Forge objects in Halo: Reach/Gadgets: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
(Checked every map but Zealot.)
Line 25: Line 25:
|DefaultCost=50
|DefaultCost=50
|DefaultMax=24
|DefaultMax=24
|Anchor9Cost=0
|Anchor9Max=0
|BreakpointCost=0
|BreakpointMax=0
}}
}}


Line 30: Line 34:
|name=[[Propane Tank]]
|name=[[Propane Tank]]
|description=
|description=
|DefaultCost=0
|DefaultCost=50
|DefaultMax=0
|DefaultMax=24
|BoardwalkCost=50
|Anchor9Cost=0
|BoardwalkMax=24
|Anchor9Max=0
|BreakpointCost=0
|BreakpointMax=0
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}
</ul>
</ul>
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|DefaultCost=50
|DefaultCost=50
|DefaultMax=8
|DefaultMax=8
|BreakpointCost=50
|BreakpointMax=6
}}
}}


Line 62: Line 74:
|DefaultCost=50
|DefaultCost=50
|DefaultMax=8
|DefaultMax=8
|BreakpointCost=50
|BreakpointMax=6
}}
}}


Line 69: Line 83:
|DefaultCost=50
|DefaultCost=50
|DefaultMax=8
|DefaultMax=8
|BreakpointCost=50
|BreakpointMax=6
}}
}}
</ul>
</ul>
Line 110: Line 126:
}}
}}
</ul>
</ul>
==Shields==
Although they fall under Gadgets on Forge World and Tempest, One Way Shields and Shield Doors are kept under [[Forge Objects in Halo: Reach/Scenery|Scenery]] on most other maps they are available on.


==[[Forge Filter|Special FX]]==
==[[Forge Filter|Special FX]]==
Line 121: Line 140:
|BoneyardCost=0
|BoneyardCost=0
|BoneyardMax=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


Line 130: Line 151:
|BoneyardCost=0
|BoneyardCost=0
|BoneyardMax=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


Line 139: Line 162:
|BoneyardCost=0
|BoneyardCost=0
|BoneyardMax=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


Line 148: Line 173:
|BoneyardCost=0
|BoneyardCost=0
|BoneyardMax=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


Line 157: Line 184:
|BoneyardCost=0
|BoneyardCost=0
|BoneyardMax=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


Line 166: Line 195:
|BoneyardCost=0
|BoneyardCost=0
|BoneyardMax=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
{{Template:Forge Object Reach
|name=Purple
|description=
|DefaultCost=0
|DefaultMax=0
|ForgeWorldCost=250
|ForgeWorldMax=4
|TempestCost=250
|TempestMax=4
}}
{{Template:Forge Object Reach
|name=Green
|description=
|DefaultCost=0
|DefaultMax=0
|ForgeWorldCost=250
|ForgeWorldMax=4
|TempestCost=250
|TempestMax=4
}}
{{Template:Forge Object Reach
|name=Orange
|description=
|DefaultCost=0
|DefaultMax=0
|ForgeWorldCost=250
|ForgeWorldMax=4
|TempestCost=250
|TempestMax=4
}}
}}
</ul>
</ul>
Line 200: Line 264:
|name=Die
|name=Die
|description=
|description=
|DefaultCost=0
|DefaultCost=100
|DefaultMax=0
|DefaultMax=10
|BoardwalkCost=100
|BoneyardCost=0
|BoardwalkMax=10
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


Line 209: Line 275:
|name=[[Golf Ball]]
|name=[[Golf Ball]]
|description=
|description=
|DefaultCost=0
|DefaultCost=100
|DefaultMax=0
|DefaultMax=10
|BoardwalkCost=100
|BoneyardCost=0
|BoardwalkMax=10
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


Line 218: Line 286:
|name=[[7 wood|Golf Club]]
|name=[[7 wood|Golf Club]]
|description=
|description=
|DefaultCost=0
|DefaultCost=100
|DefaultMax=0
|DefaultMax=10
|BoardwalkCost=100
|BoardwalkMax=10
|BoneyardCost=100
|BoneyardMax=10
}}
}}


