Paul Russel: Difference between revisions
From Halopedia, the Halo wiki
(→Trivia) |
mNo edit summary |
||
Line 2: | Line 2: | ||
{{Ratings}} | {{Ratings}} | ||
[[File:Paulrussel.jpg|thumb|300px|Paul Russel, father of the name "Halo", commenting on the naming process.]] | [[File:Paulrussel.jpg|thumb|300px|Paul Russel, father of the name "Halo", commenting on the naming process.]] | ||
'''Paul Russel''' was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state. He served as an Environmental Artist for [[Halo: Combat Evolved]], [[Halo 2]] and [[Halo 3]]. | '''Paul Russel''' was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state. He served as an Environmental Artist for ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'' and ''[[Halo 3]]''. | ||
==Gameography== | ==Gameography== | ||
*Eight games at High Voltage software, two of them uncredited, another three unreleased. | *Eight games at High Voltage software, two of them uncredited, another three unreleased. | ||
*''Tempest X3'' (1996), Interplay Entertainment Corp. | |||
*''Halo: Combat Evolved'' (2001), Microsoft Game Studios. | |||
*''Halo 2'' ([[2004]]), Microsoft Game Studios. | |||
*''[[Halo 2: Multiplayer Map Pack]]'' (2005), Microsoft Game Studios. | |||
*''Halo 3'' ([[2007]]), Microsoft Game Studios. | |||
==Trivia== | ==Trivia== | ||
*He came up with the title "Halo".<ref>[[The Art of Halo]], page 73</ref> | *He came up with the title "''Halo''".<ref>[[The Art of Halo]], page 73</ref> | ||
*Is largely responsible for the Forerunner and Human military architectural styles in the Halo series.<ref name="Paul">[[User:Doctor abominable|Paul Russel]]'s personal account</ref> | *Is largely responsible for the Forerunner and Human military architectural styles in the ''Halo'' series.<ref name="Paul">[[User:Doctor abominable|Paul Russel]]'s personal account</ref> | ||
*He does not like being called 'The [[Forerunner]] guy'.<ref name="Paul"/> | *He does not like being called 'The [[Forerunner]] guy'.<ref name="Paul"/> | ||
*He has been said to be "The father of Halo". | *He has been said to be "The father of Halo". | ||
*The [[Earth]] [[Secretary of Defense]] during the [[Battle of Earth]] was named [[Paul Murphy Russel]]. | *The [[Earth]] [[Secretary of Defense]] during the [[Battle of Earth]] was named [[Paul Murphy Russel]]. | ||
*One of the randomly generated names for human soldiers in [[Halo: Reach]] is P. Russel, with the callsign PAUL. | *One of the randomly generated names for human soldiers in ''[[Halo: Reach]]'' is P. Russel, with the callsign PAUL. | ||
==Sources== | ==Sources== |
Revision as of 15:55, December 6, 2010
Paul Russel was born in 1967 in Chicago, Illinois, USA. He lived there until moving to Washington state. He served as an Environmental Artist for Halo: Combat Evolved, Halo 2 and Halo 3.
Gameography
- Eight games at High Voltage software, two of them uncredited, another three unreleased.
- Tempest X3 (1996), Interplay Entertainment Corp.
- Halo: Combat Evolved (2001), Microsoft Game Studios.
- Halo 2 (2004), Microsoft Game Studios.
- Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios.
- Halo 3 (2007), Microsoft Game Studios.
Trivia
- He came up with the title "Halo".[1]
- Is largely responsible for the Forerunner and Human military architectural styles in the Halo series.[2]
- He does not like being called 'The Forerunner guy'.[2]
- He has been said to be "The father of Halo".
- The Earth Secretary of Defense during the Battle of Earth was named Paul Murphy Russel.
- One of the randomly generated names for human soldiers in Halo: Reach is P. Russel, with the callsign PAUL.
Sources
- ^ The Art of Halo, page 73
- ^ a b Paul Russel's personal account