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Halo: Combat Evolved: Difference between revisions

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* '''Artificial Intelligence:''' ''Halo: Combat Evolved''<nowiki />'s AI is quite sophisticated for its era. With a brand new advanced AI system, actions performed by the AI such as panicking after the death of a superior, diving out of the way of an oncoming vehicle, or taking cover from explosives and suppressive fire, helped ''Halo'' stand out from the rest of the first-person shooters being released at the time.
* '''Artificial Intelligence:''' ''Halo: Combat Evolved''<nowiki />'s AI is quite sophisticated for its era. With a brand new advanced AI system, actions performed by the AI such as panicking after the death of a superior, diving out of the way of an oncoming vehicle, or taking cover from explosives and suppressive fire, helped ''Halo'' stand out from the rest of the first-person shooters being released at the time.


Movement in ''Halo'' is similar to other first-person shooters, allowing the player to move forwards, backwards, and strafe left and right independently of their aim. On the Xbox, moving and aiming are normally separated between the two analogue sticks; and on the [[Halo PC|PC]], between the mouse and the keyboard. ''Halo'' also allows the player to crouch and jump, although jumping from a high ledge will often result in death, or at least major fall damage. Damage from falling can be reduced or negated entirely with a well-timed crouch right as one lands. Additionally, if the player [[Crouch Jump|crouches at the peak of his jump]], he will be able to land on something slightly taller than if he were to jump without crouching. Also, if the player is jumping from a cliff he can make sure he is touching the wall periodically while he is falling. This will count as if he is touching floor, and every time the player touches the wall, the damage counter goes to zero. However, there is no visible damage counter during gameplay.
Movement in ''Halo'' is similar to other first-person shooters, allowing the player to move forwards, backwards, and strafe left and right (including diagonally) independently of their aim. On the Xbox, moving and aiming are normally separated between the two analogue sticks; and on the [[Halo PC|PC]], between the mouse and the keyboard. ''Halo'' also allows the player to crouch and jump, although jumping from a high ledge will often result in death, or at least major fall damage. Damage from falling can be reduced or negated entirely with a well-timed crouch right as one lands. Additionally, if the player [[Crouch Jump|crouches at the peak of his jump]], he will be able to land on something slightly taller than if he were to jump without crouching. Also, if the player is jumping from a cliff he can make sure he is touching the wall periodically while he is falling. This will count as if he is touching floor, and every time the player touches the wall, the damage counter goes to zero. However, there is no visible damage counter during gameplay.


===Environment===
===Environment===

Revision as of 15:23, January 26, 2011

Template:Ratings Template:Game Info Box

"Halo: Combat Evolved! Buy one! Heck, buy two! That's an order, soldier!"
Sergeant Johnson upon completion of the Halo: Combat Evolved demo

Halo: Combat Evolved, is a first person shooter science-fiction video game created by Bungie Studios, which was a subsidiary of Microsoft Game Studios at that time. It was released for the original Xbox game console on November 15, 2001, and is backwards compatible with the Xbox 360 by downloading a free code patch on Xbox Live. It was also released for PC and Mac and it is one of the most popular video games for the Xbox with eight million copies sold. Its sales are rivaled only by its sequels, Halo 2 and Halo 3. This game is considered a classic even though it was released in 2001.

Halo: Combat Evolved has been made available as an Xbox Original game title for Xbox 360 since December 4, 2007 for download on Xbox Live Marketplace for 1200 Microsoft Points.[1]

Synopsis

Character and settings

Halo's storyline is linear; there is a single ending in contrast to other first person shooters such as Deus Ex that could have several different endings. It is presented to the player through an instruction manual, scripted events and conversations during the game, and a number of cut-scenes rendered using the game's graphics engine. This method of storyline delivery is common among modern video games. The Xbox version of Halo: Combat Evolved allows one player to play the campaign alone, as well as allow two players to play through the campaign in split screen. The PC version of Halo: Combat Evolved allows only one player to play through the campaign.

Plot synopsis

Halo: Combat Evolved begins with the Template:UNSCship emerging out of slipspace after the Fall of Reach, only find a huge ring world—a "Halo"—floating in space. Master Chief Petty Officer John-117, a SPARTAN-II, is aboard the Autumn when the ship comes under attack by the Covenant, a religious alliance of aliens and the arch-enemy of humanity.

