Halopedia Era UNSC.png
HaloArray.png

Magnetic Accelerator Cannon: Difference between revisions

From Halopedia, the Halo wiki

Line 28: Line 28:
==Types==
==Types==
===Standard Magnetic Accelerator Cannon===
===Standard Magnetic Accelerator Cannon===
The standard ship-mounted MAC fires a 600-ton ferric-tungsten projectile with a depleted uranium core at 30,000 meters per second.<ref name="for108"/><ref>'''[[Halo: The Fall of Reach|Halo: The Fall of Reach (2010 edition)]]''', ''page 130''</ref> The large amount of energy needed to fire the weapon is particularly onerous on a warship, and the extended recharge time is a significant factor in combat against Covenant warships as multiple MAC rounds are required to penetrate Covenant shields.  
The standard ship-mounted MAC fires a 600-ton ferric-tungsten projectile with a depleted uranium core at 30,000 meters per second.<ref name="for108"/><ref>'''[[Halo: The Fall of Reach|Halo: The Fall of Reach (2010 edition)]]''', ''page 130''</ref> (equal to 64 megatons of TNT.) The large amount of energy needed to fire the weapon is particularly onerous on a warship, and the extended recharge time is a significant factor in combat against Covenant warships as multiple MAC rounds are required to penetrate Covenant shields.  


Shipborne MAC draw power from the ship's reactor and require a charge of the weapon's magnetic coils in order to be fired. According to ''Halo: the Fall of Reach'' it takes three shots from a standard MAC cannon to effectively lower the shields of a Covenant ship and destroy it. The time it takes to bring the MAC's systems to full charge on a UNSC vessel is the deciding force in a conflict. Thus, while a vessel may not run out of ammunition for a long time (depending on the size/weight of the shots and the capacity of the ship), a captain or commander has to carefully analyze the situation of a battle and use his/her shots strategically. The weapon can be fired even when not at full charge, but the range and velocity of the projectile is greatly diminished.
Shipborne MAC draw power from the ship's reactor and require a charge of the weapon's magnetic coils in order to be fired. According to ''Halo: the Fall of Reach'' it takes three shots from a standard MAC cannon to effectively lower the shields of a Covenant ship and destroy it. The time it takes to bring the MAC's systems to full charge on a UNSC vessel is the deciding force in a conflict. Thus, while a vessel may not run out of ammunition for a long time (depending on the size/weight of the shots and the capacity of the ship), a captain or commander has to carefully analyze the situation of a battle and use his/her shots strategically. The weapon can be fired even when not at full charge, but the range and velocity of the projectile is greatly diminished.

Revision as of 21:25, November 25, 2010

Template:Ratings

Help.png
This article does not have enough inline citations and/or does not adhere to the proper citation format. You can help Halopedia by adding citations.
Help.png
This article does not meet the wiki's general standards and/or standards on layouts. You can help by cleaning this article.
Were you looking for Mac, a Marine from Homecoming? Or maybe the large cannon at the Aszod drydock, referred to as a MAC gun in game?

"That MAC gun can put a round clean through a Covenant Capital Ship."
Sergeant Johnson, talking to the Master Chief on board the Orbital Defense Platform Cairo.

The Magnetic Accelerator Cannon, also known as Mass Accelerator Cannon,[1] MAC Gun and MAC Cannon, is a large coilgun that serves as the primary offensive weapon for UNSC warships. Larger versions, nicknamed "Super" MACs or the "big stick", of these are used as orbital defense platforms. MAC guns are the only non-nuclear weapons in the UNSC arsenal capable of effectively reducing or destroying Covenant capital ships' energy shields. Smaller shipborne versions can take as many as three hits to overload a shield while an orbital platform can put a hole through any Covenant vessel even with fully charged shields.

The Magnetic Accelerator Cannon should not be confused with the railgun, despite their superficial similarities.

Overview

An Orbital Defense Platform above the planet Reach preparing to fire its Magnetic Accelerator Cannon.

The operation principle of a Magnetic Accelerator Cannon is the same as that of a coilgun.[notes 1] The cannon fires a massive metal projectile using a linear system of magnetic fields coils down a long shaft, increasing the projectile's velocity until it carries an incredible amount of kinetic energy. The ship-based models use ferric, ferrous, or depleted uranium cores, while orbital platforms and station-based versions use ferric tungsten rounds.

Mounting

The size of a Magnetic Accelerator Cannon is such that it is normally an integral component of a warship's structure. Some types of Defense Stations are literally built around the massive weapon for orbital defense.

