Halo DS: Difference between revisions
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*There are no further plans to publish or release it to the public. | *There are no further plans to publish or release it to the public. | ||
*The bottom screen was used mostly for the [[motion tracker]] but also had other uses such as to tell you what weapons you had and your shield health. | *The bottom screen was used mostly for the [[motion tracker]] but also had other uses such as to tell you what weapons you had and your shield health. | ||
*The game shown appears to be a mod for the game 'Goldeneye: Rogue Agent' | |||
==Sources== | ==Sources== |
Revision as of 00:33, January 13, 2011
Halo DS was a Halo game that was planned to be released on the Nintendo DS, but was canceled as deals did not work out. It was playable before it was canceled. [1]. In January 2007, Matt Casamassina of IGN claimed he played a version of Halo for the Nintendo DS. On October 2, 2007 he demonstrated on-camera, and in-game footage of an early-development style version of Halo DS. The demonstrated work featured dual-wielding and a version of the Halo 2 map Zanzibar. Bungie employees later explained the Halo DS demo was in fact an unsolicited pitch that was never taken on. <youtube width=300 height=300>kmoND4u63fg</youtube>
Trivia
- This game was joked about, but denied, by Matt Cassamassina of IGN[2]
- There are no further plans to publish or release it to the public.
- The bottom screen was used mostly for the motion tracker but also had other uses such as to tell you what weapons you had and your shield health.
- The game shown appears to be a mod for the game 'Goldeneye: Rogue Agent'