Tempest: Difference between revisions
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*Rocky Tunnel | *Rocky Tunnel | ||
*Forest Tunnel | *Forest Tunnel | ||
*Rocky Perimeter Tunnel (blocked on the default map, available in Forge Mode and custom maps | *Rocky Perimeter Tunnel (blocked on the default map, available in Forge Mode and custom maps) | ||
*Forest Perimeter Tunnel (blocked on the default map, available in Forge Mode and custom maps | *Forest Perimeter Tunnel (blocked on the default map, available in Forge Mode and custom maps) | ||
==Trivia== | ==Trivia== |
Revision as of 12:14, December 26, 2010
Template:Ratings Template:Multiplayer Map Infobox Template:Article Quote Tempest is a multiplayer map that is featured in the Noble Map Pack for Halo: Reach.[1] The map is set in an open environment with many openings and chasms, for a diverse amount of combat in a Forerunner environment on an unspecified Halo installation, in a complex of structures comprising of a part of the ring's weather control system.
Layout
One side of the map opens to an open beach, with towering cliffs and a river on the other side. The terrain rises near the center where several large rocks provide cover. On opposite sides of the center are two large Forerunner structures, serving as the bases, accompanied by smaller structures and passageways around them. Connecting the main structures is a beam of energy that will disable any aircraft passing through it with an EMP. Man Cannons located on the side structures allow fast access to the flanks of each base. An additional Man Cannon at the front of each base launches players to their Machine Gun Turret situated atop a rock overlooking the central battle. On both sides of the map, small caves serve as alternate routes to the bases. There is also a crashed Longsword providing cover on the beach side.[2]
The map features a large Forge palette.
Locations
- Forest Base
- Rocky Base
- Center
- Cliff Side
- Beach Side
- Wreckage
- Rocky Walkway
- Forest Walkway
- Rocky Tunnel
- Forest Tunnel
- Rocky Perimeter Tunnel (blocked on the default map, available in Forge Mode and custom maps)
- Forest Perimeter Tunnel (blocked on the default map, available in Forge Mode and custom maps)
Trivia
- Every now and again, the beam of energy that connects the two structures will charge. This will send a pulse of energy along the beam's trail, bouncing off the hexagon patterned tile and into the sky. This is reminiscent of the bases in Valhalla.
- Unlike most other beam-emitting towers, which intermittently emit a single bolt of energy, the tower on this map emits a continuous laser-like beam every minute or so.
- The working title for Tempest was "DLC Medium".[2]
- If you go behind either base in Forge mode, turn left and you will see a rock that can be deleted, revealing a secret passage.
- If you stay within the beam, it can and will kill you.
- The edge of the installation can be seen both to the left and right of the map.
- This map is likely located on the same Halo installation as Forge World is.
- The birds found on this map are invincible to anything except a Spartan Laser, which will reduce them into smoke.
- A radio is found beneath the crashed Longsword. It repeats a conversation in four segments;
Revis and the Lieutenant
So who in the hell made this thing, Lieutenant? Huh? Who?
Knowing who made it doesn't help us, Revis. We gotta figure out how they made it, and how it works.
< static >
Well, not "us" us, right?
{unintelligible}— yeah, premo, probably not "us" us.
< static >
If we botch up everything in this place, hell, if we drove the whole damn thing back to Earth—
I never figured you for a pessimist, Revis. Money and time, that's all it'll take. Money and time.
Money we got, but time is something we can't count on. Oh yeah, and grants might help too.
< static >
Don't worry, we got the brainpower.
You figure the ONI eggheads are gonna be able to figure this all out? And enough for it to matter?
They gotta. If they can't, we're kinda screwed.
{chuckles} A pessimist.
Gallery
A heatmap of Tempest.
Sources