Ammunition

A standard ship-based MAC fires slugs of either ferric tungsten or depleted uranium at around 30 kilometers per second.[2] The high muzzle speed gives the 600-ton slug the kinetic energy and momentum necessary to damage a target and partially mitigates the unguided nature of the slug and its lack of maneuverability. Orbital Defense Platforms fire a 3,000-ton slug at "point four-tenths"[3] the speed of light, around 12,000 kilometers per second.

Aiming

Magnetic Accelerator Cannons are built into the superstructure of a ship or weapons platform, requiring that it maneuver in order to aim the weapon. Shipboard versions generally require an AI to aim the cannon, as the projectiles are unguided. Orbital platforms have dedicated targeting computers.

Firing

The firing process uses electromagnetism to fire a ferromagnetic-tungsten slug at high velocity. An extremely large amount of current is put through the first solenoid (coil of conducting wire) which creates a strong magnetic field which attracts the metal slug. As the slug passes into the solenoid, the solenoid is quickly turned off and the second solenoid, which is further up, turns on, which attracts the now high velocity metal slug just like the first solenoid, and the process is carried on. By the time the slug is fired out the end of the barrel it has been accelerated to a speed of approximately 30 kilometers per second for a ship-based MAC and around 12,000 kilometers per second for a "Super" MAC. For ODP, a pair of thrusters on the bottom side of the station fire for a couple of seconds to counteract the acceleration imparted to the station. It normally takes five seconds to recharge the capacitors as well as load the slug, which is why boarding craft are usually deployed to take the stations out.

Types

Standard Magnetic Accelerator Cannon

The standard ship-mounted MAC fires a 600-ton ferric-tungsten projectile with a depleted uranium core at 30,000 meters per second.[2][4] (equal to 64 megatons of TNT.) The large amount of energy needed to fire the weapon is particularly onerous on a warship, and the extended recharge time is a significant factor in combat against Covenant warships as multiple MAC rounds are required to penetrate Covenant shields.

Shipborne MAC draw power from the ship's reactor and require a charge of the weapon's magnetic coils in order to be fired. According to Halo: the Fall of Reach it takes three shots from a standard MAC cannon to effectively lower the shields of a Covenant ship and destroy it. The time it takes to bring the MAC's systems to full charge on a UNSC vessel is the deciding force in a conflict. Thus, while a vessel may not run out of ammunition for a long time (depending on the size/weight of the shots and the capacity of the ship), a captain or commander has to carefully analyze the situation of a battle and use his/her shots strategically. The weapon can be fired even when not at full charge, but the range and velocity of the projectile is greatly diminished.

An average UNSC frigate sports one MAC system, while a standard destroyer may possess two. UNSC cruisers carry two and UNSC carriers carry an unknown number of these powerful projectile weapons.

Modified MAC

When the UNSC Halcyon Class cruiser, the Pillar of Autumn, was refitted for the war against the Covenant, it received the latest version of the ship-based MAC weaponry. Magnetic field recyclers coupled with booster capacitors allowed the cannon to be fired three times per full charge, unlike traditional shipborne MAC systems, which could only fire once per charge. The Pillar of Autumn also carried new lighter MAC rounds that had a less dense ferrous core, but a harder outer layer of tungsten carbide. This technology is only possessed by the Pillar of Autumn and is never seen in gameplay. Also, the Pillar of Autumn's MAC charges up faster than normal UNSC MAC cannons, most likely due to the Pillar of Autumn's advanced reactor(s).

An Orbital Defense Platform (ODA-142: Cairo Station) armed with a "Super" Magnetic Accelerator Cannon.

"Super" Magnetic Accelerator Cannon

Main article: Orbital Defense Platform

UNSC Orbital Defense Platforms typically mount larger and more powerful versions of the standard Magnetic Accelerator Cannon, nicknamed "Super" MACs or the "big stick".

These cannons fire a 3000-ton ferric-tungsten round at 12,000 kilometers per second,[3] impacting with a massive amount of kinetic energy, equal to approximately 51.6 gigatons of TNT. No known ship, UNSC or Covenant, has been shown to survive the impact of one of these rounds. Against Covenant shield technology, the rounds possess enough kinetic energy to punch through shields, cut through the ship, and, upon exit, still retain enough energy to cripple or destroy a second ship.

It is theorized that if a ship's armor or shields were to absorb all the kinetic energy of a super MAC round, the release of thermodynamic energy would still vaporize the ship. By receiving power from ground-based power plants, orbital platforms could achieve recharge and reload times as short as five seconds.

Related technologies

M68 Gauss Cannon

Main article: M68 Gauss Cannon

The M68 Gauss Cannon is a UNSC weapon mounted on the M12G1 Light Anti-Armor Vehicle as well as on stationary turrets. It utilizes the same coilgun technology used in Magnetic Accelerator Cannons, but on a smaller scale.

