M145D Rhino: Difference between revisions
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{{Ship | {{Ship | ||
|image=[[Image:Rhino1.png|250px]] | |image=[[Image:Rhino1.png|250px]] | ||
|name= | |name=Rhino | ||
|manufacturer=[[ | |manufacturer=[[UNSC]] | ||
|line= | |line= | ||
|model=M-145D | |model=M-145D | ||
|class= Self- | |class= Self-Propelled Artillery | ||
|length= | |length= | ||
|width= | |width= | ||
Line 22: | Line 22: | ||
|power= | |power= | ||
|shield gen=None | |shield gen=None | ||
|hull= | |hull=Heavy Duty Ceramic-Titanium Armor or greater | ||
|sensor= | |sensor= | ||
|target= | |target= | ||
Line 28: | Line 28: | ||
|avionics= | |avionics= | ||
|countermeasures= | |countermeasures= | ||
|armament=Zeus 320mm | |armament=Prototype [[Plasma]] Cannon mounted on Zeus 320mm Cannon<ref>[[Halo Wars: Official Strategy Guide]] page 28</ref> | ||
|complement= | |complement= | ||
|crew= | |crew=*1 Gunner | ||
*1 Driver | |||
|skeleton= | |skeleton= | ||
|passengers= | |passengers= | ||
Line 37: | Line 38: | ||
|othersystems= | |othersystems= | ||
|firstuse=[[2531]] | |firstuse=[[2531]] | ||
|role= | |role=Plasma Artillery Platform | ||
|era= [[Human-Covenant War]] | |era= [[Human-Covenant War]] | ||
|affiliation= | |affiliation=[[UNSC]] | ||
}} | }} | ||
The '''M-145D Rhino''' is a [[ | The '''M-145D Rhino''' is a [[UNSC]] artillery tank, a [[plasma]]-based<ref>http://www.gametrailers.com/player/usermovies/307185.html</ref> version was entering service in [[2531]]. It saw its first deployment on [[Arcadia]], where five were used to break through a [[Covenant]] energy shield. Though unusable in multiplayer, the Rhino is usable in the campaign, and plays similarly to the [[Cobra]], including the sound effects of its artillery cannon. | ||
== | ==Appearance== | ||
The Rhino | [[Image:Ilmhalowarstheme1MediaBlade.jpg|thumb|left|250px|Rhino concept]] | ||
The Rhino seems to be a similar looking tank to the [[Scorpion]], with several differences. While it has a similar bogey set up for its tracks, it has six track sets. It's also greater in size, has a more robust gun turret, and an even more unconventional track layout. The tracks are in similar places to the [[Scorpion]] except for two sets behind the vehicle, possibly providing better support for the large gun in front. There are also two stabilizers that deploy from the rear of the vehicle during long range bombardment. | |||
{{clear}} | |||
== Stats == | |||
*Air Damage: 0 | |||
*Vehicle Damage: 19 | |||
*Infantry Damage: 15 | |||
*Structure Damage: 42 | |||
*Defense: 36 | |||
== | ==Function== | ||
The Rhino | [[image:Rhino_Time.jpg|thumb|250px|left|The tank like vehicle in this concept art picture is thought to be the Rhino, sharing traits such as grey armor, frontal configuration, and a similar large caliber artillery armament similar to its more powerful Scorpion cousin.]] | ||
The Rhino is meant to be a building destroyer, similar to the Destroyer class from Ensemble's previous game and the second to last of the Ensemble games altogether, Age of Mythology: The Titans. Its power is weaker than that of the [[Scorpion]] or the super powered [[Grizzly]], but its base defense is stronger than the [[Scorpion|Scorpion's]]. A group of these tanks is powerful enough to take out other enemy heavy armor but should play more of a fire support role alongside a large [[UNSC]] force, than a small group of these taking on a large [[Covenant]] army. However, once fought into a [[Covenant]] base, a small group of these tanks could critically damage the [[Covenant|Covenant's]] chances of winning and one could take the base out altogether (with the right amount of Infantry and Air Support supporting them). Its Y-button ability deploys it in a similar 'lockdown' mode to that of the [[Cobra]] and [[Elephant]], for a more powerful and longer range attack. Despite being armed with a 320mm gun, the only weapon usable on the Rhino is the prototype plasma mortar. | |||
