
Ryan Ellis | |||
Yongjoon Lee | |||
Ken Malcolm | |||
Marke Pedersen | |||
===Bungie Special Thanks=== | |||
DESIGN LEAD - Christian Allen | |||
ANIMATOR - Noah Bordner | |||
LEGAL - Chris Charne | |||
CANADA-FRANCE-HAWAII TELESCOPE - Jean-Charles Cullandre | |||
DESIGNER - Francois Boucher-Genesse | |||
PRODUCER - Matthew Burns | |||
XBOX LIVE - Steve Dolan | |||
XBOX - Clifford Garrett | |||
TECHNICAL ARTIST - Seth Gibson | |||
FX ARTIST - John Gronquist | |||
MICROSOFT VISUAL MERCHANDISING - Abigail Harris | |||
CONCEPT ARTIST - Glenn Israel | |||
MICROSOFT - Shane Kim | |||
MICROSOFT - Don McGowan | |||
XBOX LIVE - Theo Michel | |||
XBOX - Oliver Miyashita | |||
PRODUCER - Allen Murray | |||
XBOX LIVE - Eric Neustadter | |||
XBOX LIVE - Jefferson Ng | |||
MICROSOFT - Frank Pape | |||
XBOX RELEASE MANAGER - Kevin Salcedo | |||
XBOX DEVELOPMENT ACCOUNT MANAGER - David Shaw | |||
XBOX - Victor Tan | |||
TECHNICAL ARTIST - Steve Theodore | |||
XBOX LIVE - Stephen Toulouse | |||
MICROSOFT - Jim Veevaert | |||
MICROSOFT ONLINE ENGINEER - Justin Yorke | |||
Xbox Live Air Marshals | |||
==Sources== | ==Sources== | ||
<references/> | <references/> |
Revision as of 20:18, February 6, 2011
Template:Under Construction Template:Level Infobox Template:Article Quote The Halo: Reach credits are a list of credits that show the employees that worked on the game. The credits continue exactly where The Pillar of Autumn left off, with the UNSC Pillar of Autumn still moving toward Installation 04.[1]
Outro
To all out faithful fans—
Thank you for playing Halo: Reach.
Over the past decade, we've shared some of our most memorable experiences together, inside the far reaching expanses of the Halo universe. It's been one hell of a ride. And we couldn't have done it without you.
As we continue marching toward our ultimate goal of World Domination, Bungie remains inspired and fueled by you, our passionate fan community. So Play. Forge. Film.
We'll see you starside.
Love,
BUNGIE
Credits
Reach Team
ENVIRONMENT ART LEAD - Rob Adams
3D ARTIST - Chris Alderson
NETWORKING ENGINEER - David Aldridge
MULTIPLAYER PRODUCER - David Allen
ENVIRONMENT ART PRODUCER - Sam Arguez
MULTIPLAYER DESIGNER - Chad Armstrong
ANIMATION ENGINEER - Tam Armstrong
FIREFIGHT/INVESTMENT DESIGN LEAD - Lars Bakken
SANDBOX ENGINEER - Mike Baldwin
PRODUCTION ENGINEERING LEAD - Graham Bartlett
ENVIRONMENT ARTIST - Matt Bennier
ADDITIONAL DESIGN DIRECTION - Paul Bertrone Jr.
3D ARTIST - Travis Brady
ENVIRONMENT ARTIST - Ray Broscovak
ANIMATION TEAM LEAD - Roberta Browne
ENVIRONMENT ARTIST - Mick Buckmiller
ENVIRONMENT ARTIST - Mike Buelterman
RIGGER - Javier Burgos
ENVIRONMENT TECHNICAL ARTIST - Tom Burlington
SANDBOX ENGINEER - Jon Cable
3D ARTIST - Milton Cadogan
UI ART LEAD - David Candland
ENVIRONMENT ARTIST - Frank Capezzuto
MULTIPLAYER DESIGN LEAD - Chris Carney
MULTIPLAYER DESIGNER - Derek Carroll
CONCEPT ARTIST - Steve Chon
CONCEPT ARTIST - Alex Chu
3D ART PRODUCER - Jessica Coombs
ENVIRONMENT ART LEAD - Steve Cotton
CINEMATIC LEAD - CJ Cowan
DESIGN TEAM MANAGER - Curtis Creamer
