Talk:M45 shotgun: Difference between revisions
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==<span style=font-family: ;">Reloads</span>== | ==<span style=font-family: ;">Reloads</span>== | ||
<span style=font-family: ;">In Halo: CE all of the weapons had an empty and a mid-magazine reload, while in Halo 2 and 3, well, not so much. In Halo: Reach Bungie decided to bring back the old, and realistic, reloads from Halo: CE for all the weapons... except this one. The shotgun is the only weapon in Reach that doesn't have proper empty and mid-mag reloads: it pumps at the end every reload no matter what. Though I admit it's better than never pumping (H2), and at least it doesn't pump '''every time you take it out '''(H3), but it's weird that they didn't fix it, as the SRS99 (Sniper Rifle) only had a mid-mag reload in the beta, but they later fixed it for the final game. I just find it really odd, any thoughts?</span><span style=font-family: ;"> [[User talk:Alex T Snow|Alex T Snow]] 08:50, September 8, 2010 (UTC)</span> | <span style=font-family: ;">In Halo: CE all of the weapons had an empty and a mid-magazine reload, while in Halo 2 and 3, well, not so much. In Halo: Reach Bungie decided to bring back the old, and realistic, reloads from Halo: CE for all the weapons... except this one. The shotgun is the only weapon in Reach that doesn't have proper empty and mid-mag reloads: it pumps at the end every reload no matter what. Though I admit it's better than never pumping (H2), and at least it doesn't pump '''every time you take it out '''(H3), but it's weird that they didn't fix it, as the SRS99 (Sniper Rifle) only had a mid-mag reload in the beta, but they later fixed it for the final game. I just find it really odd, any thoughts?</span><span style=font-family: ;"> [[User talk:Alex T Snow|Alex T Snow]] 08:50, September 8, 2010 (UTC)</span> | ||
:Most likely, it's done because it looks cooler. <b>[[User:Smoke.|<span style="color:Gray; font-weight:bold; font-family:Tahoma Small Cap">Smoke</span>]]<sup>[[User talk:Smoke.|<span style="color:Gray; font-weight:bold; font-family:Tahoma Small Cap">Sound off!</span>]]</sup></b> 22:45, 31 December 2010 (EST) |
Revision as of 22:45, December 31, 2010
Counterpart
The Covenant counterpart is the Energy Sword? Seriously? Especially considering that the UNSC forces actually HAVE close quarters melee weapons such as machetes? It seems a little like comparing a Spartan laser to a Beam rifle because they both fire a linear of energy... AlexB1001 12:49, 7 December 2010 (EST)
Article Name
Should the name of the article be M45 Tactical Shotgun? Seeing as the M90 article isn't named M90 CAWS. Bottletopman 09:54, June 21, 2010 (UTC)
- The M90 article is named that way because it is about all of the variants of the M90, instead of a single weapon like this article.--FluffyEmoPenguin 05:09, June 28, 2010 (UTC)
Article Info
Does anyone know which Game Informer interview it was that stated the M45 being more powerful than the M90. If so, could you put it in as a reference, becuase currently it just makes the article look messy. --Turn out the Lights, on your way Out 22:11, July 26, 2010 (UTC)
Reloads
In Halo: CE all of the weapons had an empty and a mid-magazine reload, while in Halo 2 and 3, well, not so much. In Halo: Reach Bungie decided to bring back the old, and realistic, reloads from Halo: CE for all the weapons... except this one. The shotgun is the only weapon in Reach that doesn't have proper empty and mid-mag reloads: it pumps at the end every reload no matter what. Though I admit it's better than never pumping (H2), and at least it doesn't pump every time you take it out (H3), but it's weird that they didn't fix it, as the SRS99 (Sniper Rifle) only had a mid-mag reload in the beta, but they later fixed it for the final game. I just find it really odd, any thoughts? Alex T Snow 08:50, September 8, 2010 (UTC)
- Most likely, it's done because it looks cooler. SmokeSound off! 22:45, 31 December 2010 (EST)