The Rhino is a unit exclusive to the campaign of ''[[Halo Wars]]'', where it is used in a couple of missions: ''[[Dome of Light (Level)|Dome of Light]]'' for a specific purpose - to eliminate a [[Covenant]] energy shield - and in ''[[Scarab (Level)|Scarab]]'' as a bonus unit. After that, the Rhino is not seen again. It is unusable in multiplayer. Besides its importance to the plot, the Rhino otherwise plays a similar role to the [[Cobra]] in terms of speed, firepower, and even the sound effects of its deployed artillery cannon. | |||
{{clear}} | |||
== Trivia == | |||
*Though appearing in several screenshots of the pre-Alpha test version of ''[[Halo Wars]]'', later screenshots failed to show any sign of the unit, leading some to believe it had been cut from the game like the [[Cougar]]. It later returned in screenshots<ref>http://kotaku.com/photogallery/halowarsnov17/1004655624?viewSize=thumb1280x1280</ref>, and the presence of the [[Rhino Hugger]] Achievement for the game confirmed its presence<ref>http://www.xbox360achievements.org/game/halo-wars/achievements/</ref>. | |||
*Curiously it is not shown and listed in the ''[[Halo Wars]]'' game manual. This may be due to its very limited presence in the game itself.<ref>http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF</ref> | |||
*There is a tank of the same name in ''Command and Conquer: Red Alert 2'', as well as the ''Warhammer 40,000'' franchise. | |||
*The ship that supplied the Plasma Rhinos used by the crew of the ''[[Spirit of Fire]]'' was the ''[[Pillar of Autumn]]''. | |||
*The Rhino's turret and gun barrel resembles the turret from the Tiger II Heavy Tank used by the German Army during World War II. Both share a design based on long range bombardment, a large caliber cannon to perform that role, and heavy armor to make sure it survives its mission. The slow turret rotation is also a trait that the Tiger II was known for. | |||
*The outer appearance of the Rhino seems to have some resemblance to some of the "Pre-Halo" concepts of the [[Scorpion]] from the 1999 preview of ''[[Halo]]''. | |||
*The Rhino is depicted as a secret weapon by its in-game description. | |||
==Gallery== | ==Gallery== | ||
<gallery widths="150" orientation="landscape"> | <gallery widths="150" orientation="landscape"> | ||
File:Rhino.JPG|A Rhino | File:Rhino.JPG|A Rhino as seen in the campaign. The style seems to be the same as above. | ||
File:RhinoFires.png|A Rhino firing its main gun. | File:RhinoFires.png|A Rhino firing its main gun. | ||
File:Rhinox.jpg|A blue Rhino | File:Rhinox.jpg|A blue Rhino. | ||
</gallery> | </gallery> | ||
Line 67: | Line 86: | ||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
==Related Links== | |||
*[[M808B Main Battle Tank|M808B Scorpion MBT]] - The [[UNSC Marine Corps]] and [[UNSC Army|Army]] Main Battle Tank. | |||
*[[SP42 Cobra]] - a similar-function unit | |||
*[[Wraith]] - Covenant equivalent of the Scorpion/Rhino. | |||
*[http://www.halowars.com/forums/thread/91352.aspx Rhino stats in gameplay video] | |||
{{UNSC vehicles}} | {{UNSC vehicles}} | ||
[[Category:Vehicles]] | [[Category:Vehicles]] |
Revision as of 13:05, November 12, 2010
The M-145D Rhino is a UNSC artillery tank, a plasma-based[1] version was entering service in 2531. It saw its first deployment on Arcadia, where five were used to break through a Covenant energy shield. Though unusable in multiplayer, the Rhino is usable in the campaign, and plays similarly to the Cobra, including the sound effects of its artillery cannon.