UI ARTIST - Andrew G Davis
ENVIRONMENT ARTIST - Vic DeLeon
INFRASTRUCTURE ENGINEER - Christian Diefenbach
3D ART LEAD - Tom Doyle
ART TEAM MANAGER - Dave Dunn
AI ENGINEER - Max Dyckhoff
3D ARTIST - Eric Elton
TEST MANAGER - Jamie Evans
UI ENGINEER - Brad Fish
FX ARTIST - Mark Flieg
FX ARTIST - Chad Foxglove
MISSION DESIGNER - Brian Frank
SENIOR TEST ENGINEER - David Gasca
TEST ENGINEER - Nick Gerrone
ONLINE ENGINEER - Tom Gioconda
AUDIO ENGINEER - Cyril Saint Girons
SANDBOX ENGINEER - Bob Glessner
SKY ARTIST - Mark Goldsworthy
ONLINE ENGINEERING LEAD - Chris Gossett
ENGINEERING OVERHEAD - Charlie Gough
FIREFIGHT/SYSTEMS DESIGNER - Tyson Green
SANDBOX DESIGNER - Josh Hamrick
CONCEPT ARTIST - Isaac Hannaford
TEST ENGINEER - Andrew Harrison
UI ENGINEER - Cale Haskell
ENVIRONMENT LIGHTING LEAD - Justin Hayward
TECHNICAL ARTIST - James Haywood
ANIMATOR - David Helsby
ANIMATOR - Mike Hoffman
GRAPHICS ENGINEER - Yaohua Hu
RIGGING LEAD - David Hunt
CINEMATIC ANIMATOR - Pat Jandro
COMMUNITY & PR DIRECTOR - Brian Jarrard
SOUND DESIGN/ADDITIONAL MUSIC - C Paul Johnson
ENVIRONMENT ART LEAD - Samuel Jones
ANIMATOR - Matt Kelly
TEST ENGINEER INTERN - Justin Klaassen
RELEASE MANAGER - Domenic Koeplin
CHARACTER ENGINEERING LEAD - Petar Kotevski
TEST DEVELOPER - Luke Ledwich
CREATIVE DIRECTOR - Marcus Lehto
MULTIPLAYER ENGINEER - Paul Lewellen
ANIMATION CREATIVE LEAD - Richard Lico
CINEMATIC/AUDIO PRODUCER - David Lieber
TOOLS ENGINEERING LEAD - Aaron Lieberman
ENVIRONMENT ARTIST - Blake Low
ANIMATOR - Leo Martinez
3D ARTIST TEAM LEAD - Dave Matthews
MOCAP SPECIALIST - Troy McFarland
SANDBOX ENGINEERING LEAD - Eamon McKenzie
ADDITIONAL WRITING - Robt McLees
ENVIRONMENT ARTIST - Michael Means
SANDBOX DESIGN LEAD - Sage Merrill
MISSION DESIGNER - Dan Miller
ENVIRONMENT ARTIST - Michael Means
ONLINE ENGINEER - Jacob Miner
3D ARTIST - Raj Nattam
CINEMATIC DESIGNER - Kurt Nellis
INFRASTRUCTURE ENGINEER - Mat Noguchi
ENGINEERING PRODUCER - Mark Noseworthy
ANIMATION LEAD - Bill O'Brien
WRITING LEAD - Peter O'Brien
COMPOSER / AUDIO DIRECTOR - Martin O'Donnell
CAMPAIGN/UI PRODUCTION LEAD - Patrick O'Kelley
CAMPAIGN DESIGN LEAD - Chris Opdahl
COMMUNITY / ADDITIONAL WRITING - Eric Osborne
MISSION DESIGNER - Alex Pfeiffer
ENVIRONMENT ARTIST - Cameron Pinard
PRODUCTION LEAD - Matt Priestly
ANIMATION PRODUCER - Matt Richenburg
ANIMATOR - Jason Robertson
PRODUCTION ENGINEER - Josh Rodgers
TOOLS ENGINEER - Tristan Root
ENVIRONMENT ARTIST - Paul Russel
DIRECTOR OF SPECIAL PROJECTS - Zach Russell
MISSION DESIGNER - Matt Sammons
MISSION DESIGN LEAD - Niles Sankey
ANIMATOR - Tom Saville
FX ART LEAD - Steve Scott
TOOLS ENGINEERING LEAD - Brian Sharp
3D ART CREATIVE LEAD - Scott Shepherd
ANIMATOR - Drew Shy
TOOLS ENGINEER - Sean Shypula
PLAYER INVESTMENT DESIGNER - Luke Smith
RIGGER - Forrest Soderlind
TOOLS ARCHITECT - Andrew Solomon
TECHNICAL DESIGN IN ANIMATION - Joe Spataro
3D ARTIST - David Stammel
WRITING DIRECTOR - Joseph Staten
WEB DESIGNER - Stosh Steward
ENVIRONMENT ARTIST - Jason Sussman
ENVIRONMENT ARTIST - Kentarou Taya