M99 Stanchion Gauss Rifle

Main article: Model 99 Special Application Scoped Rifle

The M99 is a man portable anti-matérial and anti-personnel special application weapon. Like the M68 Gauss Cannon, it utilizes the same coilgun technology as a MAC, only on an even smaller scale, using 5.4mm/.21 caliber rounds. Though smaller than conventional ammunition, these rounds are accelerated to speeds fast enough to travel long distances with almost no change in trajectory, punch through any obstructing materials, hit their target, and still retain significant kinetic energy.

M92 Principle Gauss Cannon

The M92 Principle Gauss Cannon is a Magnetic Accelerator Weapon that runs along the length of the Open Frame 92/Extra-Vehicular Activity.

Mass drivers

Main article: Mass Driver

The mass driver is a somewhat primitive United Nations Space Command orbital launch assembly designed to propel low-weight payloads into orbit, otherwise known as orbital lifting. The operating principle of the mass driver is essentially the same as that of the Magnetic Accelerator Cannon: it is a large coilgun that magnetically accelerates a package consisting of a magnetizable holder containing a payload.

An Onager MAC on Reach in the Aszod ship breaking yards

While not a purpose-built weapon like the UNSC's Magnetic Accelerator Cannon, these platforms are still potent weapons of opportunity. While never formally incorporated as a weapon, mass drivers have been used at as defensive magnetic accelerator weapons at Harvest, the Rubble, and Reach.

Halo Wars

File:MAC Blast.JPG
The MAC Blast in use.

MAC blast

"Use the Spirit of Fire's awesome Mass Accelerator Cannon to incinerate enemy troops."
— In-game description.

In Halo Wars, the MAC Blast ability allows the player to use the UNSC Spirit of Fire's MAC for pinpoint orbital bombardment. It is mainly used as a support weapon to help the UNSC penetrate heavy Covenant defenses and Covenant bases, and is a potent weapon against Scarabs.

In skirmish and multiplayer, the MAC Blast can only be used if Captain Cutter is selected as the player's leader character. In the campaign, the MAC Blast is available in several missions, most notably Dome of Light, during which the player is granted access to forty rapid-fire MAC rounds to destroy a Covenant base.

Speculation

Template:Conjecturalization

Other MAC sizes

Although never explicitly elaborated upon, there may be many more different sizes of MAC weaponry based on the size of possible mounts. For example, one might extrapolate that a frigate would mount a smaller, less powerful cannon than a supercarrier or a Marathon-class Cruiser, if only for power management issues.

Conceivably, a 'large' ship could mount many 'small' MACs. However, the lack of such occurrences might suggest that the power of a MAC, once the mass and volume of all attendant components (i.e. capacitors) are accounted for, does not scale linearly. However destroyers and Marathon-class Cruisers are outfitted with two MAC cannons. The Pillar of Autumn had one large MAC cannon which could fire three 144 ton "shredder" rounds in succession on a single charge.

Template:Conjecturalization End


Trivia

  • The Magnetic Accelerator Cannon has been wrongly addressed twice in the Halo series It is called the "Mass Accelerator Cannon" in Halo: Contact Harvest, and the "Mass Accelerated Cannon" in Halo Wars. The first reference may be a confusion between the MAC and the mass driver, which is a non-military application of similar technologies. The second reference may be a grammatical error also referring to the mass driver.
  • The Template:UNSCship's MAC is unable to penetrate a Covenant citadel's shield in Halo Wars with one round. This could be because of the use of a less-powerful-than-normal rounds or lower-than-normal charge, or because of the high resistance of the shield. It may also be because the round loses kinetic energy and mass as it enters atmosphere from orbit. Another possibility is that the Spirit of Fire's MAC was designed for ground support and not ship-to-ship engagements, thus firing weaker rounds to avoid friendly casualties. The last theory might explain why the MAC cannon could fire multiple shots in quick succession. However, its weak power in Halo Wars may only be for gameplay purposes.
  • The total energy released from the impact of a MAC round fired from a UNSC Orbital Defense Platform releases a colossal 216.7 exajoules of energy. To put this in perspective, this is about 3,423,829 times the energy released from the atomic bomb detonated over Hiroshima in World War II, which released a comparatively small 63 terajoules of energy.

Gallery

Appearances

Halo: Combat Evolved

Notes

  1. ^ A coilgun (not to be confused with a railgun) is a type of cannon which uses one or more electromagnetic coils to accelerate a magnetic projectile to high velocity.

Sources

  1. ^ Halo: Contact Harvest, page 119
  2. ^ a b Halo: The Fall of Reach, page 108
  3. ^ a b Halo: The Fall of Reach, page 320
  4. ^ Halo: The Fall of Reach (2010 edition), page 130

External links

Template:UNSC Heavy Weapons