Line 229: Line 293:
|name=[[Kill Ball]]
|name=[[Kill Ball]]
|description=
|description=
|DefaultCost=0
|DefaultCost=100
|DefaultMax=0
|DefaultMax=10
|BoardwalkCost=100
|BoneyardCost=0
|BoardwalkMax=10
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Template:Forge Object Reach
{{Template:Forge Object Reach
|name=[[Soccer Ball]]
|name=[[Soccer Ball]]
|description=
|DefaultCost=100
|DefaultMax=10
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
{{Template:Forge Object Reach
|name=[[Tin Cup]]
|description=
|description=
|DefaultCost=0
|DefaultCost=0
|DefaultMax=0
|DefaultMax=0
|BoardwalkCost=100
|Anchor9Cost=100
|BoardwalkMax=10}}
|Anchor9Max=10
|BreakpointCost=100
|BreakpointMax=10
|ForgeWorldCost=100
|ForgeWorldMax=10
|TempestCost=100
|TempestMax=10
}}
</ul>
</ul>


Line 264: Line 348:
|name=Light, Green
|name=Light, Green
|description=
|description=
|DefaultCost=0
|DefaultCost=250
|DefaultMax=0
|DefaultMax=2
|BoardwalkCost=250
|BoardwalkMax=2
|BoneyardCost=250
|BoneyardMax=2
}}
}}


Line 275: Line 355:
|name=Light, Orange
|name=Light, Orange
|description=
|description=
|DefaultCost=0
|DefaultCost=250
|DefaultMax=0
|DefaultMax=2
|BoardwalkCost=250
|BoardwalkMax=2
|BoneyardCost=250
|BoneyardMax=2
}}
}}


Line 286: Line 362:
|name=Light, Purple
|name=Light, Purple
|description=
|description=
|DefaultCost=0
|DefaultCost=250
|DefaultMax=0
|DefaultMax=2
|BoardwalkCost=250
|BoneyardCost=0
|BoardwalkMax=2
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


Line 295: Line 373:
|name=Light, Yellow
|name=Light, Yellow
|description=
|description=
|DefaultCost=0
|DefaultCost=250
|DefaultMax=0
|DefaultMax=2
|BoardwalkCost=250
|BoneyardCost=0
|BoardwalkMax=2
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


Line 304: Line 384:
|name=Light, White
|name=Light, White
|description=
|description=
|DefaultCost=0
|DefaultCost=250
|DefaultMax=0
|DefaultMax=2
|BoardwalkCost=250
|SpireCost=0
|BoardwalkMax=2
|SpireMax=0
|BoneyardCost=0
|BoneyardMax=0
}}
}}


Line 313: Line 395:
|name=Light, Red, Flashing
|name=Light, Red, Flashing
|description=
|description=
|DefaultCost=0
|DefaultCost=250
|DefaultMax=0
|DefaultMax=2
|BoardwalkCost=250
|BoneyardCost=0
|BoardwalkMax=2
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


Line 322: Line 406:
|name=Light, Yellow, Flashing
|name=Light, Yellow, Flashing
|description=
|description=
|DefaultCost=0
|DefaultCost=250
|DefaultMax=0
|DefaultMax=2
|BoardwalkCost=250
|BoneyardCost=0
|BoardwalkMax=2
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}
</ul>
</ul>

Revision as of 18:58, December 1, 2010

This article contains details on objects in the Gadgets category placeable in Forge mode in Halo Reach. For objects in other categories, please see one of the pages listed below.

It is very important to note that the limits for objects grouped in the same section applies to all of them. For instance placing a Fusion Coil on a map also reduces the number of objects remaining for all parts in the "Explosives" section.

Explosives

Explosive objects share a part limit. Placing any reduces the number remaining for all.

