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The short showcases the [[SPARTAN-III program|SPARTAN-IIIs]], members of a project to create economical and expendable super soldiers and successors of the [[SPARTAN-II program|SPARTAN-IIs]]. It depicts the [[Project CHRYSANTHEMUM|transformation]] of [[Carter-A259]] from a teen trainee to a superhuman [[SPARTAN Program|SPARTAN]] warrior.<ref name="press"/>
The short showcases the [[SPARTAN-III program|SPARTAN-IIIs]], members of a project to create economical and expendable super soldiers and successors of the [[SPARTAN-II program|SPARTAN-IIs]]. It depicts the [[Project CHRYSANTHEMUM|transformation]] of [[Carter-A259]] from a teen trainee to a superhuman [[SPARTAN Program|SPARTAN]] warrior.<ref name="press"/>
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==Production notes==
==Production notes==
The muted colors and the lighting in the short were intentional design choices, to make the world feel realistic despite the sci-fi setting. The shot of the surface of [[Onyx]] was shot at a coal mine, although the truck driving through the scene was filmed in a different location and added to the shot digitally, as the filming team could not get the truck into the coal mine. The cliff and the monolithic [[United Nations Space Command|UNSC]] base were both added digitally, and the base's design was inspired by architecture in Prague. The [[Dropship 77-Troop Carrier|Pelican dropship]], as well as the model of the {{UNSCShip|Hopeful}}, were re-textured higher-resolution models of ''Halo: Reach'' in-game assets. The planet Onyx seen from the windows is a matte painting.<ref name="fxguide">[http://www.fxguide.com/qt/2584/birth-of-a-spartan '''fxguide quick takes''' - ''Birth of a Spartan'']</ref>
The muted colors and the lighting in the short were intentional design choices, to make the world feel realistic despite the sci-fi setting. The shot of the surface of [[Onyx]] was shot at a coal mine, although the truck driving through the scene was filmed in a different location and added to the shot digitally, as the filming team could not get the truck into the coal mine. The cliff and the monolithic [[United Nations Space Command|UNSC]] base were both added digitally, and the base's design was inspired by architecture in Prague. The [[Dropship 77-Troop Carrier|Pelican dropship]], as well as the model of the {{UNSCShip|Hopeful}}, were re-textured higher-resolution models of ''Halo: Reach'' in-game assets. The planet Onyx seen from the windows is a matte painting.<ref name="fxguide">[http://www.fxguide.com/qt/2584/birth-of-a-spartan '''fxguide quick takes''' - ''Birth of a Spartan'']</ref>

Revision as of 11:55, February 1, 2011

Template:Ratings Template:Infobox Movie Birth of a Spartan is a live-action short made exclusively for the launch of Halo: Reach.[1] The trailer was directed by Noam Murro.[1]

The short showcases the SPARTAN-IIIs, members of a project to create economical and expendable super soldiers and successors of the SPARTAN-IIs. It depicts the transformation of Carter-A259 from a teen trainee to a superhuman SPARTAN warrior.[1]

Production notes

The muted colors and the lighting in the short were intentional design choices, to make the world feel realistic despite the sci-fi setting. The shot of the surface of Onyx was shot at a coal mine, although the truck driving through the scene was filmed in a different location and added to the shot digitally, as the filming team could not get the truck into the coal mine. The cliff and the monolithic UNSC base were both added digitally, and the base's design was inspired by architecture in Prague. The Pelican dropship, as well as the model of the UNSC Hopeful, were re-textured higher-resolution models of Halo: Reach in-game assets. The planet Onyx seen from the windows is a matte painting.[2]

The operating room featured real, working Mitsubishi robot arms with moving drills. It was noted that the team spent some time rehearsing the use of the robotic arms, and that the needle that is shown going into Carter's arm was retractable. The camera that follows Carter during the augmentations, as well as the view screens in the operating room, were digitally inserted. The shots of the augmentation liquid going through tubes in Carter’s skin and the resulting vein effect were achieved digitally, with the interior of the vein being a matte painting. The needle was actually a live action element that was punctured through "some fleshy material". The final overhead shot of Carter waking up also involved matte painting work of the environment beyond the bed.[2]

Trivia

  • The short seems to contain a slight oversight: the Spartan-IIIs were unconscious during the augmentation procedure, while Carter is very clearly awake. In addition, the drugs were slowly administered, (at least in the case of Gamma Company), over the course of a week, rather than what appears to be a few minutes.[3] However, the exact time that elapses during the short is unclear.
  • The Director's Cut of Birth of a Spartan showcases extended scenes that are absent from the finalised commercial version.[4] Significant changes from the finalised version include alternate scenes of Carter waking up after his augmentation procedure, the appearance of UNSC officer De Guzman, and inclusion of UH-144 Falcons.
  • During the final scene, Carter's number was shown to be printed on the left side of his armor, while in the final game it is on the right side.

Gallery

Sources

Links

External

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