John-117 evacuates the doomed ship for the surface of Halo to protect the Autumn's artificial intelligence, Cortana. She carries highly sensitive military information about the United Nations Space Command, including the location of Earth, which would prove disastrous if she were captured by the Covenant. With the UNSC Marines by his side, Cortana providing direction, and his assault rifle ready and loaded, John-117 sets out to uncover the mysteries of Halo and fight the Covenant.

After meeting up with surviving UNSC forces under Staff Sergeant Avery Junior Johnson, John-117 participates in a mission to rescue Captain Jacob Keyes, the commander of the Autumn, from the Covenant cruiser Truth and Reconciliation. After rescuing the Captain, Cortana learns that Halo appears to be a weapon that holds great religious significance to the Covenant. Realizing that the Covenant cannot be allowed to control Halo, Keyes dispatches John-117 to secure Halo's control room while he leaves with Johnson to secure a Covenant weapons cache.

With UNSC Marines as support, John-117 leads an assault on the Silent Cartographer, a map room which holds information on every location on the ring, including the control room. Heading to the ring's control room, Cortana is inserted into the computer system, and learns that Halo was made by the Forerunners, an ancient alien race that the Covenant worship as gods. However, Cortana soon learns that there is something else on Halo, something that terrifies the Covenant. Frightened, she says that John has to stop Keyes from accessing the "weapons cache" before it is too late. John-117 leaves for the last spot where Captain Keyes and Sergeant Johnson's squad were seen, an underground facility in a swamp. He finds evidence of battle all over the facility, and soon finds a recording of one Marine, which details Keyes' squad encountering a new threat: the Flood.

The Flood is a parasitic species which received their name because of the way they swarm over all resistance. Free for the first time in thousands of years, the Flood sweeps across Halo, devastating Human and Covenant forces alike. The release of the Flood prompts 343 Guilty Spark, the eccentric AI Monitor of the ring, to activate Halo's defense systems. The AI instructs the SPARTAN-II to activate Halo by obtaining the activation index from the Installation's Library. The Chief does so, battling hordes of Flood along the way, and returns to the control room. Before Halo initiates its systems, Cortana intervenes and tells John the truth about the Forerunner structure and its purpose. It is revealed that Halo is designed to eliminate the Flood threat by starving the Flood of any life source large enough to sustain them; in other words, when fired, it will wipe out all sentient life in the galaxy. As sentient life is the Flood's food, the Flood will not be able to survive, and will therefore perish. Realising the threat of Halo, Cortana instructs John-117 to detonate the Autumn's engine. This detonation would result with the destruction of Halo, which is against 343 Guilty Spark's protocol.

Before doing so, the two sabotage three generators needed to power Halo, which buys them enough time to locate Captain Keyes, now succumbed to the Flood, and steal his neural implants. After battling his way through the scattered and disorganized Covenant forces, the spreading Flood forms and the Sentinels under direct command of 343 Guilty Spark, John-117 successfully overloads the ship's engine and evacuates in a Longsword from Halo before the Autumn's engine explodes and subsequently destroys Halo. John-117 and Cortana escape in a Longsword, appearing to be the only survivors. John-117 realizes, however, that they are simply getting started.

Gameplay

Halo: Combat Evolved's gameplay was characterized by several features which set it apart from less acclaimed first-person shooter games of its time.

  • Storyline Execution: Halo: Combat Evolved's gameplay and storyline are tightly interwoven, delivering in a convincing manner being consistent with the flow of the game.
  • Vehicular Incorporation: Halo: Combat Evolved's includes the option for players to control multiple land and air based vehicles in third-person view. This Third-Person vantage brings a welcomed sense of immersion and enhances the specific points of gameplay, again setting Halo apart from contemporary first person shooters.
  • Weapons System: Halo: Combat Evolved's new weapons system is unique in two major respects. The first is allowing players to carry only two weapons at a time, thus forcing the player to make trade-offs as they progress throughout the game. The second change is a separate button for throwing grenades.
  • Artificial Intelligence: Halo: Combat Evolved's AI is quite sophisticated for its era. With a brand new advanced AI system, actions performed by the AI such as panicking after the death of a superior, diving out of the way of an oncoming vehicle, or taking cover from explosives and suppressive fire, helped Halo stand out from the rest of the first-person shooters being released at the time.

