Rank (Halo: Reach): Difference between revisions
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*The Commander Grade 3 rank insignia lacks the two grade bars in-game. | *The Commander Grade 3 rank insignia lacks the two grade bars in-game. | ||
*The daily credit cap is now 120,000 cR. | *The daily credit cap is now 120,000 cR. | ||
*The Haunted Helmet is the last piece of | *The Haunted Helmet is the last piece of armor to unlock. To unlock, you must have bought all helmets and their upgrades and you must be at the rank of Inheritor.<ref>http://www.bungie.net/fanclub/otto_faq/Group/Resources/FAQ.aspx?cid=548263</ref> | ||
*There are a total of 50 ranks available in Halo: Reach. The first is Recruit and the last rank is Inheritor. The 7 symbol ranks (44 - 50) reference the 7 symbols ranks of Halo 2 (44-50). | *There are a total of 50 ranks available in Halo: Reach. The first is Recruit and the last rank is Inheritor. The 7 symbol ranks (44 - 50) reference the 7 symbols ranks of Halo 2 (44-50). | ||
*Captain is the hardest rank to achieve until you reach Commander Grade 3. | *Captain is the hardest rank to achieve until you reach Commander Grade 3. |
Revision as of 21:05, January 5, 2011
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The Ranking System in Halo: Reach is based on Credits (cR) earned through Forge, Multiplayer, Campaign, and Firefight matches. Credits are earned after every game, and you earn extra Credits for medals earned during the match, (e.g. Double Kills) victory bonuses, Commendations, and Daily/Weekly challenges. [1]
Credits earned towards your rank and can be used to purchase various armor permutations from The Armory. When ranking up, you will be able to see items that you can't yet purchase, these are pieces you can purchase in a few ranks. Note that Credits spent on armory purchases do not decrease your rank.
Offline, the easiest ways to earn Credits are to either play Custom Games or, even easier, use Forge mode. However, after an account has been connected to Xbox LIVE, all modes are significantly lower than those awarded for playing multiplayer via Xbox Live or Campaign. It should be noted that when an account is not immediately connected LIVE, but it is instead played offline and has earned ranks offline, the account will lose both several ranks and a large amount of credits when it is connected for the first time.
Rank | Image | Required no. of cR |
---|---|---|
Recruit |
0 | |
Private |
7,500 cR (+7,500 cR) | |
Corporal |
10,000 cR (+2,500 cR) | |
Corporal Grade 1 |
15,000 cR (+5,000 cR) | |
Sergeant |
20,000 cR (+5,000 cR) | |
Sergeant Grade 1 |
26,250 cR (+6,250 cR) | |
Sergeant Grade 2 |
32,500 cR (+6,250 cR) | |
Warrant Officer |
45,000 cR (+12,500 cR) | |
Warrant Officer Grade 1 |
78,000 cR (+33,000 cR) | |
Warrant Officer Grade 2 |
111,000 cR (+33,000 cR) | |
Warrant Officer Grade 3 |
144,000 cR (+33,000 cR) | |
Captain |
210,000 cR (+66,000 cR) | |
Captain Grade 1 |
233,000 cR (+23,000 cR) | |
Captain Grade 2 |
256,000 cR (+23,000 cR) | |
Captain Grade 3 |
279,000 cR (+23,000 cR) | |
Major |
325,000 cR (+46,000 cR) | |
Major Grade 1 |
350,000 cR (+25,000 cR) | |
Major Grade 2 |
375,000 cR (+25,000 cR) | |
Major Grade 3 |
400,000 cR (+25,000 cR) | |
Lt. Colonel |
450,000 cR (+50,000 cR) | |
Lt. Colonel Grade 1 |
480,000 cR (+30,000 cR) | |
Lt. Colonel Grade 2 |
510,000 cR (+30,000 cR) | |
Lt. Colonel Grade 3 |
540,000 cR (+30,000 cR) | |
Commander |
600,000 cR (+60,000 cR) | |
Commander Grade 1 |
650,000 cR
(+50,000 cR) | |
Commander Grade 2 |
700,000 cR (+50,000 cR) | |
Commander Grade 3 |
750,000 cR (+50,000 cR) | |
Colonel |
850,000 cR (+100,000 cR) | |
Colonel Grade 1 |
960,000 cR (+110,000 cR) | |
Colonel Grade 2 |
1,070,000 cR (+110,000 cR) | |
Colonel Grade 3 |
1,180,000 cR (+110,000 cR) | |
Brigadier |
1,400,000 cR (+220,000 cR) | |
Brigadier Grade 1 |
1,520,000 cR (+120,000 cR) | |
Brigadier Grade 2 |
1,640,000 cR (+120,000 cR) | |
Brigadier Grade 3 |
1,760,000 cR (+120,000 cR) | |
General |
2,000,000 cR (+240,000 cR) | |
General Grade 1 |
2,200,000 cR (+200,000 cR) | |
General Grade 2 |
2,350,000 cR (+150,000 cR) | |
General Grade 3 |
2,500,000 cR (+150,000 cR) | |
General Grade 4 |
2,650,000 cR (+150,000 cR) | |
Field Marshall |
3,000,000 cR (+350,000 cR) | |
Hero |
File:Hero.png |
3,700,000 cR (+700,000 cR) |
Legend |
4,600,000 cR (+900,000 cR) | |
Mythic |
5,650,000 cR (+1,050,000 cR) | |
Noble |
7,000,000 cR (+1,350,000 cR) | |
Eclipse |
8,500,000 cR (+1,500,000 cR) | |
Nova |
11,000,000 cR (+2,500,000 cR) | |
Forerunner |
13,000,000 cR (+2,000,000 cR) | |
Reclaimer |
16,500,000 cR (+3,500,000 cR) | |
Inheritor |
20,000,000 cR (+3,500,000 cR) |
Trivia
- The ranks after Lt. Colonel Grade 3 were subject to a cap from the launch of Halo: Reach. It was revealed that to unlock this cap, the community had to reach a total of 117 million Daily and Weekly challenges completed. The rank cap was lifted on November 2nd, 2010.[2]
- There are a total of 50 ranks obtainable in Halo: Reach.
- Currently, the highest achieved rank globally is Noble.[3]
- The higher your rank, the more credits you earn from the Game Complete bonus.
- The Commander Grade 3 rank insignia lacks the two grade bars in-game.
- The daily credit cap is now 120,000 cR.
- The Haunted Helmet is the last piece of armor to unlock. To unlock, you must have bought all helmets and their upgrades and you must be at the rank of Inheritor.[4]
- There are a total of 50 ranks available in Halo: Reach. The first is Recruit and the last rank is Inheritor. The 7 symbol ranks (44 - 50) reference the 7 symbols ranks of Halo 2 (44-50).
- Captain is the hardest rank to achieve until you reach Commander Grade 3.