Heads-up display: Difference between revisions

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The '''Heads-Up Display''', or HUD for short, is the main source for information in-game on [[Halo: Combat Evolved]] and [[Halo 2]].
The Heads Up Display unit, or [[HUD]] for short, is a visor mounted display, and is probably the second most useful element in the MJOLNIR Armour.  


Usually found on the inside of helmets of various types of body armor, HUD's are the standard, interactive interfaces for the user of a piece of armor. The information readouts they provide are vital to the survival of their user. They are featured in [[MJOLNIR armor]], [[ODST Body Suits]], and even [[Elite armor]].
==The HUD==
 
The '''Heads-Up Display''', or HUD for short, is the main source for information in-game on [[Halo: Combat Evolved]] and [[Halo 2]].  Sensors augmented into the Spartan's body read vital signs, and display a general wellbeing bar, much like a "Health Bar" in classic video-games. Additionally, it can read the shield level, from the energy signatures it emnates, and displays it in a bar unit. It can also, through sensors placed in the Spartan's glove, read a weapon's ammunition and heat levels.
 
The Motion Sensor is another important HUD element. It can sense and track movement in a 15 metre radius, and can also tell friend from foe, due to the technology that being has or is operating. Waypoint indicators are an on screen directive that are lain down by an [[AI]]. They point out important elements or locations in the Spartan's mission, and are extremely useful, measuring the distance the Spartan is from the objective.
 
A HUD display are featured in [[MJOLNIR armor]], [[ODST Body Suits]], and even [[Elite armor]].


==Readouts==
==Readouts==

Revision as of 00:14, February 26, 2007

The Heads Up Display unit, or HUD for short, is a visor mounted display, and is probably the second most useful element in the MJOLNIR Armour.

The HUD

The Heads-Up Display, or HUD for short, is the main source for information in-game on Halo: Combat Evolved and Halo 2. Sensors augmented into the Spartan's body read vital signs, and display a general wellbeing bar, much like a "Health Bar" in classic video-games. Additionally, it can read the shield level, from the energy signatures it emnates, and displays it in a bar unit. It can also, through sensors placed in the Spartan's glove, read a weapon's ammunition and heat levels.

The Motion Sensor is another important HUD element. It can sense and track movement in a 15 metre radius, and can also tell friend from foe, due to the technology that being has or is operating. Waypoint indicators are an on screen directive that are lain down by an AI. They point out important elements or locations in the Spartan's mission, and are extremely useful, measuring the distance the Spartan is from the objective.

A HUD display are featured in MJOLNIR armor, ODST Body Suits, and even Elite armor.

Readouts

The standard MJOLNIR armor contains the following readouts:

  • A Meter of the relative Health of the armor's user
  • A Gague of the status of the User's Shields
  • A Gague of the ammo in the weapon the user is wearing.
  • A Motion Tracker
  • A Counter of Grenades the wearer is carrying.
  • A targeting reticule which changes in relation to the wearer's weapon

In addition, Heads Up Displays can also display the following information:

  • Aknowledgement lights from other members of the wearer's team
  • Maps and information uploaded over the wearer's TACCOM.
  • Zoom Function or function for using a Fiber Optic Probe.