Movement in Halo is similar to other first-person shooters, allowing the player to move forwards, backwards, and strafe left and right (including diagonally) independently of their aim. On the Xbox, moving and aiming are normally separated between the two analogue sticks; and on the PC, between the mouse and the keyboard. Halo also allows the player to crouch and jump, although jumping from a high ledge will often result in death, or at least major fall damage. Damage from falling can be reduced or negated entirely with a well-timed crouch right as one lands. Additionally, if the player crouches at the peak of his jump, he will be able to land on something slightly taller than if he were to jump without crouching. Also, if the player is jumping from a cliff he can make sure he is touching the wall periodically while he is falling. This will count as if he is touching floor, and every time the player touches the wall, the damage counter goes to zero. However, there is no visible damage counter during gameplay.

Environment

Halo: Combat Evolved features a wide variety of environments including human and Covenant star ships, ancient buildings on Halo itself, and expansive outdoor climates. The first level, Pillar of Autumn, is fought entirely on the human star ship of the same name. The next level, Halo, takes place in a temperate highland climate with open-air Forerunner structures scattered about. This level also contains the famous "Blue Beam Towers". Truth and Reconciliation begins in a rocky desert, but the setting changes to the titular Covenant cruiser about one-third of the way through. The Silent Cartographer occurs on a tropical island, with substantial combat both outdoors and inside futuristic Forerunner installations. Assault on the Control Room takes place in a snowy, icy area of towering cliffs and underground tunnels as well as high-tech suspension bridges and oft-repeated Forerunner structures built into and through cliff walls.

343 Guilty Spark is a significant departure from these majestic environments, with combat in gloomy, exotic swamps and equally gloomy underground complexes that host the player's introduction to the Flood. The player is then teleported to the second of three entirely indoor levels, The Library, encountering repetitive, forbidding hallways and massive elevators. Master Chief returns to the snowy climate of Assault on the Control Room for Two Betrayals, visiting almost no new areas but, interestingly, traveling in the opposite direction. Keyes occurs in the same rocky deserts and the same Covenant ship from Truth and Reconciliation, albeit now heavily damaged, but this time the Flood are present in huge numbers. Finally, The Maw is set on the Pillar of Autumn with three major differences: the presence of the Flood, the heavy structural damage, and access to the Engineering section and service corridors of the ship, which were previously off-limits. In total, six of the ten levels feature a substantial amount of combat outdoors.

Player damage system

In Halo: Combat Evolved, the player has a limited, non-regenerating health, which can be fully restored by picking up health packs. Running completely out of health will result in death, but having lower health does not impede player actions. A player's health can be reduced only if his shields have been depleted. If the player's health is at minimal levels they will faintly hear John-117's heartbeat. This aspect of the game was changed in Halo 2, but returned in Halo 3: ODST and Halo: Reach.

Serving as the second layer of protection is the shielding system specially built for the MJOLNIR Mk. V armor. The shield will decrease in strength every time it is hit by a weapon and will fail after taking too many hits. The amount of shield drain depends on the attacker's weapon but will quickly regenerate if it is not hit for a brief period of time. The shield represents a marked departure from most first-person shooters, in which one's health bar is basically augmented by picking up "armor".

Campaign

The campaign in Halo: Combat Evolved consists of ten levels;

  1. The Pillar of Autumn - "Escape intact as Covenant forces board your ship."
  2. Halo - "Seek out surviving Marines and help them fight the Covenant."
  3. The Truth and Reconciliation - "Board a Covenant ship in an attempt to rescue Captain Keyes."
  4. The Silent Cartographer - "Search for the map room that will lead you to the secrets of Halo."
  5. Assault on the Control Room - "Defend the Control Room against wave after wave of Covenant troops."
  6. 343 Guilty Spark - "Creep through a swamp to meet the only enemy the Covenant fear."
  7. The Library - "Fight your way through an ancient security facility in search of the Index."
  8. Two Betrayals - "Re-activate the weapon at the heart of Halo... and learn the truth."
  9. Keyes - "Stage a one-cyborg assault on a Covenant ship and bring back the Captain."
  10. The Maw - "Destroy Halo before Halo destroys all life in the galaxy."

Multiplayer

A total of thirteen multiplayer maps is available in Halo: Combat Evolved, with six exclusive maps for the PC/Mac version.