GRAPHICS ENGINEER - Chris Tchou
TOOLS ENGINEER - Ben Thompson
MULTIPLAYER/UI ENGINEERING LEAD - Luke Timmins
MISSION DESIGNER - Mike Tipul
FIREFIGHT DESIGNER - James Tsai
EXECUTIVE PRODUCER - Joseph Tung
3D ARTIST - Artem Volchik
TECHNICAL ARTIST - Paul Vosper
AI/ANIMATION ENGINEER - Brendan Walker
ENGINEERING DIRECTOR - Ben Wallace
GRAPHICS ENGINEER - Xi Wang
AUDIO LEAD / SOUND DESIGN - Jay Weinland
TEST ENGINEER - Jon Weisnewski
ONLINE ENGINEER - Michael Williams
PRODUCTION ENGINEER - Tim Williams
STORY AND CINEMATIC LEAD - Lee Wilson
ONLINE ENGINEERING LEAD - Roger Wolfson
ENVIRONMENT TEAM LEAD - Michael Wu
ENVIRONMENT CREATIVE LEAD - Michael Zak
Additional Music and Recording
ORCHESTRATION / ADDITIONAL MUSIC - Stan Lepard (Panther Modern)
ADDITIONAL MUSIC - Michael Salvatori (TotalAudio)
Halo 2 Soundtrack "Never Surrender" appears Courtesy of Nies Rogers and Nataraj
Northwest Sinfornia
Studio X
Additional Development
ENVIRONMENT ART - Christopher Barrett
CONCEPT ART - Dorje Seattle Bellbrook
TOOLS ENGINEER - Scott Bilas
ENGINEERING - Chris Butcher
ENGINEERING - Hao Chen
ENGINEERING - Andy Firth
DESIGN - Jaime Griesemer
CONCEPT ART - Jaime Jones
DESIGN - Jason Jones
ENGINEERING - Adrian Perez
ENGINEERING - Matt Segur
ENGINEERING - Natasha Tatarchuk
ENGINEERING - Justin Truman
ENGINEERING - Luis Villegas
3D ART - Shi Kai Wang
Studio Management
CFO - Brent Abrahamsen
DIRECTOR OF PRODUCTION - Jonty Barnes
HEAD OF BUSINESS DEVELOPMENT - Ondraus Jenkins
COO - Pete Parsons
DEVELOPMENT MANAGER - Steve Reddoch
PRESIDENT - Harold Ryan
CONTROLLER - Shawn Taylor
ACCOUNTANT - Renae Wetsig
Visual ID and Design
SENIOR GRAPHICS DESIGNER - Lorraine McLees
SENIOR GRAPHICS DESIGNER - Aaron LeMay
CREATIVE DIRECTOR - James McQuillan
IT
SUPPORT ENGINEER - Alex Bezman
IT DIRECTOR - Steve Lopez
IT LEAD - Jae Parks
SUPPORT ENGINEER - James Phillips
HR
HR MANAGER - Gayle d'Hondt
RECRUITER - Jessica Owens
HR COORDINATOR - Shauna Sperry
CHIEF PEOPLE OFFICER - Joan Toigo
Administration
STUDIO ADMINISTRATION - Davina Chan
ADMINISTRATIVE ASSISTANT - Christine Edwards
SECURITY - Phil Kauffman
SECURITY LEAD - Jerome Simpson
The Rest of Bungie
Ryan Ellis
Yongjoon Lee
Ken Malcolm
Marke Pedersen
Bungie Special Thanks
DESIGN LEAD - Christian Allen
ANIMATOR - Noah Bordner
LEGAL - Chris Charne
CANADA-FRANCE-HAWAII TELESCOPE - Jean-Charles Cullandre
DESIGNER - Francois Boucher-Genesse
PRODUCER - Matthew Burns
XBOX LIVE - Steve Dolan
XBOX - Clifford Garrett
TECHNICAL ARTIST - Seth Gibson
FX ARTIST - John Gronquist
MICROSOFT VISUAL MERCHANDISING - Abigail Harris
CONCEPT ARTIST - Glenn Israel
MICROSOFT - Shane Kim
MICROSOFT - Don McGowan
XBOX LIVE - Theo Michel
XBOX - Oliver Miyashita
PRODUCER - Allen Murray
XBOX LIVE - Eric Neustadter
XBOX LIVE - Jefferson Ng
MICROSOFT - Frank Pape
XBOX RELEASE MANAGER - Kevin Salcedo
XBOX DEVELOPMENT ACCOUNT MANAGER - David Shaw
XBOX - Victor Tan
TECHNICAL ARTIST - Steve Theodore
XBOX LIVE - Stephen Toulouse
MICROSOFT - Jim Veevaert
MICROSOFT ONLINE ENGINEER - Justin Yorke
Xbox Live Air Marshals
Sources
- ^ Halo: Reach, Credits