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*If you take a [[Ghost]] past the last door, stop, and get out just before the cut-scene starts, the Ghost will show in the cut-scene. | *If you take a [[Ghost]] past the last door, stop, and get out just before the cut-scene starts, the Ghost will show in the cut-scene. | ||
*It is possible to gain two extra Spec Ops Elite allies near the beginning of the level, at the expense of two Grunts. When the first Spec Ops Elite begins to say, "By the Prophets, what have these Brutes done?" rush into the next room so that the Zealot and two minor Elites can't drop down from the sky. Therefore, you will only have the one Elite as an ally, plus the two Grunts. If the Grunts are killed, two extra Spec Ops with Plasma Rifles will appear, usually accompanying the first one. Be sure not to betray the Grunts outright, or your allies will turn against you. After you clear the first room, you may go back and allow the Zealot and two Minor Elites to drop from the sky, however, the Zealot and two Minor Elites will not follow you through out the rest of the level if you do this glitch. | *It is possible to gain two extra Spec Ops Elite allies near the beginning of the level, at the expense of two Grunts. When the first Spec Ops Elite begins to say, "By the Prophets, what have these Brutes done?" rush into the next room so that the Zealot and two minor Elites can't drop down from the sky. Therefore, you will only have the one Elite as an ally, plus the two Grunts. If the Grunts are killed, two extra Spec Ops with Plasma Rifles will appear, usually accompanying the first one. Be sure not to betray the Grunts outright, or your allies will turn against you. After you clear the first room, you may go back and allow the Zealot and two Minor Elites to drop from the sky, however, the Zealot and two Minor Elites will not follow you through out the rest of the level if you do this glitch. | ||
===References=== | ===References=== | ||
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*In the beginning of the level, Brute Shot can be seen shooting out from the cliff and 4 Plasma Rifle shots will be shot into the sky, hinting that Brutes are fighting and at least one Elite died. Unexpectedly, the Brutes are shooting the Elites, killing them. | *In the beginning of the level, Brute Shot can be seen shooting out from the cliff and 4 Plasma Rifle shots will be shot into the sky, hinting that Brutes are fighting and at least one Elite died. Unexpectedly, the Brutes are shooting the Elites, killing them. | ||
*One of the crates in the "Brute trophy room" is labeled ''Nerve Gas''. This leaves some to believe that the [[UNSC]] used or were planning to use biological weapons on the [[Covenant]]. | *One of the crates in the "Brute trophy room" is labeled ''Nerve Gas''. This leaves some to believe that the [[UNSC]] used or were planning to use biological weapons on the [[Covenant]]. | ||
*Before the end cutscene, if you are holding a Fuel Rod Gun or a Rocket Launcher, the Arbiter will be holidng it in the cutscene. This also works with a Brute Shot | *Before the end cutscene, if you are holding a Fuel Rod Gun or a Rocket Launcher, the Arbiter will be holidng it in the cutscene. This also works with a Brute Shot. | ||
*This level has the most allies of any level in Halo 2 with twelve in total. | *This level has the most allies of any level in Halo 2 with twelve in total. | ||
*After you have fought through countless waves of Brutes, in one of the rooms is a Grunt that is scared and is shivering in the corner by his dead comrades | *After you have fought through countless waves of Brutes, in one of the rooms is a Grunt that is scared and is shivering in the corner by his dead comrades. | ||
*Shotguns and Rocket Launchers are the only human weapons available on this level. | *Shotguns and Rocket Launchers are the only human weapons available on this level. | ||
*The human weapon crates contain [[Marine]] helmets. | *The human weapon crates contain [[Marine]] helmets. |