Appearance
The Rhino seems to be a similar looking tank to the Scorpion, with several differences. While it has a similar bogey set up for its tracks, it has six track sets. It's also greater in size, has a more robust gun turret, and an even more unconventional track layout. The tracks are in similar places to the Scorpion except for two sets behind the vehicle, possibly providing better support for the large gun in front. There are also two stabilizers that deploy from the rear of the vehicle during long range bombardment.
Stats
- Air Damage: 0
- Vehicle Damage: 19
- Infantry Damage: 15
- Structure Damage: 42
- Defense: 36
Function
The Rhino is meant to be a building destroyer, similar to the Destroyer class from Ensemble's previous game and the second to last of the Ensemble games altogether, Age of Mythology: The Titans. Its power is weaker than that of the Scorpion or the super powered Grizzly, but its base defense is stronger than the Scorpion's. A group of these tanks is powerful enough to take out other enemy heavy armor but should play more of a fire support role alongside a large UNSC force, than a small group of these taking on a large Covenant army. However, once fought into a Covenant base, a small group of these tanks could critically damage the Covenant's chances of winning and one could take the base out altogether (with the right amount of Infantry and Air Support supporting them). Its Y-button ability deploys it in a similar 'lockdown' mode to that of the Cobra and Elephant, for a more powerful and longer range attack. Despite being armed with a 320mm gun, the only weapon usable on the Rhino is the prototype plasma mortar.
The Rhino is a unit exclusive to the campaign of Halo Wars, where it is used in a couple of missions: Dome of Light for a specific purpose - to eliminate a Covenant energy shield - and in Scarab as a bonus unit. After that, the Rhino is not seen again. It is unusable in multiplayer. Besides its importance to the plot, the Rhino otherwise plays a similar role to the Cobra in terms of speed, firepower, and even the sound effects of its deployed artillery cannon.
Trivia
- Though appearing in several screenshots of the pre-Alpha test version of Halo Wars, later screenshots failed to show any sign of the unit, leading some to believe it had been cut from the game like the Cougar. It later returned in screenshots[2], and the presence of the Rhino Hugger Achievement for the game confirmed its presence[3].
- Curiously it is not shown and listed in the Halo Wars game manual. This may be due to its very limited presence in the game itself.[4]
- There is a tank of the same name in Command and Conquer: Red Alert 2, as well as the Warhammer 40,000 franchise.
- The ship that supplied the Plasma Rhinos used by the crew of the Spirit of Fire was the Pillar of Autumn.
- The Rhino's turret and gun barrel resembles the turret from the Tiger II Heavy Tank used by the German Army during World War II. Both share a design based on long range bombardment, a large caliber cannon to perform that role, and heavy armor to make sure it survives its mission. The slow turret rotation is also a trait that the Tiger II was known for.
- The outer appearance of the Rhino seems to have some resemblance to some of the "Pre-Halo" concepts of the Scorpion from the 1999 preview of Halo.
- The Rhino is depicted as a secret weapon by its in-game description.
Gallery
- Rhino.JPG
A Rhino as seen in the campaign. The style seems to be the same as above.
- RhinoFires.png
A Rhino firing its main gun.
- Rhinox.jpg
A blue Rhino.
List of appearances
Sources
- ^ http://www.gametrailers.com/player/usermovies/307185.html
- ^ http://kotaku.com/photogallery/halowarsnov17/1004655624?viewSize=thumb1280x1280
- ^ http://www.xbox360achievements.org/game/halo-wars/achievements/
- ^ http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF
Related Links
- M808B Scorpion MBT - The UNSC Marine Corps and Army Main Battle Tank.
- SP42 Cobra - a similar-function unit
- Wraith - Covenant equivalent of the Scorpion/Rhino.
- Rhino stats in gameplay video