  • Fusion Coil

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50 $50 $50 $50
    Max 24 24 24 24 24 24 24 24
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50 $50
    Max 24 24 24 24
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Landmine

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50 $50 $50 $50
    Max 24 24 24 24 24 24 24 24
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50 $50
    Max 24 24 24 24
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Plasma Battery

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50 $50
    Max 24 24 24 24 24 24
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50 $50
    Max 24 24 24 24
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Propane Tank

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50
    Max 24 24 24 24 24
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50
    Max 24 24 24
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Health Station

  • Health Station

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25 $25 $25 $25
    Max 8 8 8 8 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25 $25
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Powerups

Powerups share a part limit. Placing any reduces the number remaining for all three.

  • Camo Powerup

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50 $50 $50 $50
    Max 8 8 8 6 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50 $50
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Overshield

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50 $50 $50 $50
    Max 8 8 8 6 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50 $50
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Custom Powerup

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50 $50 $50 $50
    Max 8 8 8 6 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50 $50
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Cannons, Men

Man Cannons and lifts share a part limit. Placing any reduces the number remaining for all.

  • Cannon, Man

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100 $100
    Max 8 8 8 8 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100 $100
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Cannon, Man, Heavy

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100 $100
    Max 8 8 8 8 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100 $100
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Cannon, Man, Light

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100 $100
    Max 8 8 8 8 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100 $100
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Cannon, Vehicle

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100 $100
    Max 8 8 8 8 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100 $100
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Gravity Lift

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100 $100
    Max 8 8 8 8 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100 $100
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Shields

Although they fall under Gadgets on Forge World and Tempest, One Way Shields and Shield Doors are kept under Scenery on most other maps they are available on.

Special FX

These objects share a part limit. Placing any reduces the number remaining for all.

  • Colorblind

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 4 4 4 4 4 4 4
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 4 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Next Gen

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 4 4 4 4 4 4 4
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 4 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Juicy

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 4 4 4 4 4 4 4
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 4 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Nova

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 4 4 4 4 4 4 4
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 4 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Old Timey

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 4 4 4 4 4 4 4
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 4 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Pen and Ink

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 4 4 4 4 4 4 4
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 4 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Purple

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250
    Max 4
    Spire Sword Base Tempest Zealot
    Cost $250
    Max 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Green

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250
    Max 4
    Spire Sword Base Tempest Zealot
    Cost $250
    Max 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Orange

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250
    Max 4
    Spire Sword Base Tempest Zealot
    Cost $250
    Max 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Teleporters

Teleporter pads share a part limit. Placing any reduces the number remaining for all three types.

  • Receiver Node

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25 $25 $25 $25
    Max 12 12 12 12 12 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25 $25
    Max 12 12 12 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Sender Node

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25 $25 $25 $25
    Max 12 12 12 12 12 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25 $25
    Max 12 12 12 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Two-Way Node

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25 $25 $25 $25
    Max 12 12 12 12 12 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25 $25
    Max 12 12 12 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Toys

Objects that fall under Toys share a part limit. Placing any reduces the number remaining for all.

  • Die

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100
    Max 10 10 10 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100
    Max 10 10 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Golf Ball

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100
    Max 10 10 10 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100
    Max 10 10 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Golf Club

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100 $100
    Max 10 10 10 10 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100 $100
    Max 10 10 10 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Kill Ball

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100
    Max 10 10 10 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100
    Max 10 10 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Soccer Ball

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100
    Max 10 10 10 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100
    Max 10 10 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Tin Cup

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100
    Max 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $100
    Max 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Lights

Light sources share a part limit. Placing any reduces the number remaining for all.

  • Light, Red

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250 $250
    Max 2 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Light, Blue

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250 $250
    Max 2 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Light, Green

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250 $250
    Max 2 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Light, Orange

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250 $250
    Max 2 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Light, Purple

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Light, Yellow

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Light, White

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Light, Red, Flashing

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Light, Yellow, Flashing

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.