Long Night of Solace (level)/Walkthrough: Difference between revisions

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==Legendary Notes==
==Legendary Notes==
*When in space, aerobatics are essential at the Legendary Level, simply boosting will not break an enemy's lock on you. You can roll out and come up to attack your attacker.
*When in space, aerobatics are essential at the Legendary Level. Simply boosting will not break an enemy's lock on you. You can roll out and come up to attack your attacker.
*Stay away from the Corvette Batteries. Instant Death, two shots if your lucky. It's already been said but it's worth repeating.
*Stay away from the Corvette Batteries. Instant death, two shots if you're lucky. It's already been said but it's worth repeating.
*Against Elite Shielding in the confined space, Covenant weapons are faster, but they also deplete more quickly too, you'll have to swap more often, but you'll be able to kill more quickly, giving you a chance to breathe during fights.
*Against Elite Shielding in the confined space, Covenant weapons are faster, but they also deplete more quickly too. You'll have to swap more often, but you'll be able to kill more quickly, giving you a chance to breathe during fights.
*Try to Let Jorge do a lot of the heavy lifting during the final fight. If you can get a good angle you can watch for shields to drop and kill Ultras with a single round.
*Try to let Jorge do a lot of the heavy lifting during the final fight. If you can get a good angle you can watch for shields to drop and kill Ultras with a single round.
*Being sneaky on the bridge eliminates almost all the effort from this area. You can kill the General with the heavy weapons and make this whole area almost a walk.
*Being sneaky on the bridge eliminates almost all the effort from this area. You can kill the General with the heavy weapons and make this whole area almost a walk.
*Be careful of Grunts sneaking behind you and sticking you. Keep an eye on your motion tracker.
*Be careful of Grunts sneaking behind and sticking you. Keep an eye on your motion tracker.
*Good Skulls here are Catch, Iron, and Thunderstorm.
*Good Skulls here are Catch, Iron, and Thunderstorm.


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