Features

Main characters

Minor characters

Species

Vehicles

Weapons

Equipment

Development

Design

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Engine

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Audio

The music in this game was composed by Martin O'Donnell and Michael Salvatori. It includes many tracks like the Halo theme. Template:SectStub

Multiplayer

Up to four players can play together using the same-console split screen mode. It is also possible for up to 16 players to play together in one Halo game over a local area network, using Xbox and/or Xbox 360 consoles that have been connected through an ethernet hub, or via Xbox Connect. The game's seamless support for this type of play, and a few large maps that can accommodate up to 16 combatants, is a first for console games. Since the game was released before the launch of Xbox Live, mainstream online play was not available for this title.

Marketing promotions and release

Demonstration

Main article: Halo E3 2000 Trailer

In 2000 at E3, Bungie showed off a trailer of the upcoming game to the public. This trailer featured Marines along with the Master Chief scouting out a Forerunner structure and the Covenant fighting them. During this trailer there was still no active AI so all the Covenant was actually controlled by Bungie. This trailer was before the conversion to the Xbox as an FPS.

Viral campaign

Main article: Cortana Letters

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Reception

Halo was the main launch title for Xbox and is said to be the game that made the Xbox what it is today. It is widely renowned for saving the fledgling Xbox platform, as the Xbox lacked any titles to compete with Sony's PlayStation 2 or Nintendo's GameCube. Halo became an overnight success and managed to drive the platform from the brink of an early death. It went on to sell 8 million copies, in other words, 33% of all Xbox owners also owned Halo. It was also critically acclaimed. IGN gave the game a 9.7 out of 10 and stated it to be the best Xbox game of all time. X-Play gave it a perfect 5 out of 5. The game got a perfect ten from EGM, and was 2002 Game of the Year for IGN, EGM, OXM, and AIAS. It also got a 9.5 out of 10 from Game Informer, and an average meta-score of 97 out of 100, making it the most highly rated Xbox game of all time. It was also called the game that reinvented a genre. OXM rated Halo: CE Number 1 in a list of the 100 best games of recent memory, saying "The Xbox did not create Halo, Halo made the Xbox".

Halo: Original Soundtrack

The cover of the Halo: Original Soundtrack.
Cover Art
Main article: Halo: Original Soundtrack

Halo Original Soundtrack, composed and produced by Martin O'Donnell and Michael Salvatori for the video game Halo: Combat Evolved, is one CD comprising 26 tracks. Some editions include a bonus DVD with game trailers for Halo 2. Most of the music from Halo: Combat Evolved is present on the CD, although some songs are remixed and some tracks are intermixed with others in medley form. It was released in 2001.

Original Halo team

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Trivia

  • Halo was originally being developed for the Mac and PC as a Real Time Startegy Game, and was later changed to a third person shooter, before Microsoft took interest in its development and purchased Bungie Studios, thereby owning a promising video game to use exclusively with Xbox.
  • As a literary side note, the ring, "Halo", borrows heavily from the Ringworld of Larry Niven and the Culture Orbitals of Iain M. Banks.
  • There are 8,087 lines of dialog, most of them randomly triggered during combat.[2]
  • The Halo: Combat Evolved box art shows the Banshees in the background in their pilotless stance, yet they are still flying. Similarly, they are shown firing thin laser beams, rather than the plasma orbs that they actually fire in-game.
  • Bungie mentioned that none of the characters in the E3 video for Halo: Combat Evolved had AI. In fact, all of the movement was actually scripted. This, however, was proven to be partly false. The AI will move to what are called "firing positions", which are not only places that the AI fire from, but places which the AI will not stop moving unless already in one, save for scripted command lists, although the AI will usually attempt to move to a firing position.
  • Halo: Combat Evolved was originally going to have most of the weapons that were introduced in Halo 2 and Halo 3, but due to time constraint, most of the weapons were cut from the final version.[3]
  • In the Halo: Combat Evolved handbook, the Plasma Rifle's "blueprint" is an overlap of a Needler underneath and the rifle on top.
  • Halo: Combat Evolved was originally planned to have a changing weather system which was mentioned in the August 2000 issue of PC Gamer magazine.[4]
  • Halo: Combat Evolved was not the original title made by Bungie; the original title of the game had always been intended to be simply "Halo". The term "Combat Evolved" was suggested by Microsoft Game Studios during the Halo's development phase in order to deter name confusion on the part of the Japanese market.[5]

Gallery

Sources

Links

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